LiveUpdated 6 hours ago26.22
Jungle

Master Yi Build 26.22

C

Master Yi lives and dies on one thing, timing Alpha Strike to slip past the ability that would lock him down, then right-clicking a target into the ground. A situational pick at 48.8% and on the way down, he is a snowball hyper-carry rather than an early-game bully, so the plan is to build a lead and let Highlander resets carry him through fights. Whiff that Q window and he gets kited to death before he lands a hit.

#52 of 72 jungle this patch · 2.6k games
Win rate48.8%−2.1Games2.6kPick rate6.5%Ban rate13.1%Last 8 patches−0.9 since 26.15Damage profilei
AD
AP 2%AD 67%True 30%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Master Yi Strongest?

The front half of the game is the strong stretch, and games at this rank average around 28 minutes. Master Yi wins by farming safely to that window and then snowballing, since a single pick hands him the reset that lets him blink through the rest of the team one target at a time.

Game timeline · Master Yi drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end27:48
Ambush zone8:06–9:36 Power spike 10:45
12:5410:4512:5416:27
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 59/100 · Even
Core 1/3 items
Gold ~5.8k
Phase Lvl-6 window
Next spike Berserker's Greaves · 12:54

Master Yi Item Build

Master Yi is an auto-attack hypercarry who snowballs off kills, resetting his cooldowns and carving through anyone caught alone. The build stacks attack speed, crit, and on-hit damage so his rapid strikes ramp fast and every takedown refreshes his ability to keep swinging.

Standard loadout · Master Yi The consensus path — reliable spikes, no dead time.
Starting items 450g Gustwalker Hatchling×1 Core path · click an item for its recipe ››› Boots Berserker's Greaves65% · 46.5%Boots35% · 48.5%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.WWit's End22950.2%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.GGuardian Angel15569.0%DDeath's Dance55160.8%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.LLord Dominik's Regards72554.1%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.EEye of the Herald2070.0%OOracle Lens2.0k49.6%FFarsight Alteration9447.9%

Best Master Yi Runes

The Hail of Blades keystone fits the pattern, front-loading his opening autos so he bursts a target before it can peel away. He wants attack speed and sustain through the rest of the tree, since his damage is all in uninterrupted right-clicks. Keep it simple and lean into the auto-attack windows.

The pre-game page Hail of Blades · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. Sudden Impact63% · 50.2%Grisly Mementos52% · 48.6%Treasure Hunter61% · 49.3% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Legend: Alacrity89% · 48.5%Triumph91% · 48.7%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Rush Kraken Slayer and then The Collector, and treat the fights before that as filler. The power is up front, so snowball while the lead is fresh. Once The Collector lands by roughly 16 minutes, his true-damage autos start shredding health bars faster than most carries can react, and every kill refreshes his ult so he keeps swinging. Stack toward that item first and pick fights around it.

Master Yi Skill Order

By level 9 Alpha Strike is already at five ranks, so the blinking multi-hit is doing its full damage well before the rest of the kit fills in. Wuju Style catches up later, landing its fifth point at 13.

Skill order · Master Yi R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 2.
Lv 123456789101112131415161718
Q14579max 9
W314151718max 18
E28101213max 13
R61116max 16

Master Yi Abilities

Meditate is the button that separates the good ones, a mid-fight channel that heals him, blunts damage, and banks Double Strike stacks while freezing the timer on Highlander so his ultimate does not bleed away. Double Strike itself hits twice every few autos, quietly padding his damage.

Abilities · Master Yipatch 26.22 base numbers · click an ability · all ranks shown
Double StrikePassivePAlpha StrikeMax 1stQMeditateMax lastWWuju StyleMax 2ndEHighlanderUltRRank-up levels here match the skill order below.
Alpha StrikePhysical damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+20 per rank+70% ADlv 120lv 440lv 560lv 780lv 9100Cost+5 per ranklv 150lv 455lv 560lv 765lv 970Cooldown-0.5 per ranklv 120slv 419.5slv 519slv 718.5slv 918s

Master Yi Base Stats

Base stats · Master YiPatch 26.22
Base statslevel 1 · +per levelAD65+2.5AS0.679+2.5%MS355Range175HP640+105HP57.5+0.65Armor33+5MR32+2.05MP251+42MP57.25+0.45

Master Yi Matchups

Master Yi has no defense against being locked down, so teams stacked with hard crowd control simply chain-stun him out of every fight. Squishy, low-mobility enemies with no reliable lockdown are the ones he can blink onto and shred without answer.

Lane matchups · Master Yi click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs tank junglers 01Skip fighting the tank early; focus fast farm to reach Highlander first.02Expect their engage ganks; ward chokes and use Alpha Strike to escape.03Ignore the tank in fights; use Highlander resets to reach their carries. Win rate by game lengthMaster Yi overall · all matchupsUnder 20 min49.8%20–28 min48.2%28–35 min49.4%Over 35 min47.8%
Hard crowd control is the enemy of everything he does, so respect Darius, Warwick, and Elise, who can point-and-click him out of a fight before Alpha Strike bails him. Save the Q to dodge their key spell rather than to engage. He runs down Evelynn, Jayce, and Nocturne much more freely once he has a couple of items, so hunt those lanes and snowball off them.
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