LiveUpdated 15 hours ago26.22
Jungle

Fiddlesticks Build 26.22

B

Fiddlesticks is a champion you feel before you see. Everything keys off the fear, chaining a Terrify into a full drain channel while the enemy stands frozen, and his ult bursting out of an unwarded bush can swing a whole fight in a single cast. He wins through vision denial and setup, not raw laning. A fine but unremarkable pick at 50.4% and slipping this patch, he punishes teams that walk blind.

#34 of 87 jungle this patch · 2.0k games
Win rate50.4%−0.4Games2.0kPick rate1.8%Ban rate1.3%Last 8 patches+1.7 since 26.15Damage profilei
AP
AP 93%AD 1%True 6%
DifficultyiHighPunishes misplays
ClassicModernARAMCounter

When Is Fiddlesticks Strongest?

The win rate runs highest in the opening minutes and eases off later, and games at this rank average around 29 minutes. Fiddlesticks' win condition is the ambush, so use the power window to control vision, wait for the enemy to clump, and turn one unseen engage into a fight that is over before they can scatter.

Game timeline · Fiddlesticks drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:47
Ambush zone2:54–4:24 Power spike 13:09
9:569:5613:0113:09
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 62/100 · Even
Core 1/3 items
Gold ~5.1k
Phase Lvl-6 window
Next spike Hextech Rocketbelt · 13:01

Fiddlesticks Item Build

Fiddlesticks is an ability power ambusher who farms fear and drains life, so the build stacks ability power and haste to make his channel hit like a bomb and his drain sustain him through camps and fights. The items are built around one massive engage that turns a surprise flock of crows into a wiped team.

Standard loadout · Fiddlesticks The consensus path — reliable spikes, no dead time.
Starting items 450g Gustwalker Hatchling×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes97% · 51.4%Boots3% · 35.9%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.BBanshee's Veil16761.1%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass1.1k51.4%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SStormsurge12958.1%VVoid Staff27353.1%SShadowflame87052.8%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.EEye of the Herald1485.7%SScarecrow Effigy2.0k50.2%

Best Fiddlesticks Runes

Electrocute is the standard pick, and it fits the burst-from-fog pattern, a fear into the drain and a follow-up hit gets it firing quickly. Round out with damage and a bit of sustain so his early game stays healthy, since a slow start delays every ambush he wants to set up later.

The pre-game page Electrocute · Domination + Sorcery · keystone + 5 runes + 3 shards
Domination Primary ElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Cheap Shot63% · 49.3%Grisly Mementos68% · 50.2%Ultimate Hunter95% · 50.4% Keystone plus three minors from Domination, two from Sorcery, then three shards — no runebook, no masteries.
Sorcery Secondary Axiom Arcanist69% · 51.2%Transcendence29% · 50.8%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
His damage is almost all on the drain and the ult, so build toward Hextech Rocketbelt and Malignance and play around that power spike. Stalling out hurts, so press any early edge you get. Malignance coming online at about the 13-minute mark is when Crowstorm starts erasing clustered squishies, so set up around that timing instead of forcing early skirmishes you do not need.

Fiddlesticks Skill Order

Level 3 and level 5 are the two that matter most early, because both feed Bountiful Harvest and the drain is his clear. Terrify shows up on the fourth point, and Crowstorm lands at 6.

Skill order · Fiddlesticks R at 6 / 11 / 16 — always
PriorityRR›WW›QQ›EE›Max W first; Q at level 4.
Lv 123456789101112131415161718
Q48101213max 13
W13579max 9
E214151718max 18
R61116max 16

Fiddlesticks Abilities

Reap is the setup piece people forget, a scythe sweep that slows everyone it clips and silences whoever is caught dead center. Even his passive plays into the mind games, since A Harmless Scarecrow trades his trinket for scarecrow effigies he can seed around the map.

Abilities · Fiddlestickspatch 26.22 base numbers · click an ability · all ranks shown
A Harmless ScarecrowPassivePTerrifyMax 2ndQBountiful HarvestMax 1stWReapMax lastECrowstormUltRRank-up levels here match the skill order below.
Bountiful HarvestMagic damageMax 1stStatLV 1rank 1LV 3rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage Per Second+30 per rank+45% APlv 160lv 390lv 5120lv 7150lv 9180Cost+5 per ranklv 160lv 365lv 570lv 775lv 980Cooldown-0.5 per ranklv 110slv 39.5slv 59slv 78.5slv 98s

Fiddlesticks Base Stats

Base stats · FiddlesticksPatch 26.22
Base statslevel 1 · +per levelAD55+2.65AS0.625+2.11%MS335Range480HP650+106HP55.5+0.6Armor34+4.7MR30+1.3MP500+28MP58+0.8

Fiddlesticks Matchups

Fiddlesticks depends on ambush and channel time, so heavy vision, quick dashes, and anyone who can interrupt his ultimate mid-cast shut his fights down. Clumped teams with poor vision that wander past his effigies are the perfect setup for his fear and his crowstorm.

Lane matchups · Fiddlesticks click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs carry junglers 01Avoid early duels; damage junglers beat your slow clear before level six.02Guard jungle entrances with effigies to reveal invades and fear their approach.03After six, flank from brush and Crowstorm their carry to delete it. Win rate by game lengthFiddlesticks overall · all matchupsUnder 20 min53.6%20–28 min51.5%28–35 min47.9%Over 35 min52.3%
Early on he is fragile, so respect Shaco, Rek'Sai, and Udyr, they can bully him out early or blow him up before Crowstorm is ready. Once he has his ult and a couple of items he flips fights against Kindred, Kha'Zix, and Nidalee, so track where they group and look for the flash-ult when they cluster without vision.
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