LiveUpdated 15 hours ago26.22
ARAM

Graves ARAM Build 26.22

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Graves shines in the front-to-back Abyss brawl, his shotgun shells and Collateral Damage cone tearing through a team packed onto one narrow bridge. Smoke Screen clouds and zones the choke the enemy has to fight through, while Quickdraw repositions him in the endless 5v5. Build him bruiser-tanky and he trades all game without a fountain trip to slow him down.

#153 of 162 champions this patch · 204 games
Win rate43.6%−3.0Games204Pick rate8.2%Last 8 patches−5.2 since 26.15Damage profilei
AD
AP 4%AD 90%True 7%
DifficultyiLowForgiving
ClassicModernARAMCounter

Graves Item Build

The marksman logic flips on the Abyss for Graves. On the Rift he could itemize pure crit and range and play from safety, but one bridge offers no safe angle, so the build folds in health and resistances alongside the attack damage. That bulk is what lets him hold a spot inside the crush and keep firing both barrels, where a glass-cannon line would just get collapsed on with nowhere to run.

Standard loadout · Graves The consensus path — reliable spikes, no dead time.
Starting items 1350g Long Sword×1Serrated Dirk×1 Core path · click an item for its recipe ››› Boots Mercury's Treads77% · 45.4%Berserker's Greaves23% · 34.5%
Situational items
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.MMaw of Malmortius1435.7%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SSerpent's Fang1060.0%HHubris6549.2%LLord Dominik's Regards11445.6%

Best Graves Runes

Dark Harvest fits the way Graves fights the Abyss, up close and constant, where his shotgun wants to be in the enemy's face for the whole 5v5. There is no safe distance on the choke, so the page leans into stepping in with Quickdraw, dumping his shots, and stacking armor off his passive while he holds the line. Play for sustained brawling.

The pre-game page Dark Harvest · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Sudden Impact68% · 45.3%Grisly Mementos68% · 44.6%Treasure Hunter79% · 44.4% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Coup de Grace88% · 44.1%Triumph83% · 45.6%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Push straight to The Collector, then Infinity Edge, and turn Graves into a walking shotgun in the middle of the brawl. His New Destiny reload rewards closing the gap, so on a narrow bridge where the enemy cannot back off he unloads both barrels point-blank into the clump. Buy the damage and durability that let him brawl in the front rather than hang back.

Graves Skill Order

Quickdraw decides the middle of the curve, absorbing 8, 10, 12 and 13 so the armor and magic resist refresh keeps pace with the shotgun. Smoke Screen pays for it, held at one rank while End of the Line takes 4, 5, 7 and 9.

Skill order · Graves R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 3.
Lv 123456789101112131415161718
Q14579max 9
W214151718max 18
E38101213max 13
R61116max 16
Lead with Q so End of the Line carves through a team clumped on the bridge with nowhere to sidestep, then E, then W. Smoke Screen is your peel in the scrum, dropping a blinding slow on the pile, and Collateral Damage blasts a cone through the packed enemy when you commit.

Graves ARAM Abilities

End of the Line rewards banking a shell off terrain so it blows up where an enemy has to walk, not where they are now. Smoke Screen blinds a chunk of the fight and slows anyone in the drop, and Quickdraw stacks resistances that his own autos keep refreshing.

Abilities on the Abyss · Gravespatch 26.22 base numbers · click an ability · all ranks shown
New DestinyPassivePEnd of the LineMax 1stQSmoke ScreenMax lastWQuickdrawMax 2ndECollateral DamageUltRRank-up levels here match the skill order below.
End of the LinePhysical damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+25 per rank+55% bonus ADlv 150lv 475lv 5100lv 7125lv 9150Cooldown-1.75 per ranklv 113slv 411.25slv 59.5slv 77.75slv 96sConstant at every rankCost80same at all ranks
Abyss changeloghow the Abyss re-balances Graves: entries touching the selected ability light upRiot currently applies no ARAM-specific balance adjustments to Graves.

Graves Base Stats

Base stats · GravesPatch 26.22
Base statslevel 1 · +per levelAD66+4AS0.475+3%MS340Range425HP625+106HP58+0.7Armor33+4.6MR33+1.1MP325+40MP58+0.7
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