When Is Illaoi Strongest?
The early game is the peak, before the enemy team comes online, and games at this rank average around 29 minutes. Illaoi wins by forcing bad fights near her tentacles, so use the power window to shove waves, plant a vessel, and drag the enemy into a brawl where her sustain and slams take over.
Illaoi Item Build
Illaoi is a bruiser who wants long, drawn-out fights where her tentacles do the work while she soaks damage. The build stacks health, armor, and sustain so she can stand her ground, keep the slams landing, and heal back everything a team throws at her.
Best Illaoi Runes
Grasp of the Undying is the keystone, and it fits her bruiser identity perfectly, rewarding her for getting into the extended slugfests her tentacles are built for. Every proc stacks health and chip damage, which suits a champion who wins by outlasting you rather than bursting you down. Keep the rest of the page pointed at durability so she survives long enough to make her ult matter.
Resolve
Primary
Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
82% · 49.7%73% · 49.2%58% · 50.3%
Keystone plus three minors from Resolve, two from Precision, then three shards — no runebook, no masteries.
Precision
Secondary
88% · 50.1%82% · 48.9%
Illaoi Skill Order
The opening point lands on Harsh Lesson, the leap that drags nearby tentacles into the same swing, and Test of Spirit then takes levels 2, 4 and 5, so the vessel threat is sharp well before Leap of Faith unlocks at 6.
Illaoi Abilities
Prophet of an Elder God is where her sustain hides, every tentacle that connects with a champion heals her, so a brawl surrounded by them keeps her topped up. Tentacle Smash sharpens those swings and adds one on command, while Harsh Lesson leaps in and forces nearby tentacles to swing together.
Illaoi Base Stats
Illaoi Matchups
Illaoi crushes immobile melee fighters who have to sit in her tentacle field and duel her on her terms. She struggles against mobile, ranged, or dash-heavy opponents who dodge the spirit pull and refuse the extended brawl she needs to win.



























































