LiveUpdated 48 mins ago26.22
AD Carry

Jinx Build 26.22

A

Give Jinx a single takedown and she becomes a different champion, her Get Excited passive flooding her with attack and move speed the instant something dies. Her rockets and minigun swap between long range and raw DPS, and Flame Chompers roots a diver trying to end the party. String two kills together and she resets clean across a whole team. A comfortable pick at 51.4% and trending up, she is at her most dangerous once a fight breaks her way and the resets start rolling.

#32 of 78 ad carry this patch · 11.8k games
Win rate51.4%+0.8Games11.8kPick rate9.7%Ban rate4.0%Last 8 patches+0.5 since 26.15Damage profilei
AD
AP 3%AD 95%True 2%
DifficultyiModerateRewards fundamentals
ModernARAMCounter

When Is Jinx Strongest?

The high point is the late game, so every extra minute helps, and games at this rank average around 28 minutes. Jinx wins the same way every time: land a root or catch someone out, grab the reset, and let the takedown speed carry her through the rest of the fight.

Game timeline · Jinx drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end28:06
Ambush zone5:30–7:00 Power spike 23:27
8:2912:1418:2123:27
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 57/100 · Even
Core 0/3 items
Gold ~6k
Phase Lvl-6 window
Next spike Hexoptics C44 · 12:14

Jinx Item Build

Jinx is a hypercarry who turns one kill into a full-team wipe. The build loads up attack speed and crit so her minigun ramps and her rockets clear from range, and every takedown hands her the speed to chase the next one.

Standard loadout · Jinx The consensus path — reliable spikes, no dead time.
Starting items 500g Doran's Bow×1Health Potion×2Stealth Ward×1 Core path · click an item for its recipe ››› Boots Berserker's Greaves94% · 51.8%Gluttonous Greaves6% · 54.0%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.MMercurial Scimitar32658.6%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.GGuardian Angel1.1k64.6%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.LLord Dominik's Regards4.5k57.8%TThe Collector23254.7%MMortal Reminder1.1k52.6%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.FFarsight Alteration8.9k53.4%SStealth Ward2.7k45.4%OOracle Lens11342.5%

Best Jinx Runes

Lethal Tempo is the keystone, and on Jinx it is all about the ramp. The longer she is allowed to keep attacking, the more her minigun and the keystone stack together into absurd DPS. Everything else on the page supports staying alive long enough to reach that point in a fight. The rune and her passive reward the same thing, so play for sustained attacking, not burst.

The pre-game page Lethal Tempo · Precision + Inspiration · keystone + 5 runes + 3 shards
Precision Primary Lethal TempoAttacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Presence of Mind95% · 51.5%Legend: Bloodline92% · 51.4%Cut Down65% · 51.5% Keystone plus three minors from Precision, two from Inspiration, then three shards — no runebook, no masteries.
Inspiration Secondary Cash Back57% · 51.6%Triple Tonic42% · 51.8%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth+65 Health
Shards give +10%Attack Speed+9Adaptive Force+65Health
Build straight toward Hexoptics C44 into Runaan's Hurricane and let the game open up once it lands. Falling behind early is recoverable on this scaling curve. Runaan's Hurricane comes online by roughly 18 minutes, and from there a single takedown triggers Get Excited, her minigun revs to full speed, and she chain-resets across the whole team. Hang at max range in fights so that first pickoff can cascade into an ace.

Jinx Skill Order

Zap! sits at one rank from 2 until its second point at 8, which lands one level before Switcheroo! finishes at 9. Flame Chompers waits even longer, holding the point it took at 3 all the way to 14.

Skill order · Jinx R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 2.
Lv 123456789101112131415161718
Q14579max 9
W28101213max 13
E31415max 15
R611max 11

Jinx Abilities

Zap! is the setup her damage leans on, a shock blast that slows and reveals the first enemy it catches so her shots keep landing. Flame Chompers is more than a root, a line of grenades that light enemies on fire and blow up on their own after five seconds.

Abilities · Jinxpatch 26.22 base numbers · click an ability · all ranks shown
Get Excited!PassivePSwitcheroo!Max 1stQZap!Max 2ndWFlame Chompers!Max lastESuper Mega Death Rocket!UltRRank-up levels here match the skill order below.
Switcheroo!Physical damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXRocket Bonus Range+25 per ranklv 1100lv 4125lv 5150lv 7175lv 9200Constant at every rankCost20same at all ranksCooldown0.9ssame at all ranks

Jinx Base Stats

Base stats · JinxPatch 26.22
Base statslevel 1 · +per levelAD59+3AS0.625+1%MS325Range525HP610+105HP53.75+0.5Armor26+4.2MR33+1.1MP260+50MP56.7+1

Jinx Matchups

Jinx has no dash, so her matchups hinge on how much space she gets to free-fire. Anything that dives or locks her down gives her a rough time, while immobile lanes that can't punish her let her sit back and take over.

Lane matchups · Jinx click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs AP mages 01Dodge their skillshots, then punish the cooldown window with Rocket Launcher pokes.02Ward river early; AP burst plus ganks can delete your immobile body.03Build magic resist against their burst and use Flame Chompers to peel divers. Win rate by game lengthJinx overall · all matchupsUnder 20 min49.9%20–28 min51.5%28–35 min50.9%Over 35 min54.0%
Look out for Aurelion Sol, Swain, and Twitch, engage and dive that get on top of her before Flame Chompers or a well-placed rocket can save the position, so respect their all-in timers. Give her space, though, and the rockets punish anyone grouped up. She feasts on Veigar, Xerath, and Mel, poke-light lanes that let her free-hit and snowball off a reset, so play for those matchups and keep the minigun ramping once a fight opens.
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