LiveUpdated 4 hours ago26.22
Jungle

Shaco Build 26.22

B

Shaco is all about the ambush. Deceive blinks him into stealth for a guaranteed backstab crit, his boxes fear anyone who wanders into them, and Hallucinate leaves a clone to muddy every fight. Middle of the pack at 50.5% and sliding, he is a pick threat who thrives on isolating one target and deleting them before the rest can react. Play the map, apply pressure everywhere, and punish anyone caught alone.

#32 of 77 jungle this patch · 1.8k games
Win rate50.5%−1.4Games1.8kPick rate3.7%Ban rate17.2%Last 8 patches+0.0 since 26.15Damage profilei
AP
AD
AP 51%AD 34%True 16%
DifficultyiHighPunishes misplays
ClassicModernARAMCounter

When Is Shaco Strongest?

The win rate climbs the longer the game runs, peaking in the late game, and games at this rank average around 29 minutes. Shaco wins by using that window to snowball off early ganks and lone-target picks, since his burst is scariest before the enemy groups and starts warding against his stealth approach.

Game timeline · Shaco drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end29:16
Ambush zone7:54–9:24 Power spike 20:33
12:3711:0912:3720:33
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 62/100 · Even
Core 1/3 items
Gold ~5.3k
Phase Lvl-6 window
Next spike Ionian Boots of Lucidity · 12:37

Shaco Item Build

Shaco is a deceptive assassin who blinks into stealth and bursts a target from behind, so the build stacks attack damage and lethality to make that opening strike delete a squishy. The items reward getting behind the enemy where his backstab damage lands hardest.

Standard loadout · Shaco The consensus path — reliable spikes, no dead time.
Starting items 500g Gustwalker Hatchling×1Health Potion×1Stealth Ward×1 Core path · click an item for its recipe ››› Boots Ionian Boots of Lucidity56% · 49.7%Berserker's Greaves44% · 50.5%
Situational items pick an opponent in the bar above — the right swaps light up
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.CCryptbloom13063.1%HHubris12659.5%SShadowflame11958.0%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.EEye of the Herald1478.6%SStealth Ward30452.3%UUmbral Glaive28152.0%

Best Shaco Runes

Hail of Blades fits his open-and-burst pattern, front-loading extra damage the instant he breaks stealth. The backstab crit plus that early spike is usually enough to end a squishy on the spot. Round it out with runes that sharpen the opening strike even further. Keep it aggressive and built entirely around the ambush.

The pre-game page Hail of Blades · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. Sudden Impact61% · 49.4%Grisly Mementos44% · 49.8%Relentless Hunter45% · 48.8% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Coup de Grace40% · 48.8%Legend: Alacrity43% · 49.5%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Build toward Blackfire Torch into Liandry's Torment to turn that opening Deceive crit into a full one-shot. Liandry's Torment comes online around 21 minutes, and once it lands a squishy standing alone simply vanishes. There is no single power window, so play the matchup in front of you. His whole plan is bursting the target down before the clone even finishes flailing.

Shaco Skill Order

Three straight points go into Two-Shiv Poison at levels three, four, and five, after Jack In The Box at one and Deceive at two. The shivs slow on hit and hit harder once a target drops under thirty percent health.

Skill order · Shaco R at 6 / 11 / 16 — always
PriorityRR›EE›QQ›WW›Max E first; Q at level 2.
Lv 123456789101112131415161718
Q28101213max 13
W114151718max 18
E34579max 9
R61116max 16

Shaco Abilities

Backstab is the rule every part of his kit bends toward, adding damage to any auto or thrown shiv that lands from behind a target. Hallucinate goes further than the decoy people expect, since the clone bursts on death into three fresh boxes that keep fearing whoever is still standing.

Abilities · Shacopatch 26.22 base numbers · click an ability · all ranks shown
BackstabPassivePDeceiveMax 2ndQJack In The BoxMax lastWTwo-Shiv PoisonMax 1stEHallucinateUltRRank-up levels here match the skill order below.
Two-Shiv PoisonMagic damageMax 1stStatLV 3rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+25 per rank+80% bonus AD+60% APlv 370lv 495lv 5120lv 7145lv 9170Constant at every rankCost75same at all ranksCooldown8ssame at all ranks

Shaco Base Stats

Base stats · ShacoPatch 26.22
Base statslevel 1 · +per levelAD63+3AS0.694+3%MS345Range125HP630+99HP58.5+0.55Armor30+4MR32+2.05MP297+40MP56+0.35

Shaco Matchups

Shaco preys on lone, low-mobility targets he can flank and burst, so grouped teams and vigilant wards that deny his stealth approach shut him down. Squishies who wander alone and enemies without reliable detection are exactly the picks his blink-and-backstab game hunts.

Lane matchups · Shaco click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs tank junglers 01Slow their engage with Two-Shiv Poison and refuse drawn-out brawls.02Ward chokes and box lanes to blunt their ganks and roams.03Skip the tank in fights; Deceive behind it to assassinate carries. Win rate by game lengthShaco overall · all matchupsUnder 20 min53.7%20–28 min45.9%28–35 min50.5%Over 35 min55.8%
Be careful of Sejuani, Naafiri, and Warwick, tanky or grouped enemies who deny him the isolated pick he needs, so hunt for stragglers instead of forcing a fight. He preys on Elise, Kindred, and Nunu & Willump, low-mobility squishies who cannot survive the Deceive burst. Track their positions and strike the moment one steps away from the group.
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