LiveUpdated 8 hours ago26.22
Top

Heimerdinger Build 26.22

S

Heimerdinger does not fight for ground so much as fortify it: his turrets wall off whole sections of the map, and walking through them just feeds his poke. The real skill test is his grenade, land it dead center for the stun and the fight is yours, clip the edge and the whole combo is wasted. He is a siege and control specialist who turtles up, out-pokes, and punishes anyone who overextends. Top-shelf at 52.8% and on the way up, patience is the price of admission.

#17 of 106 top this patch · 489 games
Win rate52.8%+3.2Games489Pick rate1.2%Ban rate2.5%Last 8 patches+2.2 since 26.15Damage profilei
AP
AP 93%AD 5%True 2%
DifficultyiHighPunishes misplays
ClassicModernARAMCounter

When Is Heimerdinger Strongest?

The win rate tops out around the two-item spike, then levels off, and games at this rank average around 28 minutes. Heimerdinger wins by turning a defended position into a no-go zone, so use the power window to lock down an objective or choke point and make the enemy fight through his turrets on his terms.

Game timeline · Heimerdinger drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:17
Ambush zone7:54–9:24 Power spike 18:29
16:0711:4416:0718:29
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 63/100 · Even
Core 1/3 items
Gold ~4.9k
Phase Lvl-6 window
Next spike Sorcerer's Shoes · 16:07

Heimerdinger Item Build

Heimerdinger is a zone-control specialist who fights from behind a wall of turrets rather than trading in the open. The build leans on ability power, mana, and haste so his cannons hit hard, his grenade lands the pick, and he keeps the whole kit online in extended sieges.

Standard loadout · Heimerdinger The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Ring×1Health Potion×2 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes87% · 55.3%Boots13% · 47.1%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.BBanshee's Veil1163.6%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass19854.0%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SShadowflame9060.0%VVoid Staff6450.0%SStormsurge2343.5%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.FFarsight Alteration16257.4%SStealth Ward25650.4%OOracle Lens7050.0%

Best Heimerdinger Runes

Conqueror leads the runes here, and it plays into his constant chip damage. Between turret beams, rockets, and grenades, Heimerdinger is always dealing a little damage to something, so a keystone that rewards steady output beats one built for a single burst. Fill out the rest for the mana and survivability a poke-and-zone style needs to keep casting.

The pre-game page Conqueror · Precision + Sorcery · keystone + 5 runes + 3 shards
Precision Primary ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Presence of Mind61% · 52.5%Legend: Haste61% · 52.7%Cut Down48% · 51.5% Keystone plus three minors from Precision, two from Sorcery, then three shards — no runebook, no masteries.
Sorcery Secondary Absolute Focus65% · 54.1%Gathering Storm44% · 53.5%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Build toward Blackfire Torch into Liandry's Torment and let the zoning turn into real damage. Stalling out hurts, so press any early edge you get. Once Liandry's Torment comes online at about the 18-minute mark, his turrets and rockets chunk anyone who steps in, turning a defensive setup into a wall nobody wants to push. Farm safe, stack the items, and let the poke pile up.

Heimerdinger Skill Order

By 16 the last UPGRADE!!! rank arrives into a kit that is already settled: the H-28 G Evolution Turret finished at 9 and Hextech Micro-Rockets at 13, leaving CH-2 Electron Storm Grenade to soak up 14, 15, 17 and 18.

Skill order · Heimerdinger R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 3.
Lv 123456789101112131415161718
Q14579max 9
W38101213max 13
E214151718max 18
R61116max 16

Heimerdinger Abilities

UPGRADE!!! is the piece the turret talk skips, readying an enhancement for his next spell that turns a grenade or a volley of Hextech Micro-Rockets into something far bigger. His passive, Hextech Affinity, grants move speed near allied towers and his own turrets.

Abilities · Heimerdingerpatch 26.22 base numbers · click an ability · all ranks shown
Hextech AffinityPassivePH-28 G Evolution TurretMax 1stQHextech Micro-RocketsMax 2ndWCH-2 Electron Storm GrenadeMax lastEUPGRADE!!!UltRRank-up levels here match the skill order below.
H-28 G Evolution TurretMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXCannon Damage+4 per rank+35% APlv 17lv 411lv 515lv 719lv 923Constant at every rankCost20same at all ranksCooldown1ssame at all ranks

Heimerdinger Base Stats

Base stats · HeimerdingerPatch 26.22
Base statslevel 1 · +per levelAD56+2.7AS0.658+1.36%MS340Range550HP558+105HP57+0.55Armor19+4.2MR30+1.3MP385+20MP58+0.8

Heimerdinger Matchups

Heimerdinger walls out short-range attackers and dive threats who cannot break his turret line without eating a full stun rotation. He has a harder time against long-range pokers and roaming assassins who ignore his setup and force him off the turrets he depends on.

Lane matchups · Heimerdinger click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs tanks 01Poke the tank down slowly with rockets and turret beams.02Never let them engage; hold E to interrupt their initiation.03Kite their frontline with turrets and focus the carries behind. Win rate by game lengthHeimerdinger overall · all matchupsUnder 20 min54.8%20–28 min54.9%28–35 min52.7%Over 35 min46.8%
Watch for Malphite, Nasus, and Riven, the divers and mobile assassins who can jump past his turrets and blow him up before the grenade lands. Save the stun for their engage, keep turrets between you and them, and never get caught out of position. He walls out Illaoi, Olaf, and Fiora completely, so in those matchups just set up shop, out-poke them, and deny any objective they try to contest.
ExploreWhere to go next after Heimerdinger