When Is Nunu & Willump Strongest?
The mid-game item window is the high point of the curve, and games at this rank average around 28 minutes. Nunu and Willump thrive around objectives, so use the power window to contest every dragon and grub with fast bites, then force fights where the roll-in and blizzard punish enemies who group too tightly.
Nunu & Willump Item Build
Nunu and Willump form a roaming jungle duo built to sustain through camps and cannon into fights with a giant snowball. The build mixes health, ability power, and haste so the bite heals big, the snowball engage hits hard, and the freezing ultimate finishes clustered enemies.
Best Nunu & Willump Runes
Stormraider's Surge adds a punch of burst onto a kit that already lands guaranteed crowd control. The snowball into E gives a locked target for the rune to hit, so the damage arrives right as the enemy is stuck. Round the page out with the durability to sit in the middle of a fight. Whatever burst keystone the role wants, it fires off the same snowball setup.
Sorcery
Primary
Stormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
38% · 42.5%67% · 44.5%80% · 47.0%
Keystone plus three minors from Sorcery, two from Precision, then three shards — no runebook, no masteries.
Precision
Secondary
48% · 49.0%48% · 49.0%
Nunu & Willump Skill Order
Nunu puts three points into Consume across levels 1, 4 and 5, which keeps the jungle healthy before anything else scales. Biggest Snowball Ever sits at one rank from level 2 until the mid teens, so the roll is an engage tool first.
Nunu & Willump Abilities
Call of the Freljord is easy to overlook, it feeds attack speed and move speed to Willump and a nearby ally, and turns his basic attacks into splash damage around his target. Consume is the sustain engine, a bite on a minion, monster, or champion that heals him back up.
Nunu & Willump Base Stats
Nunu & Willump Matchups
Nunu and Willump want objectives and grouped fights where the rolling engage and blizzard can catch several enemies at once, so slow, stacked teams suit them. They struggle against early invaders who punish a weak level one and against mobile enemies who simply walk out of the ultimate before it detonates.





























































