LiveUpdated 14 hours ago26.22
Support

Vel'Koz Build 26.22

A

Vel'Koz is pure long-range artillery. A comfortable pick at 51.6% and trending up this patch, and his damage comes from stacking Deconstruction, since every ability that connects builds toward a true-damage proc. His ult is a channeled beam that carves through anyone who cannot break line of sight, so lean into the poke and the pick rather than the brawl.

#15 of 110 support this patch · 3.3k games
Win rate51.6%+2.0Games3.3kPick rate2.9%Ban rate2.2%Last 8 patches+0.9 since 26.15Damage profilei
AP
AP 72%AD 2%True 26%
DifficultyiHighPunishes misplays
ModernARAMCounter

When Is Vel'Koz Strongest?

The front half of the game is the strong stretch, and games at this rank average around 30 minutes. Vel'Koz wins by chipping the enemy from range and then bursting a caught target with his passive and beam, so the plan is to use the window to poke fights before they start and punish anyone out of position.

Game timeline · Vel'Koz drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end29:41
Ambush zone5:24–6:54 Power spike 13:32
15:4913:3215:4925:07
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 63/100 · Even
Core 0/3 items
Gold ~4.1k
Phase Lvl-6 window
Next spike Sorcerer's Shoes · 15:49

Vel'Koz Item Build

Vel'Koz is an artillery mage who dismantles targets from screens away with a stream of long-range spells. The build stacks ability power and penetration so each hit builds toward his true-damage passive and his channeled beam erases anyone caught in the open.

Standard loadout · Vel'Koz The consensus path — reliable spikes, no dead time.
Starting items 100g Health Potion×2Stealth Ward×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes72% · 51.7%Ionian Boots of Lucidity28% · 53.0%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.BBanshee's Veil16362.6%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass73854.3%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.OOracle Lens3.2k51.9%FFarsight Alteration3748.6%SStealth Ward8339.8%

Best Vel'Koz Runes

Arcane Comet fits a champion who pokes with spells from max range, chipping extra damage in every time a skillshot connects. That poke is the whole early game, and it feeds into his true-damage procs later. Round out the page with what keeps his mana and range healthy.

The pre-game page Arcane Comet · Sorcery + Domination · keystone + 5 runes + 3 shards
Sorcery Primary Arcane CometDamaging a champion with an ability hurls a damaging comet at their location. Manaflow Band91% · 51.7%Transcendence76% · 51.9%Scorch83% · 51.0% Keystone plus three minors from Sorcery, two from Domination, then three shards — no runebook, no masteries.
Domination Secondary Cheap Shot54% · 52.1%Ultimate Hunter44% · 52.3%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Build Luden's Echo into Shadowflame and aim everything at that power spike. The power is up front, so snowball while the lead is fresh. When Shadowflame comes online by roughly 25 minutes, his skillshot chains start doing real burst instead of chip, so land the knock-up first and rain the combo down while they are stuck.

Vel'Koz Skill Order

Plasma Fission runs 1, 4, 5, 7 and 9, so the split bolt is fully ranked by nine. Void Rift takes 2, 8, 10, 12 and 13 behind it, while Tectonic Disruption holds the single rank it picked up at 3 through level 13.

Skill order · Vel'Koz R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 2.
Lv 123456789101112131415161718
Q14579max 9
W28101213max 13
E3max 3
R611max 11

Vel'Koz Abilities

Plasma Fission splits into two bolts on reactivation or on contact, and each bolt applies a Deconstruction stack on hit, so a single Q does half the work toward the true-damage proc. Tectonic Disruption is the only lockdown he owns, a knock-up that pins a target long enough to stack the rest.

Abilities · Vel'Kozpatch 26.22 base numbers · click an ability · all ranks shown
Organic DeconstructionPassivePPlasma FissionMax 1stQVoid RiftMax 2ndWTectonic DisruptionMax lastELife Form Disintegration RayUltRRank-up levels here match the skill order below.
Plasma FissionMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXTotal Damage+40 per rank+90% APlv 180lv 4120lv 5160lv 7200lv 9240Cost+5 per ranklv 140lv 445lv 550lv 755lv 960Constant at every rankCooldown7ssame at all ranks

Vel'Koz Base Stats

Base stats · Vel'KozPatch 26.22
Base statslevel 1 · +per levelAD55+3.142AS0.643+1.59%MS340Range525HP590+102HP55.5+0.55Armor22+4.7MR30+1.3MP469+21MP58+0.8

Vel'Koz Matchups

Vel'Koz is pure skillshots with no escape, so mobile assassins and divers who weave through his spells and jump on him give him nightmares. He feasts on immobile targets that cannot dodge, landing his combo, stacking the passive, and channeling the beam through a fight from a safe distance.

Lane matchups · Vel'Koz click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs supports 01Poke through minions with Q to out-damage enchanter shields.02Trade when their shields and heals are on cooldown.03Aim R at the carry, not the peeling support. Win rate by game lengthVel'Koz overall · all matchupsUnder 20 min59.5%20–28 min55.1%28–35 min48.1%Over 35 min49.7%
Keep an eye on Tahm Kench, Yuumi, and Janna, who can close the gap and leave him with one knock-up and no escape, so ward the flanks and save that stun for their dive. He shreds Sylas, LeBlanc, and Rell from range, poking them out before they can engage, so make those lanes miserable.
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