LiveUpdated 7 hours ago26.22
Jungle

Nunu & Willump Build 26.22

C

Nunu and Willump are built around one big commitment, the snowball. Roll W far enough and it grows into a full knockup that opens a fight from a screen away, then E roots them in place and the ult drops a massive burst on everyone standing near it. A situational pick at 48.1% and on the way down this patch, they play the tempo game, showing up where the enemy is not and turning a fight before it starts. Land the roll, hold them there, and Absolute Zero cleans up the pile.

#64 of 72 jungle this patch · 807 games
Win rate48.1%−2.8Games807Pick rate2.0%Ban rate0.7%Last 8 patches−2.6 since 26.15Damage profilei
AP
AP 89%AD 6%True 5%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Nunu & Willump Strongest?

The mid-game item window is the high point of the curve, and games at this rank average around 28 minutes. Nunu and Willump thrive around objectives, so use the power window to contest every dragon and grub with fast bites, then force fights where the roll-in and blizzard punish enemies who group too tightly.

Game timeline · Nunu & Willump drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end27:50
Ambush zone7:48–9:18 Power spike 11:47
14:4211:4714:4220:54
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 54/100 · Even
Core 1/3 items
Gold ~5k
Phase Lvl-6 window
Next spike Plated Steelcaps · 14:42

Nunu & Willump Item Build

Nunu and Willump form a roaming jungle duo built to sustain through camps and cannon into fights with a giant snowball. The build mixes health, ability power, and haste so the bite heals big, the snowball engage hits hard, and the freezing ultimate finishes clustered enemies.

Standard loadout · Nunu & Willump The consensus path — reliable spikes, no dead time.
Starting items 450g Gustwalker Hatchling×1 Core path · click an item for its recipe ››› Boots Plated Steelcaps56% · 44.0%Mercury's Treads44% · 53.5%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.KKaenic Rookern7963.3%SSpirit Visage14547.6%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.SSunfire Aegis9158.2%ZZhonya's Hourglass11057.3%RRanduin's Omen7856.4%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SStormsurge15048.0%SShadowflame9741.2%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.EEye of the Herald1384.6%OOracle Lens61147.6%SStealth Ward17047.6%

Best Nunu & Willump Runes

Stormraider's Surge adds a punch of burst onto a kit that already lands guaranteed crowd control. The snowball into E gives a locked target for the rune to hit, so the damage arrives right as the enemy is stuck. Round the page out with the durability to sit in the middle of a fight. Whatever burst keystone the role wants, it fires off the same snowball setup.

The pre-game page Stormraider's Surge · Sorcery + Precision · keystone + 5 runes + 3 shards
Sorcery Primary Stormraider's SurgeDealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Nimbus Cloak38% · 42.5%Celerity67% · 44.5%Waterwalking80% · 47.0% Keystone plus three minors from Sorcery, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Legend: Haste48% · 49.0%Triumph48% · 49.0%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Build Liandry's Torment into Dead Man's Plate and play for the all-in the combo is built around. No one spike defines the game, so just play it straight. Once Dead Man's Plate lands by roughly 21 minutes, the roll into root into Absolute Zero starts doing enough to kill the pile instead of just bluffing it. That damage breakpoint is what turns the ult from a threat into a finisher.

Nunu & Willump Skill Order

Nunu puts three points into Consume across levels 1, 4 and 5, which keeps the jungle healthy before anything else scales. Biggest Snowball Ever sits at one rank from level 2 until the mid teens, so the roll is an engage tool first.

Skill order · Nunu & Willump R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 3.
Lv 123456789101112131415161718
Q14579max 9
W21415max 15
E38101213max 13
R611max 11

Nunu & Willump Abilities

Call of the Freljord is easy to overlook, it feeds attack speed and move speed to Willump and a nearby ally, and turns his basic attacks into splash damage around his target. Consume is the sustain engine, a bite on a minion, monster, or champion that heals him back up.

Abilities · Nunu & Willumppatch 26.22 base numbers · click an ability · all ranks shown
Call of the FreljordPassivePConsumeMax 1stQBiggest Snowball Ever!Max lastWSnowball BarrageMax 2ndEAbsolute ZeroUltRRank-up levels here match the skill order below.
ConsumeMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXMonster Damage+200 per ranklv 1400lv 4600lv 5800lv 71000lv 91200Cooldown-1 per ranklv 113slv 412slv 511slv 710slv 99sConstant at every rankCost60same at all ranks

Nunu & Willump Base Stats

Base stats · Nunu & WillumpPatch 26.22
Base statslevel 1 · +per levelAD61+3AS0.625+2.25%MS345Range125HP610+90HP55+0.8Armor29+4.2MR32+2.05MP280+42MP57+0.5

Nunu & Willump Matchups

Nunu and Willump want objectives and grouped fights where the rolling engage and blizzard can catch several enemies at once, so slow, stacked teams suit them. They struggle against early invaders who punish a weak level one and against mobile enemies who simply walk out of the ultimate before it detonates.

Lane matchups · Nunu & Willump click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs carry junglers 01Do not coinflip early skirmishes. Your power is objectives, not a level-3 duel.02Consume keeps you healthy through their invades, so path full HP and answer ganks.03You outscale their tempo, and Absolute Zero flips any grouped fight they start. Win rate by game lengthNunu & Willump overall · all matchupsUnder 20 min47.5%20–28 min50.0%28–35 min46.3%Over 35 min47.3%
Kindred, Kha'Zix, and Ekko can interrupt the channel or dodge the snowball before it grows, cutting the engage off at the knees, so bait their mobility before you roll in. Do not start the ult where they can walk out or cancel it. They roll over Zac, Taliyah, and Master Yi, where a landed snowball chains straight into a fight those champions cannot escape. Look for the lanes where one good roll ends the play.
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