LiveUpdated 15 hours ago26.22
Mid

Vex Build 26.22

A

Vex is built to punish everything that jumps around. Her passive marks dashers and blinkers, and her empowered ability fears them out of their own engage, so the more mobile the enemy, the worse their day. A strong pick at 52.3% and sliding, and her ult marks a target then lets her dive it for a burst that resets on a takedown, so she snowballs teamfights in a hurry.

#14 of 120 mid this patch · 2.3k games
Win rate52.3%−0.3Games2.3kPick rate2.7%Ban rate3.6%Last 8 patches−0.1 since 26.15Damage profilei
AP
AP 90%AD 6%True 4%
DifficultyiModerateRewards fundamentals
ModernARAMCounter

When Is Vex Strongest?

The early game is the peak, before the enemy team comes online, and games at this rank average around 28 minutes. Vex wins by deleting a priority target the moment a fight breaks, so the plan is to hold her combo for the enemy's mobile carry and use the ultimate reset to keep surging from one kill to the next.

Game timeline · Vex drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:25
Ambush zone8:06–9:36 Power spike 20:47
14:3811:0520:4725:52
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 65/100 · Even
Core 1/3 items
Gold ~5k
Phase Lvl-6 window
Next spike Spellslinger's Shoes · 14:38

Vex Item Build

Vex is a burst mage who exists to punish mobile teams, fearing dashers and blowing them up before they land. The build stacks ability power and penetration so her combo one-shots a squishy and her ultimate resets whenever she scores the kill.

Standard loadout · Vex The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Ring×1Health Potion×2 Core path · click an item for its recipe ››› Boots Spellslinger's Shoes93% · 53.6%Chainlaced Crushers7% · 48.2%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.BBanshee's Veil5843.1%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.CCryptbloom5362.3%SStormsurge71252.2%VVoid Staff14449.3%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.FFarsight Alteration89054.9%OOracle Lens57054.0%SStealth Ward88048.5%

Best Vex Runes

Electrocute is the keystone, and it matches her all-in burst perfectly, proccing the instant she lands her combo on a marked target. That front-loaded damage is the entire point of a pick, so the rest of the setup just sharpens the one big moment. Nothing fancy needed.

The pre-game page Electrocute · Domination + Sorcery · keystone + 5 runes + 3 shards
Domination Primary ElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Taste of Blood76% · 52.9%Grisly Mementos77% · 52.3%Ultimate Hunter85% · 52.7% Keystone plus three minors from Domination, two from Sorcery, then three shards — no runebook, no masteries.
Sorcery Secondary Manaflow Band81% · 52.0%Transcendence74% · 52.6%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
You want an early lead here, so punish your winning matchups fast. Go Luden's Echo into Shadowflame, and Shadowflame landing around 21 minutes is when the Shadow Surge combo one-shots the backline rather than bruising it. Poke with the shield burst before then, and commit hard the moment the item is online.

Vex Skill Order

Looming Darkness at one and Mistral Bolt at two give her a slow zone and a missile to follow, Personal Space at three hands the Doom 'n Gloom fear a third ability to ride, and Shadow Surge at six turns a landed fear into a kill.

Skill order · Vex R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 3.
Lv 123456789101112131415161718
Q24579max 9
W38101213max 13
E11415max 15
R61116max 16

Vex Abilities

Personal Space rarely gets credit, a shield that pops out while it damages anyone pressed up against her. Mistral Bolt is her main poke, a missile that speeds up partway through its flight so it grows harder to sidestep.

Abilities · Vexpatch 26.22 base numbers · click an ability · all ranks shown
Doom 'n GloomPassivePMistral BoltMax 1stQPersonal SpaceMax 2ndWLooming DarknessMax lastEShadow SurgeUltRRank-up levels here match the skill order below.
Mistral BoltMagic damageMax 1stStatLV 2rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+45 per rank+70% APlv 270lv 4115lv 5160lv 7205lv 9250Cost+5 per ranklv 245lv 450lv 555lv 760lv 965Cooldown-1 per ranklv 28slv 47slv 56slv 75slv 94s

Vex Base Stats

Base stats · VexPatch 26.22
Base statslevel 1 · +per levelAD54+2.75AS0.669+1%MS335Range550HP590+104HP56.5+0.6Armor23+4.45MR28+1.3MP490+32MP56+0.8

Vex Matchups

Vex flips the usual script, since dash-heavy champions who dive her only feed her fear and her bonus damage on their mobility. Immobile poke lanes that never dash, sit at range, and out-trade her before she can close are the matchups that actually give her trouble.

Lane matchups · Vex click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs AP mages 01Sidestep their skillshots behind minions, then trade Q while abilities are down02Shove and roam when they burn mana clearing, punishing their pushed position03Build magic resist against their burst, then ultimate their squishy backline in fights Win rate by game lengthVex overall · all matchupsUnder 20 min56.2%20–28 min54.2%28–35 min51.7%Over 35 min46.6%
Respect Mel, Ahri, and Talon early, since they can trade with her before her spike and give her passive little to punish, so farm the wave and wait for your item. She feasts on Azir, Hwei, and Pantheon though, flipping their engages around with her passive and the reset ult, so roam to pressure those lanes.
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