LiveUpdated 7 hours ago26.22
Jungle

Nocturne Build 26.22

B

A fine but unremarkable pick at 49.3% and on the way up, Nocturne turns a single ultimate into a won game. Paranoia rips vision away from the enemy team and launches him at a target from across the map, and the spell shield on W eats the one ability meant to stop him. Add a fear that locks his mark in place and there is not much counterplay once he presses R. Pick the isolated target, ult in, and delete them before help can even see it coming.

#47 of 72 jungle this patch · 1.6k games
Win rate49.3%+1.1Games1.6kPick rate4.0%Ban rate8.4%Last 8 patches−1.9 since 26.15Damage profilei
AD
AP 5%AD 83%True 11%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter

When Is Nocturne Strongest?

This is a late-game profile, strongest with full items online, and games at this rank average around 29 minutes. Nocturne is built to snowball, so use the strong window to press his global ultimate for picks across the map, catching a lone carry and turning that one kill into an objective or a full team collapse.

Game timeline · Nocturne drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:37
Ambush zone7:54–9:24 Power spike 16:47
16:5113:1616:5116:47
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 50/100 · Even
Core 0/3 items
Gold ~5.4k
Phase Lvl-6 window
Next spike Plated Steelcaps · 16:51

Nocturne Item Build

Nocturne is a snowballing diver whose global ultimate lets him pick off a carry from anywhere on the map. His build stacks attack damage, attack speed, and a little sustain so his trail-empowered chases connect and his spellshield-protected all-ins delete a single target fast.

Standard loadout · Nocturne The consensus path — reliable spikes, no dead time.
Starting items 500g Scorchclaw Pup×1Health Potion×1Stealth Ward×1 Core path · click an item for its recipe ››› Boots Plated Steelcaps56% · 49.4%Mercury's Treads44% · 49.7%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.MMaw of Malmortius6048.3%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.GGuardian Angel34061.8%DDeath's Dance22350.7%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.LLord Dominik's Regards14066.4%TThe Collector14858.1%VVoltaic Cyclosword42154.9%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.FFarsight Alteration59849.8%OOracle Lens78649.0%SStealth Ward22747.6%

Best Nocturne Runes

Hail of Blades rewards the way he commits, latching onto a single target and unloading autos the moment his ult lands. Whether the page leans into a longer duel or a faster opening burst, the plan is the same: fear them, shield their answer, and swing. Keep the secondaries pointed at survivability so the dive is a two-way trip. It all pays off once he presses R onto the right head.

The pre-game page Hail of Blades · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. Sudden Impact44% · 51.3%Grisly Mementos78% · 49.7%Ultimate Hunter96% · 49.4% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Legend: Alacrity95% · 49.4%Triumph95% · 49.9%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Build Experimental Hexplate into Stridebreaker so the dive actually kills. You can lose lane and still take over once the items come online. With Stridebreaker up at about the 17-minute mark, his ult-and-fear combo does enough to end a carry before the shield falls off. That damage breakpoint is the whole reason to force plays around your ultimate.

Nocturne Skill Order

Level 2 buys the one point Shroud of Darkness gets until 14, so its passive attack speed holds that opening value for ages. Duskbringer runs 1, 4, 5, 7 and 9, and Unspeakable Horror fills 8, 10, 12 and 13, each rank raising the damage it ticks.

Skill order · Nocturne R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 3.
Lv 123456789101112131415161718
Q14579max 9
W214151718max 18
E38101213max 13
R61116max 16

Nocturne Abilities

Umbra Blades is the passive carrying his clear and sustain, a periodic cleave that hits everything around the target and heals him, with autos shaving its timer down. Duskbringer lays the Dusk Trail he rides for extra move speed and attack damage, which is how he actually catches a target.

Abilities · Nocturnepatch 26.22 base numbers · click an ability · all ranks shown
Umbra BladesPassivePDuskbringerMax 1stQShroud of DarknessMax lastWUnspeakable HorrorMax 2ndEParanoiaUltRRank-up levels here match the skill order below.
DuskbringerPhysical damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+40 per rank+85% bonus ADlv 165lv 4105lv 5145lv 7185lv 9225Cost+5 per ranklv 160lv 465lv 570lv 775lv 980Constant at every rankCooldown8ssame at all ranks

Nocturne Base Stats

Base stats · NocturnePatch 26.22
Base statslevel 1 · +per levelAD62+2.6AS0.721+2.7%MS345Range125HP640+109HP57+0.75Armor36+4.2MR32+1.55MP275+35MP57+0.45

Nocturne Matchups

Nocturne feasts on immobile carries who have no way out once his ultimate cuts their vision, so squishy, low-mobility teams are his favorite prey. He struggles against enemies loaded with crowd control that outlasts his spellshield and against tanks he cannot burst, since he needs a clean kill on one target to take over.

Lane matchups · Nocturne click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs tank junglers 01Duel them early; tank junglers fight weakly before finishing their items.02Block their engage or crowd control ability with W spell shield.03Do not ultimate into their frontline; flank past the tank onto squishies. Win rate by game lengthNocturne overall · all matchupsUnder 20 min48.2%20–28 min48.2%28–35 min49.5%Over 35 min51.9%
Hecarim, Elise, and Zac can shrug off his dive, whether they outlast his burst or peel him off the second he lands, so scout their defensive cooldowns before you ult in. Do not throw R at a target who can just turn on you. He hunts down Zed, Shyvana, and Rengar, where his spell shield eats their escape and the fear seals the kill. Aim every ultimate at the squishy who cannot answer the commitment.
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