Graves Item Build
The marksman logic flips on the Abyss for Graves. On the Rift he could itemize pure crit and range and play from safety, but one bridge offers no safe angle, so the build folds in health and resistances alongside the attack damage. That bulk is what lets him hold a spot inside the crush and keep firing both barrels, where a glass-cannon line would just get collapsed on with nowhere to run.
Best Graves Runes
Dark Harvest fits the way Graves fights the Abyss, up close and constant, where his shotgun wants to be in the enemy's face for the whole 5v5. There is no safe distance on the choke, so the page leans into stepping in with Quickdraw, dumping his shots, and stacking armor off his passive while he holds the line. Play for sustained brawling.
Domination
Primary
Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
68% · 45.3%68% · 44.6%79% · 44.4%
Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision
Secondary
88% · 44.1%83% · 45.6%
Graves Skill Order
Quickdraw decides the middle of the curve, absorbing 8, 10, 12 and 13 so the armor and magic resist refresh keeps pace with the shotgun. Smoke Screen pays for it, held at one rank while End of the Line takes 4, 5, 7 and 9.
Graves ARAM Abilities
End of the Line rewards banking a shell off terrain so it blows up where an enemy has to walk, not where they are now. Smoke Screen blinds a chunk of the fight and slows anyone in the drop, and Quickdraw stacks resistances that his own autos keep refreshing.











































