Welcome to our Ivern build, complete with masteries, runes, skill order and the item build featuring different build paths. This champion has the ability to be played mid lane, support, top lane and even in the jungle. Clearing jungle camps is tricky and if the enemy is aware of your passive and it weakness, you will not be able to jungle as this champion.
- Movespeed: 330
- Attack Range: 125
- Base HP: 580
- HP Growth: 74
- Base Attack Damage: 50
- Attack Damage Growth: 3
- Base HP Regen: 1.38
- HP Regen growth: 0.17
- Base Armor: 22
- Armor Growth: 3.5
- Base MR: 30
- MR per level: 1.25
- Attack Speed Growth: 2.8
- Friend of the Forest (Passive):
Ivern will not attack non-epic monsters. Clicking on a jungle monster creates a grove which grows over X [40 – 6 based on lvl] seconds. Each grove costs X health and X mana.
When a grove is fully grown, clicking on the monsters will set them free, giving gold and experience. Smiting a grove instantly frees monsters.
At level 5 and higher, if Ivern frees a buff monster an extra buff is created for Ivern’s allies. If an ally kills a buff monster, a buff is left for Ivern.
CD Value = 42 – 2 per level = 40 at level 1 down to 6 at level 18.
HP value: 174/183/190/197/203/208/212/215/216/217/216/213/209/203/196/186/175/161
Mana cost: 135/141/146/150/153/155/156/156/154/151/147/141/133/124/113/99/84/67
- Rootcaller (Q):Mana cost: 60
Cooldown: 16/15/14/13/12 sec Ivern conjures a vine dealing 80/125/170/215/260 (+70% AP) magic damage and rooting the first enemy hit for 1.2/1.4/1.6/1.8/2 second(s). Allies can click on rooted enemies to dash into attack range.
- Brushmaker (W):Mana cost: 30
Cooldown: 40/36/32/28/24Passive: In brush, Ivern’s attacks are ranged and deal 20/30/40/50/60 (+30% AP) bonus magic damage. Active: Ivern grows a patch of brush for 30 seconds. For 3 seconds the area in and around the brush is revealed.
- Triggerseed (E):Mana cost: 50
Cooldown: 12/11/10/9/8 sec Ivern shields an ally, absorbing up to 80/120/160/200/240 (+80% AP) damage. After 2 seconds, the shield bursts dealing 60/90/120/150/180 (+70% AP) magic damage and slowing enemies by 70% for 3 seconds.
- Daisy! (R):
Mana cost: 100
Cooldown: 160/140/120 sec
Ivern summons his sentinel friend Daisy. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy gains additional damage and defenses based on Ivern’s Ability Power.
Recasting this ability will direct Daisy to a new target or position.
Daisy’s stats increase each rank:
Health – 1250/2000/3500
Resistances – 30/50/70
Bonus Attack Speed – 30/50/070%
Daisy lasts 60 seconds, cooldown starts on ability cast.
Daisy will dance with Ivern.
Daisy will wave good bye to Ivern when despawning.
Ivern Item Build
Since Ivern can be built for Mid Lane, Jungle, Top Lane and even Support. we will focus on the most likely role based on the meta currently. The play-style and Ivern Build should be a safe one. Your jungler if made aware will have a lot to gain from ganking your lane. Using your Q and a shield that slows from your E, increases the chance his jungle gank will be successful by a lot. You can further increase those chances with items like the Rylais crystal scepter in your Ivern Item Build.
Ivern Runes, is a simple rune page like most mages. these are a standard on most AP champions, some players like to tweak this with extra cool down flat on their glyphs.
This Ivern build can output some good damage with these masteries, players will be wise to not underestimate the power of Ivern’sCC, combined with Daisy his Ult Minion.
Now that you learned the Ivern item build, along with his runes and masteries. The only thing left in this Ivern build is his Counters. View our champion Counters for more in depth strategy’s.