LiveUpdated 12 hours ago26.22
Jungle

Udyr Build 26.22

B

No abilities to aim and no long cooldowns to wait on, Udyr is a stance-dancer through and through. He swaps between four stances and awakens each with a second cast, Claw for damage, Mantle for a shield, Stampede for speed and a stun, and a storm that grows the longer he fights. He sits playable but nothing scary at 49.7% and on the way down this patch, and chaining the stances right means he never stops applying pressure, stunning a target down and grinding through anyone in an extended brawl. He wins on relentless uptime, not one big combo.

#46 of 87 jungle this patch · 1.6k games
Win rate49.7%−1.9Games1.6kPick rate1.4%Ban rate0.9%Last 8 patches−0.8 since 26.15Damage profilei
AP
AD
AP 35%AD 61%True 5%
DifficultyiHighPunishes misplays
ClassicModernARAMCounter

When Is Udyr Strongest?

The front half of the game is the strong stretch, and games at this rank average around 28 minutes. Udyr wins by snowballing early skirmishes and objectives before the enemy scales, so the plan is to use his fast clear and constant uptime to invade, gank, and turn a lead into map pressure.

Game timeline · Udyr drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:27
Ambush zone7:48–9:18 Power spike 11:38
13:2811:3813:2819:20
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 62/100 · Even
Core 1/3 items
Gold ~5.4k
Phase Lvl-6 window
Next spike Boots of Swiftness · 13:28

Udyr Item Build

Udyr is a stance-dancing juggernaut who cycles through four abilities and keeps every one of them refreshed for maximum uptime. The build blends health and resistances with attack speed so his empowered hits chunk targets, his shield keeps regenerating, and he never drops out of a fight.

Standard loadout · Udyr The consensus path — reliable spikes, no dead time.
Starting items 450g Gustwalker Hatchling×1 Core path · click an item for its recipe ››› Boots Boots of Swiftness59% · 53.2%Plated Steelcaps41% · 46.5%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.SSpirit Visage25957.5%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.RRanduin's Omen13753.3%DDeath's Dance58452.4%DDead Man's Plate30650.0%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.BBlack Cleaver11753.0%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.EEye of the Herald1994.7%FFarsight Alteration2055.0%OOracle Lens1.1k49.7%

Best Udyr Runes

Press the Attack plays into stances he can keep active without pause. Because he swaps and awakens abilities instead of waiting on long cooldowns, he keeps constant pressure on a target, and the keystone rewards that steady damage. Round the page out with sustain and attack speed so his stance rotation never runs dry.

The pre-game page Press the Attack · Precision + Inspiration · keystone + 5 runes + 3 shards
Precision Primary Press the AttackHitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Triumph89% · 49.4%Legend: Haste78% · 49.7%Coup de Grace50% · 49.9% Keystone plus three minors from Precision, two from Inspiration, then three shards — no runebook, no masteries.
Inspiration Secondary Approach Velocity68% · 49.9%Magical Footwear64% · 47.7%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Build Spear of Shojin into Experimental Hexplate and lean on his nonstop uptime to snowball toward it. The power is up front, so snowball while the lead is fresh. Once Experimental Hexplate is online by roughly 19 minutes, his awakened stances hit hard enough that a committed all-in usually ends with a kill. Look for the stun-engage windows and keep the tempo rolling.

Udyr Skill Order

The level 2 point on this path goes straight into Wingborne Storm, after which Iron Mantle holds its single rank from 3 all the way to 15 while Wilding Claw and Blazing Stampede split everything in between.

Skill order · Udyr R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 4.
Lv 123456789101112131415161718
Q1567911max 11
W315161718max 18
E4810121314max 14
R2max 2

Udyr Abilities

Bridge Between is the glue the stance list leaves out, feeding him attack speed on the two hits after every cast so weaving abilities and autos keeps his damage flowing. Recasting matters just as much, since a second Blazing Stampede layers on crowd-control immunity on top of the extra speed.

Abilities · Udyrpatch 26.22 base numbers · click an ability · all ranks shown
Bridge BetweenPassivePWilding ClawMax 1stQIron MantleMax lastWBlazing StampedeMax 2ndEWingborne StormUltRRank-up levels here match the skill order below.
Wilding ClawPhysical damageMax 1stStatLV 1rank 1LV 5rank 2LV 6rank 3LV 7rank 4LV 9rank 5LV 11MAX% Max Health Damage+1 per ranklv 13lv 54lv 65lv 76lv 97lv 118Constant at every rankCost20same at all ranksCooldown6ssame at all ranks

Udyr Base Stats

Base stats · UdyrPatch 26.22
Base statslevel 1 · +per levelAD62+4AS0.65+3%MS350Range125HP664+92HP56+0.75Armor31+4.7MR32+2.05MP271+50MP57.5+0.45

Udyr Matchups

Udyr has to be in melee to do anything, so ranged kiters who dance away from his stun and poke him as he chases give him real trouble. Immobile targets and other melee bruisers who have to stand and trade let him stampede in, stun, and grind them down.

Lane matchups · Udyr click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs tank junglers 01Out-pressure their slow clear; skirmish early before they scale into tankiness.02Dodge their engage, then punish with E stun once cooldowns are down.03Race objectives; storm damage and move speed win the tempo war. Win rate by game lengthUdyr overall · all matchupsUnder 20 min54.7%20–28 min47.4%28–35 min52.3%Over 35 min45.2%
Ranged poke and kite-heavy champs give Rek'Sai, Talon, and Nidalee room to chip him before he sticks, so path around their vision and pick the engage. He overpowers Aatrox, Sylas, and Fiddlesticks, out-lasting other bruisers and locking down squishies with the stun once he is on them. Force the fights where they cannot escape it, and win by simply not dying in the long brawl.
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