When Is Pyke Strongest?
The win rate runs highest in the opening minutes and eases off later, and games at this rank average around 28 minutes. Pyke is built to snowball a lead across the map, so use the power window to roam for picks, share the execute gold with a carry, and turn each kill into the reset that starts the next one.
Pyke Item Build
Pyke is a roaming assassin support who converts his health investment into raw attack damage and hunts kills instead of stacking defenses. His build leans on lethality, attack damage, and haste so his hook, stun, and execute chain into a pick and hand gold to a teammate on every takedown.
Best Pyke Runes
Hail of Blades is the go-to keystone, giving him a burst of attack speed to land his passive-fueled hits during a quick all-in. It fits a champion who wants to blink in, combo, and slip out. Keep the rest oriented around lethality and roaming speed so he can hunt across the map. The hook is still what starts everything.
Domination
Primary
Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
52% · 49.1%59% · 48.5%52% · 48.0%
Keystone plus three minors from Domination, two from Resolve, then three shards — no runebook, no masteries.
Resolve
Secondary
59% · 49.0%58% · 48.9%
Pyke Skill Order
Three points into Bone Skewer by level 5 is the whole first-back plan: a hook that hurts, backed by one rank of Phantom Undertow from level 2. Ghostwater Dive takes its single point at 3 for the roam, and Death From Below lands at 6.
Pyke Abilities
Gift of the Drowned Ones is the survival trick behind the roams, quietly healing back the champion damage he took the moment he slips out of vision. Phantom Undertow is his stun, a dash that drops a phantom, then reels it back to lock down anyone in its path.
Pyke Base Stats
Pyke Matchups
Pyke thrives against squishy, immobile lanes he can hook and burst, and against enemies who overextend into the fog where his regeneration and camouflage let him lurk. He struggles into sustain-heavy, ranged lanes that out-poke him and into tanks he cannot execute, since his damage relies on finishing low targets rather than grinding through health.






















































