LiveUpdated 2 hours ago26.22
Support

Janna Build 26.22

B

Peel is the whole champion here. Janna's shield hands the ally under it bonus attack damage while it holds, her tornado flips a diving assassin clean off a backline, and Monsoon blasts an entire engage back out at once. A fine but unremarkable pick at 50.8% and slipping this patch, she wins by making the fight impossible to open on the enemy's terms, so hold the tornado charge for the dive and play to protect.

#24 of 92 support this patch · 2.3k games
Win rate50.8%−0.9Games2.3kPick rate4.2%Ban rate1.4%Last 8 patches−0.9 since 26.15Damage profilei
AP
AD
AP 79%AD 15%True 6%
DifficultyiHighPunishes misplays
ClassicModernARAMCounter

When Is Janna Strongest?

Power keeps building past the item spike into the second half, and games at this rank average around 28 minutes. Janna wins by keeping her carry safe and ahead, so use the power window to shut down enemy engage, protect objectives, and let a fed teammate turn her peel into a snowball nobody can answer.

Game timeline · Janna drag or hover to scrub · space plays · ←/→ step
your power minute by minute · gold = item spikes · small = components · dashed = objectives
Camps1:30Drake / Grubs5:00Herald14:00Baron20:00Avg end27:47
Ambush zone5:30–7:00 Power spike 22:28
9:009:0016:1422:28
0:00 10:00 20:00 30:00 40:00
At 12:00
Power 53/100 · Even
Core 1/3 items
Gold ~3.6k
Phase Lvl-6 window
Next spike Moonstone Renewer · 16:14

Janna Item Build

Janna is a peeling enchanter built to keep a carry alive and speeding across the map. The build stacks ability haste, shielding power, and move speed so her gales come back fast, her shields soak more burst, and her whole team moves like the wind.

Standard loadout · Janna The consensus path — reliable spikes, no dead time.
Starting items 100g Health Potion×2Stealth Ward×1 Core path · click an item for its recipe ››› Boots Boots of Swiftness86% · 52.1%Ionian Boots of Lucidity14% · 48.1%
Situational items pick an opponent in the bar above — the right swaps light up
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.LLocket of the Iron Solari6339.7%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.KKnight's Vow7048.6%LLocket of the Iron Solari6339.7%
vision controlbuy this gameFights are decided a minute earlier by the team that sees first.OOracle Lens2.3k50.9%SStealth Ward2040.0%

Best Janna Runes

Summon Aery is the natural fit and asks nothing of you. It rides out on every shield to help an ally or chips whoever you poke, all passively. Build the rest for cooldowns and mana so the tornado and Monsoon come back sooner. Nothing flashy here, since her value is simply uptime on peel.

The pre-game page Summon Aery · Sorcery + Resolve · keystone + 5 runes + 3 shards
Sorcery Primary Summon AeryYour attacks and abilities send Aery to a target, damaging enemies or shielding allies. Manaflow Band87% · 50.8%Celerity93% · 51.0%Gathering Storm38% · 50.1% Keystone plus three minors from Sorcery, two from Resolve, then three shards — no runebook, no masteries.
Resolve Secondary Font of Life37% · 50.4%Revitalize42% · 51.2%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexMove Speed+2.5% Move SpeedDefenseHealth Scaling+10–180 Health (by level)
Shards give +9Adaptive Force+2.5%Move Speed+10–180 Health (by level)
Rush Moonstone Renewer for the movement speed, then funnel the rest into Redemption as the item the kit is built around. You can lose lane and still take over once the items come online. Once Redemption comes online at about the 22-minute mark, her peel and playmaking take a real step up in a fight. The rest of the page is pure utility, so ward heavily and spend on peel over padding your own damage.

Janna Skill Order

One rank does the heavy lifting early: level 3, where Eye Of The Storm arrives and gives Janna a shield to drop on a diving ally. Zephyr claims the rest, taking ranks at 1, 4, 5, 7 and 9.

Skill order · Janna R at 6 / 11 / 16 — always
PriorityRR›WW›EE›QQ›Max W first; E at level 3.
Lv 123456789101112131415161718
Q2max 2
W14579max 9
E38101213max 13
R611max 11

Janna Abilities

Tailwind is doing work before anyone casts anything, speeding allies toward her and turning her own bonus Move Speed into extra magic damage on hits. Zephyr keeps her slippery too, an air elemental that lets her pass through units and slap a slow on a chaser when the tornado is down.

Abilities · Jannapatch 26.22 base numbers · click an ability · all ranks shown
TailwindPassivePHowling GaleMax lastQZephyrMax 1stWEye Of The StormMax 2ndEMonsoonUltRRank-up levels here match the skill order below.
ZephyrMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+30 per rank+50% APlv 155lv 485lv 5115lv 7145lv 9175Cost+5 per ranklv 150lv 455lv 560lv 765lv 970Cooldown-0.5 per ranklv 18slv 47.5slv 57slv 76.5slv 96s

Janna Base Stats

Base stats · JannaPatch 26.22
Base statslevel 1 · +per levelAD47+2.5AS0.625+3%MS325Range550HP570+90HP55.5+0.55Armor28+4.5MR30+1.3MP360+50MP511.5+0.4

Janna Matchups

Janna answers all-in engage and dive supports better than almost anyone, since her knockups and shields peel a committed target off her carry. She has a tougher time against poke lanes that chip her backline down from range before she can ever get value from a disengage.

Lane matchups · Janna click any opponent to retune the console
Hardest lanes · click to tune
Best hunting
How to lane vs supports 01Chip their bot lane with charged Howling Gale before shields and heals stack02Match their roams and ward chokes; Howling Gale disrupts their pick attempts03In fights save Monsoon and shields to peel for your carries versus their enchanter Win rate by game lengthJanna overall · all matchupsUnder 20 min45.9%20–28 min51.4%28–35 min52.1%Over 35 min49.6%
Watch for Poppy, Blitzcrank, and Rakan, hard engage that can blow past a single shield and delete what you are protecting before you can react, so respect their all-in and hold Monsoon for it. She reads Zoe, Shaco, and Lux far more easily, where her tornado and knockback keep clumsy dives off the backline entirely, so poke into those and set the tempo.
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