When Is Skarner Strongest?
The win rate climbs the longer the game runs, peaking in the late game, and games at this rank average around 28 minutes. Skarner wants that window to start picking off targets, since dragging a carry out of position with his suppression and grinding them down with his passive can end a fight before the enemy team can respond.
Skarner Item Build
Skarner is a frontline tank-fighter who drags enemies out of position and grinds them down with earthquakes, so the build stacks health, armor, and magic resist to keep him diving while his passive damage ticks. The items let him reach the back line and survive the fight he starts.
Best Skarner Runes
Grasp of the Undying suits a champion who commits everything to one big engage. Skarner wants to walk in, land the suppression grab, and be tough enough to survive the follow-up while his team cleans house. Load up on the defensive runes and health, since his whole job is to reach the target and live long enough for the drag to pay off.
Resolve
Primary
Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
89% · 52.9%91% · 53.7%88% · 53.3%
Keystone plus three minors from Resolve, two from Inspiration, then three shards — no runebook, no masteries.
Inspiration
Secondary
76% · 53.8%84% · 51.7%
Skarner Skill Order
Opening on Shattered Earth means the boulder is in hand from the first camp, buffing his attacks and stacking Quaking before the shield or the charge are even learned. Seismic Bastion follows at 2, and Ixtal's Impact at 3 finally hands him the wall slam.
Skarner Abilities
Threads of Vibration is the damage the tank build hides, almost everything he does stacks Quaking, and at max stacks the target bleeds part of its max health as magic damage. Seismic Bastion covers the survival half, a shield plus an earthquake whose shockwave damages and slows anyone near.
Skarner Base Stats
Skarner Matchups
Skarner needs to charge into a target and pin it to terrain, so open teams with room to kite and dodge his wall-slam give him trouble. Grouped, immobile compositions near walls, where his stun and suppression land cleanly, are exactly what his engage is built to punish.

























































