LiveUpdated 15 hours ago26.22
ARAM

Nasus ARAM Build 26.22

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Nasus stacks Siphoning Strike off the minion waves that never stop pouring down the bridge, so the longer the 5v5 drags, the harder each swing lands. Spirit Fire zones the choke and shreds the clumped enemies, Wither neuters whoever they build around, and Fury of the Sands turns him into a massive front line for the endless brawl.

#130 of 162 champions this patch · 74 games
Win rate44.6%−2.4Games74Pick rate3.0%Last 8 patches+0.8 since 26.15Damage profilei
AP
AD
AP 39%AD 57%True 4%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter
ARAM BalanceDamage dealt-10%Damage taken+5%2 ability changes ↓

Nasus Item Build

Nasus buys time with his items more than damage, since his real threat comes from a stacked strike he has to survive long enough to swing, so health, armor, and ability haste keep him standing while the count climbs. The Abyss guarantees the long grind his plan needs, one endless fight with no recall to cut it short, handing him every extra second his scaling demands.

Standard loadout · Nasus The consensus path — reliable spikes, no dead time.
Starting items 1400g Ruby Crystal×1Health Potion×2Sheen×1 Core path · click an item for its recipe ››› Boots Mercury's Treads78% · 53.5%Plated Steelcaps22% · 33.3%
Situational items
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.FForce of Nature1631.3%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.IIceborn Gauntlet3046.7%FFrozen Heart2646.2%TThornmail2339.1%

Best Nasus Runes

Fleet Footwork backs a Nasus who plants himself in the middle of the Abyss and refuses to be moved, soaking the grouped enemies while Spirit Fire burns under their feet. He only gets stronger the longer the brawl runs, so the page supports the durability and sustain that keep him alive to Wither their carry and swing Fury of the Sands. Play the anchor of the choke.

The pre-game page Fleet Footwork · Precision + Resolve · keystone + 5 runes + 3 shards
Precision Primary Fleet FootworkAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Triumph66% · 49.0%Legend: Haste69% · 49.0%Last Stand32% · 50.0% Keystone plus three minors from Precision, two from Resolve, then three shards — no runebook, no masteries.
Resolve Secondary Second Wind32% · 54.2%Unflinching31% · 39.1%
Stat shards OffenseAbility Haste+8 Ability HasteFlexHealth Scaling+10–180 Health (by level)DefenseHealth Scaling+10–180 Health (by level)
Shards give +8Ability Haste+20–180 Health (by level)
Anchor the build around Trinity Force into Spirit Visage and settle in as the frontline that outlasts the whole poke war. With no recall and reduced healing on the bridge, Nasus leans on Soul Eater's lifesteal and Spirit Fire zoning the clump to stay standing through the endless fight. Build the bulk that lets him ride Fury of the Sands deep into the enemy stack.

Nasus Skill Order

Wither falls to last priority on the Abyss and collects nothing further until level 14, with Spirit Fire promoted into the middle block from 8 through 13. Siphoning Strike still finishes by 9, banking six stacks a kill here and twenty-four off a large one.

Skill order · Nasus R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 2.
Lv 123456789101112131415161718
Q14579max 9
W28101213max 13
E314151718max 18
R61116max 16
Prioritize Q for the damage that keeps him a threat every time the teams collide, then W, then E. Wither shuts down whichever carry the enemy hides behind, and Fury of the Sands turns him into a giant in the center of the clump, so fire the ultimate the moment both stacks meet on the choke.

Nasus ARAM Abilities

Soul Eater feeds him free life steal from level one, half of why he grinds out a losing lane without dying. Spirit Fire is his only ranged tool, a patch of flame that damages and peels armor off anyone standing in it.

Abilities on the Abyss · Nasuspatch 26.22 · Abyss-tuned numbers · click an ability · all ranks shown
Soul EaterPassivePSiphoning StrikeMax 1stQWitherMax 2ndWSpirit FireMax lastEFury of the SandsUltRRank-up levels here match the skill order below.
Siphoning StrikePhysical damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXBase Damage+18 per ranklv 12730lv 44550lv 56370lv 78190lv 999110Cooldown-1 per ranklv 17.5slv 46.5slv 55.5slv 74.5slv 93.5sConstant at every rankCost20same at all ranks
Abyss changeloghow the Abyss re-balances Nasus: entries touching the selected ability light upDamage dealt−10%champion tuningDamage taken+5%champion tuningSiphoning StrikePer-kill stacks changed to 6.Siphoning StrikePer-large-kill stacks changed to 24.

Nasus Base Stats

Base stats · NasusPatch 26.22
Base statslevel 1 · +per levelAD67+4AS0.638+3.48%MS350Range125HP650+104HP59+0.9Armor34+4.7MR32+2.05MP326+62MP57.45+0.5
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