LiveUpdated 3 hours ago26.22
Jungle

Graves Build 26.22

B

Graves is the one gunner who fights like a brawler: two shotgun shells per magazine, then a reload you have to respect, and every auto hits hardest at point-blank range. Middle of the pack at 49.5% and climbing, he wants to dive into your face, dump both barrels, and dash out on Quickdraw before that reload leaves him helpless. Manage the magazine and the burst is brutal, forget it and you whiff into a melee trade you cannot win.

#47 of 83 jungle this patch · 8.4k games
Win rate49.5%+0.1Games8.4kPick rate9.1%Ban rate12.4%Last 8 patches−0.9 since 26.15Damage profilei
AD
AP 4%AD 85%True 11%
DifficultyiLowForgiving
ClassicModernARAMCounter

When Is Graves Strongest?

The strong window is the later mid-game, once the build is mostly online, and games at this rank average around 28 minutes. Graves' win condition is snowballing his lead, so use the power spike to invade, fight over objectives, and turn his point-blank burst into early kills before the enemy carries come online.

Game timeline · Graves drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:07
Ambush zone7:54–9:24 Power spike 22:45
18:1210:1715:4722:45
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 58/100 · Even
Core 1/3 items
Gold ~6k
Phase Lvl-6 window
Next spike Plated Steelcaps · 18:12

Graves Item Build

Graves is a shotgun marksman who fires bullets in a spread and reloads between volleys, so the build stacks attack damage and crit to make every point-blank burst hit like a cannon. The items reward getting up close, turning his reload rhythm into the highest single-volley damage of any marksman.

Standard loadout · Graves The consensus path — reliable spikes, no dead time.
Starting items 500g Scorchclaw Pup×1Health Potion×1Stealth Ward×1 Core path · click an item for its recipe ››› Boots Plated Steelcaps57% · 52.7%Mercury's Treads43% · 51.5%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.MMaw of Malmortius28351.2%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.GGuardian Angel61163.7%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.UUmbral Glaive1.4k50.4%HHubris2.9k48.8%MMortal Reminder97647.3%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.EEye of the Herald6075.0%UUmbral Glaive1.4k50.4%OOracle Lens7.4k50.0%

Best Graves Runes

Dark Harvest anchors the runes, tuned to how you actually play Graves: get into shotgun range, win the short trade, and get back out. His whole damage pattern is those brief point-blank windows, so the keystone is there to make each one pay. Round out the tree for the skirmishing and mobility his dashes already lean into.

The pre-game page Dark Harvest · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Sudden Impact71% · 48.9%Grisly Mementos51% · 48.5%Treasure Hunter73% · 49.0% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Legend: Alacrity96% · 49.6%Triumph96% · 49.4%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Build toward Youmuu's Ghostblade into The Collector and play for that item spike. There is no single power window, so play the matchup in front of you. Once The Collector comes online around 16 minutes, his shotgun burst starts one-shotting squishies from Quickdraw range, and the fights he lost on cooldown earlier he now just wins. Farm like it is your job and do not force much before that timing.

Graves Skill Order

Level 9 is where End of the Line finishes maxing, and that pace is the whole trade. Smoke Screen holds at the single point it got on level 3 until 14, so Graves buys waveclear and gives up the vision denial.

Skill order · Graves R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 1.
Lv 123456789101112131415161718
Q24579max 9
W314151718max 18
E18101213max 13
R61116max 16

Graves Abilities

End of the Line rewards banking a shell off terrain so it blows up where an enemy has to walk, not where they are now. Smoke Screen blinds a chunk of the fight and slows anyone in the drop, and Quickdraw stacks resistances that his own autos keep refreshing.

Abilities · Gravespatch 26.22 base numbers · click an ability · all ranks shown
New DestinyPassivePEnd of the LineMax 1stQSmoke ScreenMax lastWQuickdrawMax 2ndECollateral DamageUltRRank-up levels here match the skill order below.
End of the LinePhysical damageMax 1stStatLV 2rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+25 per rank+55% bonus ADlv 250lv 475lv 5100lv 7125lv 9150Cooldown-1.75 per ranklv 213slv 411.25slv 59.5slv 77.75slv 96sConstant at every rankCost80same at all ranks

Graves Base Stats

Base stats · GravesPatch 26.22
Base statslevel 1 · +per levelAD66+4AS0.475+3%MS340Range425HP625+106HP58+0.7Armor33+4.6MR33+1.1MP325+40MP58+0.7

Graves Matchups

Graves wants to fight at close range where both barrels connect, so long-range pokers who chip him before he closes and kiting mobility that keeps him at bay give him trouble. Melee targets he can stand next to and immobile carries who cannot escape his dash are exactly what his kit shreds.

Lane matchups · Graves click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs tank junglers 01You outdamage tanks early; punish their weak clears but respect their crowd control.02Ward flanks so their engage cannot catch you; hold E dash for escape.03In fights kite the frontline; use Smoke Screen to blunt their engage angles. Win rate by game lengthGraves overall · all matchupsUnder 20 min49.5%20–28 min49.3%28–35 min50.0%Over 35 min48.8%
Respect Udyr, Nidalee, and Nunu & Willump in the early skirmishes, since they can out-trade Graves before his damage items land and punish a sloppy reload. His answer is Quickdraw and Smoke Screen, blind them, dash through, and reset the fight on your terms. He has the tools to bully Zed, Ekko, and Naafiri, so once your own game is stable, press that edge and take over the map.
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