LiveUpdated 1 hour ago26.22Builds updating
ARAM

Lux ARAM Build 26.21

C

There is one lane on the Abyss and Lux rules the poke war, threading Light Binding through the enemies packed on the choke to root two at once and zoning the bridge with Lucent Singularity. She chips the clumped team down from max range, then fires Final Spark the length of the narrow bridge where nobody has a side path to sidestep it.

#109 of 170 champions this patch · 364 games
Win rate48.6%−6.1Games364Pick rate11.0%Last 8 patches−4.9 since 26.14Damage profilei
AP
AP 91%AD 4%True 5%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter
ARAM BalanceDamage dealt-10%Damage taken+10%Shielding-10%1 ability change ↓

Lux Item Build

Lux turns poke into picks, so ability power buys the chip while magic penetration makes a landed Light Binding kill rather than tickle, the single bridge standing two enemies close enough for one snare to catch both and every point of pen sharpening Final Spark down the choke until the target she roots seldom walks away from the beam.

Standard loadout · Lux The consensus path — reliable spikes, no dead time.
Starting items 1350g Refillable Potion×1Lost Chapter×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes91% · 47.1%Ionian Boots of Lucidity9% · 48.1%
Situational items
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass2955.2%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SShadowflame20345.3%VVoid Staff7136.6%

Best Lux Runes

Dark Harvest suits the poke war Lux thrives in, where she is chipping the clumped team from max range with Lucent Singularity between fights and threatening the Light Binding root when it opens up. She is landing skillshots across the choke, not chasing anyone down, so the page leans on spacing and mana to keep the poke and the laser flowing.

The pre-game page Dark Harvest · Domination + Sorcery · keystone + 5 runes + 3 shards
Domination Primary Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Cheap Shot90% · 47.7%Grisly Mementos65% · 48.5%Ultimate Hunter91% · 48.2% Keystone plus three minors from Domination, two from Sorcery, then three shards — no runebook, no masteries.
Sorcery Secondary Manaflow Band58% · 50.9%Transcendence63% · 50.4%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Your power spikes with Luden's Echo into Stormsurge, so hunt for the pick that swings the whole fight. Once it lands, a Light Binding root into Lucent Singularity and Final Spark can delete a squishy caught in the open on the narrow bridge. Prioritize the damage so Lux's laser cashes out on anyone the clump leaves exposed.

Lux Skill Order

Final Spark drops from an 80 second cooldown toward 60 as it ranks on the Abyss, so the ultimate points at 6, 11 and 16 each buy uptime. Light Binding fills 8 through 13, and Prismatic Barrier never leaves the rank it opened with until 14.

Skill order · Lux R at 6 / 11 / 16 — always
PriorityRR›EE›QQ›WW›Max E first; Q at level 1.
Lv 123456789101112131415161718
Q18101213max 13
W214151718max 18
E34579max 9
R61116max 16
Open with E to sharpen the zone poke that keeps the enemy team chipped on the bridge, with Q next and W last. Lucent Singularity is what lets Lux control the choke from safety, so each point widens her reach over the clump. None of it lands the kill without Light Binding, so treat that root as the trigger and follow with Final Spark.

Lux ARAM Abilities

Overlooked in all the combo talk is Prismatic Barrier, a wand she throws to bend light around allies it touches and shield them from damage. Her Illumination passive rewards patience too, charging anything she hits so her next basic attack ignites it for bonus magic damage.

Abilities on the Abyss · Luxpatch 26.22 · Abyss-tuned numbers · click an ability · all ranks shown
IlluminationPassivePLight BindingMax 2ndQPrismatic BarrierMax lastWLucent SingularityMax 1stEFinal SparkUltRRank-up levels here match the skill order below.
Lucent SingularityMagic damageMax 1stStatLV 3rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+45 per rank+80% APlv 35965lv 4104115lv 5149165lv 7194215lv 9239265Cost+10 per ranklv 370lv 480lv 590lv 7100lv 9110Cooldown-0.5 per ranklv 310slv 49.5slv 59slv 78.5slv 98s
Abyss changeloghow the Abyss re-balances Lux: entries touching the selected ability light upDamage dealt−10%champion tuningDamage taken+10%champion tuningShielding−10%champion tuningFinal SparkCooldown changed to 80 to 60 seconds.

Lux Base Stats

Base stats · LuxPatch 26.22
Base statslevel 1 · +per levelAD54+3.3AS0.669+3%MS330Range550HP580+99HP55.5+0.55Armor21+5.2MR30+1.3MP440+23.5MP59+0.8
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