LiveUpdated 41 mins ago26.22
Jungle

Skarner Build 26.22

A

Sliding this patch, Skarner is a tanky scorpion who wins by taking your carry somewhere they did not want to go. His ult suppresses and drags a target or two straight into his team, he can rip up terrain to throw it, and a well-placed grab decides the fight before it even starts. He sits as a strong pick at 52.6%, but everything keys off catching someone out of position.

#15 of 71 jungle this patch · 312 games
Win rate52.6%−0.6Games312Pick rate0.9%Ban rate0.3%Last 8 patches+3.5 since 26.15Damage profilei
AP
AD
AP 30%AD 63%True 7%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Skarner Strongest?

The win rate climbs the longer the game runs, peaking in the late game, and games at this rank average around 28 minutes. Skarner wants that window to start picking off targets, since dragging a carry out of position with his suppression and grinding them down with his passive can end a fight before the enemy team can respond.

Game timeline · Skarner drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end27:38
Ambush zone5:48–7:18 Power spike 10:39
15:1410:3915:1419:35
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 60/100 · Even
Core 1/3 items
Gold ~5k
Phase Lvl-6 window
Next spike Plated Steelcaps · 15:14

Skarner Item Build

Skarner is a frontline tank-fighter who drags enemies out of position and grinds them down with earthquakes, so the build stacks health, armor, and magic resist to keep him diving while his passive damage ticks. The items let him reach the back line and survive the fight he starts.

Standard loadout · Skarner The consensus path — reliable spikes, no dead time.
Starting items 500g Mosstomper Seedling×1Health Potion×1Stealth Ward×1 Core path · click an item for its recipe ››› Boots Plated Steelcaps55% · 56.8%Mercury's Treads45% · 49.6%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.KKaenic Rookern2564.0%JJak'Sho, The Protean3759.5%SSpirit Visage8053.8%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.KKnight's Vow1770.6%JJak'Sho, The Protean3759.5%RRanduin's Omen4254.8%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.OOracle Lens26953.5%SStealth Ward3839.5%

Best Skarner Runes

Grasp of the Undying suits a champion who commits everything to one big engage. Skarner wants to walk in, land the suppression grab, and be tough enough to survive the follow-up while his team cleans house. Load up on the defensive runes and health, since his whole job is to reach the target and live long enough for the drag to pay off.

The pre-game page Grasp of the Undying · Resolve + Inspiration · keystone + 5 runes + 3 shards
Resolve Primary Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Shield Bash89% · 52.9%Conditioning91% · 53.7%Overgrowth88% · 53.3% Keystone plus three minors from Resolve, two from Inspiration, then three shards — no runebook, no masteries.
Inspiration Secondary Approach Velocity76% · 53.8%Magical Footwear84% · 51.7%
Stat shards OffenseAbility Haste+8 Ability HasteFlexHealth Scaling+10–180 Health (by level)DefenseHealth Scaling+10–180 Health (by level)
Shards give +8Ability Haste+20–180 Health (by level)
Go Heartsteel into Unending Despair so he survives diving into the middle of them to land his grab. A rough lane is survivable here, since the payoff is in scaling. Unending Despair comes online around 20 minutes, and that is when his engage stops being a suicide button and starts winning games on the spot. Build the durability first, because a dead Skarner never gets to drag anyone anywhere.

Skarner Skill Order

Opening on Shattered Earth means the boulder is in hand from the first camp, buffing his attacks and stacking Quaking before the shield or the charge are even learned. Seismic Bastion follows at 2, and Ixtal's Impact at 3 finally hands him the wall slam.

Skill order · Skarner R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 2.
Lv 123456789101112131415161718
Q14579max 9
W28101213max 13
E31415max 15
R611max 11

Skarner Abilities

Threads of Vibration is the damage the tank build hides, almost everything he does stacks Quaking, and at max stacks the target bleeds part of its max health as magic damage. Seismic Bastion covers the survival half, a shield plus an earthquake whose shockwave damages and slows anyone near.

Abilities · Skarnerpatch 26.22 base numbers · click an ability · all ranks shown
Threads of VibrationPassivePShattered Earth / UpheavalMax 1stQSeismic BastionMax 2ndWIxtal's ImpactMax lastEImpaleUltRRank-up levels here match the skill order below.
Shattered Earth / UpheavalPhysical damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+10 per rank+90% bonus AD+3% bonus healthlv 110lv 420lv 530lv 740lv 950Cooldown-1.25 per ranklv 18slv 46.75slv 55.5slv 74.25slv 93sConstant at every rankCost30same at all ranks

Skarner Base Stats

Base stats · SkarnerPatch 26.22
Base statslevel 1 · +per levelAD63+5AS0.625+2%MS335Range150HP630+110HP57.5+0.75Armor33+4.5MR32+2.05MP320+40MP57.2+0.75

Skarner Matchups

Skarner needs to charge into a target and pin it to terrain, so open teams with room to kite and dodge his wall-slam give him trouble. Grouped, immobile compositions near walls, where his stun and suppression land cleanly, are exactly what his engage is built to punish.

Lane matchups · Skarner click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs tank junglers 01Contest early objectives; match their engage with E slam into terrain.02Track their roams and counter-engage their gank attempts using R suppression.03Bait their engage, then R the carries behind their tanky frontline. Win rate by game lengthSkarner overall · all matchupsUnder 20 min50.0%20–28 min54.8%28–35 min49.1%Over 35 min58.5%
Ranged and disengage-heavy picks like Cho'Gath, Graves, and Jarvan IV can kite Skarner and cancel his engage before he reaches anyone, so wait for their escape to be down. He runs over Qiyana, Taliyah, and Rengar, the immobile or short-range targets who have no answer once the grab connects. Look for a flank or a gank angle where your suppression catches someone with no way to peel it off.
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