LiveUpdated 3 hours ago26.22
Support

Rakan Build 26.22

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Rakan lives on movement, flinging himself in with Grand Entrance and dancing back out before anyone can punish him. Land the knockup, follow with the charm, and his team collapses on whoever gets caught. Miss the engage and he is just a squishy body in range. Top-shelf at 53.4% and on the way up this patch, he rewards timing over raw stats.

#4 of 88 support this patch · 2.6k games
Win rate53.4%+2.4Games2.6kPick rate5.4%Ban rate0.6%Last 8 patches+1.7 since 26.15Damage profilei
AP
AD
AP 72%AD 22%True 6%
DifficultyiModerateRewards fundamentals
ModernARAMCounter

When Is Rakan Strongest?

This is a late-game profile, strongest with full items online, and games at this rank average around 27 minutes. Rakan wins by starting fights on his terms, so use the power window to roam for picks and set up engages where his knockup and charm ultimate catch multiple enemies for the team to follow up.

Game timeline · Rakan drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end27:17
Ambush zone5:30–7:00 Power spike 14:47
11:1111:1114:4718:36
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 60/100 · Even
Core 1/3 items
Gold ~3.6k
Phase Lvl-6 window
Next spike Zeke's Convergence · 14:47

Rakan Item Build

Rakan is a playmaking enchanter support who darts around fights shielding allies and starting picks with his knockup. His build mixes ability power, haste, and support utility so his heal and shields stay strong and his low cooldowns let him bounce in and out of a fight repeatedly.

Standard loadout · Rakan The consensus path — reliable spikes, no dead time.
Starting items 100g Health Potion×2Stealth Ward×1 Core path · click an item for its recipe ››› Boots Ionian Boots of Lucidity76% · 55.5%Mercury's Treads24% · 52.9%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.BBandlepipes18157.5%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.FFrozen Heart3366.7%KKnight's Vow98260.0%BBandlepipes18157.5%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.SStealth Ward1855.6%OOracle Lens2.6k53.3%

Best Rakan Runes

Guardian is the usual setup here, matched to how he wants to commit to a fight. He engages on a short cooldown and repeats it, so the rest of the tree leans on ability haste and enough bulk to survive the dive. Whichever rune you run, the plan holds, get in, make the play, and dash back out.

The pre-game page Guardian · Resolve + Domination · keystone + 5 runes + 3 shards
Resolve Primary GuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Font of Life56% · 51.9%Bone Plating71% · 53.1%Unflinching51% · 50.9% Keystone plus three minors from Resolve, two from Domination, then three shards — no runebook, no masteries.
Domination Secondary Sixth Sense28% · 52.7%Ultimate Hunter72% · 52.3%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
His items are about surviving long enough to make plays, so rush Zeke's Convergence on the way to Locket of the Iron Solari. You can lose lane and still take over once the items come online. Once Locket of the Iron Solari comes online at about the 19-minute mark, his dives carry real threat instead of being a nuisance, and he can crash the backline and live. Trade your health for picks and build toward that timing.

Rakan Skill Order

Lane opens with a knockup and a shield rather than sustain, since Grand Entrance and Battle Dance take the first two points; Gleaming Quill lands at three and holds one rank while Grand Entrance keeps stacking at four, five, and seven.

Skill order · Rakan R at 6 / 11 / 16 — always
PriorityRR›WW›EE›QQ›Max W first; E at level 2.
Lv 123456789101112131415161718
Q3max 3
W14579max 9
E28101213max 13
R611max 11

Rakan Abilities

Gleaming Quill is more than poke, its heal only unlocks once the feather actually connects with a champion or epic monster, so hitting it feeds his whole backline. Fey Feathers quietly tops him up with a periodic shield, which is part of why he can keep diving in.

Abilities · Rakanpatch 26.22 base numbers · click an ability · all ranks shown
Fey FeathersPassivePGleaming QuillMax lastQGrand EntranceMax 1stWBattle DanceMax 2ndEThe QuicknessUltRRank-up levels here match the skill order below.
Grand EntranceMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+50 per rank+80% APlv 170lv 4120lv 5170lv 7220lv 9270Cost+10 per ranklv 150lv 460lv 570lv 780lv 990Cooldown-1 per ranklv 114slv 413slv 512slv 711slv 910s

Rakan Base Stats

Base stats · RakanPatch 26.22
Base statslevel 1 · +per levelAD62+3.5AS0.635+3%MS335Range300HP610+99HP55+0.5Armor30+4.9MR32+2.05MP315+50MP58.75+0.5

Rakan Matchups

Rakan thrives against slow, immobile lanes he can dive with his knockup and dash away from before they punish him. He has a harder time into ranged pokers who chip his squishy frame before he engages and into hook or lockdown supports who catch him mid-dash and turn his aggression against him.

Lane matchups · Rakan click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs supports 01Punish their low mobility, W knock up when they step to poke02Ward their flanks, then all in with R since they cannot dash away03Teamfight: charm their backline with R, then E out to peel carry Win rate by game lengthRakan overall · all matchupsUnder 20 min52.3%20–28 min52.7%28–35 min53.5%Over 35 min56.6%
Early on, Elise, Pantheon, and Tahm Kench can lock him down or blow him up before he gets rolling, so pick your engages carefully into them. His mobility shines against Sylas, Camille, and Renata Glasc, slower enemies whose lack of escape lets a Grand Entrance stick. When the matchup is rough, play back and let the charm ult even the odds.
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