LiveUpdated 2 hours ago26.22
AD Carry

Zeri Build 26.22

B

Zeri's basic attack is a spell, not an auto, and everything about her flows from that one quirk. She kites with relentless Q spam and darts over walls with her E, while her ult overcharges her into a chain-lightning machine that only grows the longer a fight lasts. She is playable but nothing scary at 50.8% and on the way down, a movement-and-momentum carry who turns into a menace once rolling and stays clumsy before she gets going.

#19 of 45 ad carry this patch · 1.1k games
Win rate50.8%−1.3Games1.1kPick rate5.5%Ban rate0.8%Last 8 patches−0.6 since 26.15Damage profilei
AP
AD
AP 21%AD 76%True 2%
DifficultyiModerateRewards fundamentals
ModernARAMCounter

When Is Zeri Strongest?

The curve keeps climbing into the mid-to-late game, and games at this rank average around 27 minutes. Zeri scales into an unkillable kiting threat, so the plan is to survive the early game and reach the point where her overcharge stays up. In the late game, hold range, refresh her move speed on every hit, and chain lightning through the whole enemy team.

Game timeline · Zeri drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end26:33
Ambush zone5:24–6:54 Power spike 22:39
~5:0911:0016:3322:39
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 64/100 · Even
Core 1/3 items
Gold ~6.6k
Phase Lvl-6 window
Next spike Runaan's Hurricane · 16:33

Zeri Item Build

Zeri is a mobile hyper-carry whose attacks count as abilities and whose kit rewards constant movement. The build stacks attack speed and damage scaling so her burst fire ramps, her sparkpack charges faster, and she kites in endless circles while chipping the enemy down.

Standard loadout · Zeri The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Bow×1Health Potion×2 Core path · click an item for its recipe ››› Boots Gluttonous Greaves60% · 53.9%Berserker's Greaves40% · 49.5%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.MMercurial Scimitar7972.2%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.GGuardian Angel10769.2%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.MMortal Reminder12458.9%LLord Dominik's Regards37256.7%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.FFarsight Alteration92752.5%OOracle Lens1650.0%SStealth Ward18742.2%

Best Zeri Runes

Lethal Tempo is the natural fit for a marksman whose damage lives entirely in her attack rhythm. The faster she is allowed to keep firing her Q, the more her pattern of kite, shock, and dash comes together, and the keystone feeds straight into that ramp. Set the rest up to keep her moving and firing safely, since standing still is the one thing she cannot do.

The pre-game page Lethal Tempo · Precision + Inspiration · keystone + 5 runes + 3 shards
Precision Primary Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Triumph97% · 50.9%Legend: Bloodline57% · 48.4%Cut Down79% · 50.2% Keystone plus three minors from Precision, two from Inspiration, then three shards — no runebook, no masteries.
Inspiration Secondary Cash Back68% · 50.6%Triple Tonic47% · 47.9%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth+65 Health
Shards give +10%Attack Speed+9Adaptive Force+65Health
No one spike defines the game, so just play it straight. Build toward Yun Tal Wildarrows into Runaan's Hurricane, since her Q leans on attack speed and the stats that let it fire faster. Once Runaan's Hurricane comes online by roughly 17 minutes, her kiting damage crosses from annoying to lethal and her ult starts running away with fights. Rush it, and play safe until it lands.

Zeri Skill Order

Her opening three levels each go somewhere different, E, then W, then Q, which is why Zeri feels scattered early. The fourth point doubles up Burst Fire, and that is roughly when Spark Surge and a ranked-up burst start reading as a real all-in.

Skill order · Zeri R at 6 / 11 / 16 — always
PriorityRR›EE›QQ›WW›Max E first; Q at level 3.
Lv 123456789101112131415161718
Q3468max 8
W21314max 14
E1791112max 12
R510max 10

Zeri Abilities

Ultrashock Laser is the tool that gets forgotten, an electric pulse that slows on contact and stretches into a long-range beam the moment it strikes a wall. Living Battery quietly rewards footwork, banking energy as she moves and fires until a fully charged Sparkpack makes her next hit land bigger.

Abilities · Zeripatch 26.22 base numbers · click an ability · all ranks shown
Living BatteryPassivePBurst FireMax 2ndQUltrashock LaserMax lastWSpark SurgeMax 1stELightning CrashUltRRank-up levels here match the skill order below.
Spark SurgeMagic damageMax 1stStatLV 1rank 1LV 7rank 2LV 9rank 3LV 11rank 4LV 12MAXPercentage Damage+5 per ranklv 180lv 785lv 990lv 1195lv 12100Cost-5 per ranklv 190lv 785lv 980lv 1175lv 1270Cooldown-1.5 per ranklv 124slv 722.5slv 921slv 1119.5slv 1218s

Zeri Base Stats

Base stats · ZeriPatch 26.22
Base statslevel 1 · +per levelAD56+2AS0.658+2%MS330Range550HP600+110HP53.25+0.7Armor24+4.2MR33+1.1MP250+45MP56+0.8

Zeri Matchups

Zeri is squishy and low-range on each shot, so she suffers against dive and hard lockdown that catches her before her overcharge gets rolling. Immobile targets and poke she can weave around with her wall vault and dash let her scale safely into a late game where her movement and chained lightning take over.

Lane matchups · Zeri click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs marksmen 01Poke with your long-range W laser before committing to short-range Q trades.02Respect their level six spike; ward river and play safe until you outscale.03Build armor and use R move speed to kite enemy marksmen in extended fights. Win rate by game lengthZeri overall · all matchupsUnder 20 min52.5%20–28 min48.0%28–35 min53.4%Over 35 min50.5%
Samira, Mel, and Viktor give her trouble early, locking her down or bursting her before her attack speed and mobility come online, so respect them until you spike. Her E over walls and constant Q pressure let her dance around most of them once she is rolling. She outpaces Ziggs, Twitch, and Sivir, so against that group, look to snowball a lead and let the ult turn one won fight into a takeover.
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