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Yorick Build 26.21

C

Yorick never really fights alone. His passive raises ghouls from the dead, his E marks a target for the whole swarm to pile onto, and the Maiden ult gives him a second body that clears waves and shoves towers on her own. A situational pick at 49.3% and currently on the way down, he wins by turning any fight into a numbers problem the enemy has to answer.

#87 of 141 top this patch · 3.9k games
Win rate49.3%−0.2Games3.9kPick rate2.7%Ban rate5.1%Last 8 patches−0.3 since 26.14Damage profilei
AP
AD
AP 31%AD 66%True 3%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Yorick Strongest?

The front half of the game is the strong stretch, and games at this rank average around 28 minutes. Yorick's win condition is the side lane: with the Maiden up he out-pushes anyone one on one and forces the map to react. Trade lane pressure for towers, drag defenders into a losing split, and let his army bleed the enemy base while his team plays elsewhere.

Game timeline · Yorick drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:16
Ambush zone8:00–9:30 Power spike 14:11
12:4412:4414:1122:18
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 57/100 · Even
Core 0/3 items
Gold ~5.1k
Phase Lvl-6 window
Next spike Plated Steelcaps · 12:44

Yorick Item Build

Yorick is a split-pushing juggernaut who raises an undead army and marches down side lanes no solo laner can hold. The build blends attack damage, health, and cooldown reduction so his empowered strikes heal him, his Maiden pushes for free, and towers crumble while the enemy scrambles to answer.

Standard loadout · Yorick The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Shield×1Health Potion×1 Core path · click an item for its recipe ››› Boots Plated Steelcaps72% · 49.4%Mercury's Treads28% · 50.5%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.SSpirit Visage29349.1%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.TThornmail39848.5%RRanduin's Omen18444.6%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SSerylda's Grudge56151.7%BBlack Cleaver1.3k51.2%VVoltaic Cyclosword43350.3%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.OOracle Lens42553.4%FFarsight Alteration73648.9%SStealth Ward2.8k48.7%

Best Yorick Runes

Grasp of the Undying is the pick, and it fits a champion who wins by attrition rather than by bursting anyone down. He grinds a lane out with Q and a wall of ghouls, and the keystone rewards that steady, repeated pressure. Keep the rest built for lane sustain so he can keep summoning and swinging without backing off.

The pre-game page Grasp of the Undying · Resolve + Precision · keystone + 5 runes + 3 shards
Resolve Primary Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Demolish73% · 48.5%Bone Plating57% · 48.6%Overgrowth46% · 49.3% Keystone plus three minors from Resolve, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Legend: Bloodline50% · 48.5%Presence of Mind36% · 47.3%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
The power is up front, so snowball while the lead is fresh. Build toward Trinity Force into Spear of Shojin, because his ghouls and empowered Q lean hard on the stats it brings. Once Spear of Shojin comes online by roughly 22 minutes, the swarm trades up in every all-in and his pressure turns into a genuine threat. Rush it, then let the army do the fighting.

Yorick Skill Order

By the time the first back rolls around, Last Rites has ranks from levels 1, 4 and 5, so the heal on that strike already matters. Mourning Mist sits at one rank from level 2 and Dark Procession at one from level 3.

Skill order · Yorick R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 2.
Lv 123456789101112131415161718
Q14579max 9
W314151718max 18
E28101213max 13
R61116max 16

Yorick Abilities

Mourning Mist does more than mark a target, it shreds their armor, slows them, and sends every ghoul sprinting toward the splash. Last Rites is his sustain and his fuel, healing him on the empowered strike and digging the graves his passive later raises Mist Walkers from.

Abilities · Yorickpatch 26.22 base numbers · click an ability · all ranks shown
Shepherd of SoulsPassivePLast RitesMax 1stQDark ProcessionMax lastWMourning MistMax 2ndEEulogy of the IslesUltRRank-up levels here match the skill order below.
Last RitesPhysical damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXBonus Damage+20 per rank+50% ADlv 130lv 450lv 570lv 790lv 9110Cooldown-0.5 per ranklv 16slv 45.5slv 55slv 74.5slv 94sConstant at every rankCost20same at all ranks

Yorick Base Stats

Base stats · YorickPatch 26.22
Base statslevel 1 · +per levelAD62+5AS0.625+2%MS340Range175HP650+114HP58+0.8Armor36+4.5MR32+2.05MP300+60MP57.5+0.75

Yorick Matchups

Yorick beats most melee bruisers in a straight fight, so his real trouble comes from ranged pokers who chip him from outside his reach and mobile champions who ignore his wall and roam past the split. Immobile targets he can trap against his cage and grind down feed his lane dominance.

Lane matchups · Yorick click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs bruisers 01Never trade without ghouls up; summon Mist Walkers first, then commit with E02W wall them onto you when they dive, sealing their escape route03Build armor, win extended fights, and split push to force their rotation Win rate by game lengthYorick overall · all matchupsUnder 20 min54.0%20–28 min51.6%28–35 min46.1%Over 35 min47.7%
Ranged pokers and hard crowd control sit in Gwen, Tryndamere, and Volibear, since they zone him off the wave and interrupt the summoning he needs to snowball, so pick your fights around your cooldowns. His ghoul cage and swarm let him grind through most bruisers head to head. He runs over Kennen, Zaahen, and Dr. Mundo, so once the cage is up he can go for the pick or simply shove the side lane until they have to answer it.
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