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Mordekaiser Build 26.21

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Mordekaiser is a walking one-on-one machine, and his ultimate is the whole identity, Realm of Death drags a single target into a private duel where he steals a slice of their stats and usually wins it. A comfortable pick at 50.9% and on the way down, he wants to catch someone with the E pull, stack Darkness Rise for the damage aura, and out-sustain them with his shield. He is slow and easily kited in the open, so the game is about picking the right target to banish.

#41 of 141 top this patch · 6.7k games
Win rate50.9%−0.3Games6.7kPick rate4.7%Ban rate6.7%Last 8 patches−1.6 since 26.14Damage profilei
AP
AP 83%AD 12%True 5%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Mordekaiser Strongest?

The front half of the game is the strong stretch, and games at this rank average around 29 minutes. Mordekaiser wins by reaching that window with the items to survive his own banish, then using the ultimate to yank a carry out of every teamfight and delete them where their team cannot help.

Game timeline · Mordekaiser drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:58
Ambush zone3:06–4:36 Power spike 18:01
12:0713:3012:0718:01
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 58/100 · Even
Core 0/3 items
Gold ~4.9k
Phase Lvl-6 window
Next spike Plated Steelcaps · 12:07

Mordekaiser Item Build

Mordekaiser is a magic-damage juggernaut who grinds enemies down with a damage aura and then banishes a target into a private duel he is built to win. The build stacks ability power, health, and resistances so his aura hurts, his shield heals big, and he outlasts anyone alone with him.

Standard loadout · Mordekaiser The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Ring×1Health Potion×2 Core path · click an item for its recipe ››› Boots Plated Steelcaps68% · 51.1%Mercury's Treads32% · 51.9%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.SSpirit Visage1.2k58.1%JJak'Sho, The Protean31352.7%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass81754.3%RRanduin's Omen45752.7%JJak'Sho, The Protean31352.7%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.BBloodletter's Curse16147.8%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.FFarsight Alteration76054.3%SStealth Ward5.0k51.1%OOracle Lens95447.3%

Best Mordekaiser Runes

Conqueror fuels his drawn-out fights, ramping up as he keeps hitting a target through the ult. Round out the page with health and sustain so the extended duels favor him. He fights long, so everything should reward staying in melee.

The pre-game page Conqueror · Precision + Resolve · keystone + 5 runes + 3 shards
Precision Primary ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Triumph97% · 51.0%Legend: Haste79% · 50.5%Last Stand95% · 51.1% Keystone plus three minors from Precision, two from Resolve, then three shards — no runebook, no masteries.
Resolve Secondary Bone Plating58% · 50.3%Revitalize70% · 50.9%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Stack Rylai's Crystal Scepter first, then Riftmaker, leaning on his sustain to grind through the early game. The power is up front, so snowball while the lead is fresh. Once Riftmaker is online by roughly 18 minutes, the death-realm duel becomes nearly unloseable against most carries, which is exactly when he takes over. Rush that item and hunt isolation picks after it.

Mordekaiser Skill Order

Obliterate takes level 1 for a reason: the mace swing hits hardest on a single target, and that is all an early lane offers, while Death's Grasp at 2 and Indestructible at 3 stay at a single rank as Obliterate climbs to three by level 5.

Skill order · Mordekaiser R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 2.
Lv 123456789101112131415161718
Q14579max 9
W314151718max 18
E28101213max 13
R61116max 16

Mordekaiser Abilities

Obliterate is the swing that carries his solo damage, a ground smash that hits hardest when only one enemy stands in it. Indestructible builds its shield from damage he both deals and takes, which he can cash in as a heal, so trading into him only feeds it.

Abilities · Mordekaiserpatch 26.22 base numbers · click an ability · all ranks shown
Darkness RisePassivePObliterateMax 1stQIndestructibleMax lastWDeath's GraspMax 2ndERealm of DeathUltRRank-up levels here match the skill order below.
ObliterateMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+35 per ranklv 180lv 4115lv 5150lv 7185lv 9220Cooldown-1 per ranklv 18slv 47slv 56slv 75slv 94s

Mordekaiser Base Stats

Base stats · MordekaiserPatch 26.22
Base statslevel 1 · +per levelAD61+4AS0.625+1%MS335Range175HP645+104HP55+0.75Armor37+4.2MR32+2.05Fury100

Mordekaiser Matchups

Mordekaiser needs enemies inside his aura, so ranged champions who kite him and refuse to walk into his pull can starve him of damage. Immobile melee targets he can drag in with his pull and then isolate with his ultimate are the ones he simply removes.

Lane matchups · Mordekaiser click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs tanks 01Tanks scale hard; deny their farm and freeze to starve them.02Buy magic penetration; your abilities then shred their stacked resistances.03In fights, ult their carry, never the tank you cannot kill. Win rate by game lengthMordekaiser overall · all matchupsUnder 20 min53.0%20–28 min51.3%28–35 min51.3%Over 35 min48.3%
Ranged and mobile champions kite him for free, so mind Singed, Fiora, and Gwen, who never have to stand in his Darkness Rise or eat the E pull. Save the ult to isolate them rather than to open the fight. He crushes Gangplank, Gragas, and Cho'Gath the moment he banishes them one-on-one, so look for those matchups and build your game around the pick.
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