LiveUpdated 23 hours ago26.22
ARAM

Malphite ARAM Build 26.22

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Malphite is a nightmare on the Abyss because all five enemies are crammed onto one narrow bridge, so Unstoppable Force almost never catches fewer than the whole team. Build tanky behind Granite Shield, ride the ult into the clump to launch everyone skyward, then Ground Slam to gut the attack speed of the packed carries while your team cleans up.

#39 of 122 champions this patch · 118 games
Win rate52.5%−1.5Games118Pick rate8.9%Last 8 patches+0.2 since 26.15Damage profilei
AP
AD
AP 72%AD 22%True 6%
DifficultyiLowForgiving
ClassicModernARAMCounter

Malphite Item Build

Armor pulls double weight on Malphite, blunting the poke war on the choke while powering Ground Slam's shockwave, which scales straight off it, so a team jammed shoulder to shoulder on the bridge hands that armor-fed slam a full pack to wash over and strip the attack speed of every carry caught inside.

Standard loadout · Malphite The consensus path — reliable spikes, no dead time.
Starting items 1350g Refillable Potion×1Lost Chapter×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes63% · 41.7%Mercury's Treads37% · 67.9%
Situational items
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.KKaenic Rookern1747.1%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.TThornmail2572.0%ZZhonya's Hourglass1163.6%UUnending Despair1560.0%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SShadowflame3745.9%

Best Malphite Runes

Dark Harvest anchors a Malphite page built for the grouped fights on the bridge, where the enemy team is always clumped exactly where his Unstoppable Force wants them. His kit only needs one window to flip the pile and follow with Ground Slam, and the constant 5v5 on the choke hands him that window again and again. Fill the rest so he reaches the fight and lands the engage.

The pre-game page Dark Harvest · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Sudden Impact53% · 40.3%Grisly Mementos61% · 43.1%Ultimate Hunter62% · 43.8% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Coup de Grace30% · 37.1%Presence of Mind27% · 43.8%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Build straight toward Malignance into Stormsurge and set up the Unstoppable Force engage that decides teamfights on the Abyss. Both teams stack tight on the choke with nowhere to scatter, so his ult catches the whole clump at once and Ground Slam shreds everyone caught in it. Rush the power spike that turns his one big R into a fight-ending swing.

Malphite Skill Order

The Unstoppable Force points at 6, 11 and 16 are spaced around a Seismic Shard max that finishes at level 9, the ability that steals the move speed to reach them. Ground Slam only begins climbing at 8, so the armor scaling matures after the engage tool does.

Skill order · Malphite R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 3.
Lv 123456789101112131415161718
Q14579max 9
W214151718max 18
E38101213max 13
R61116max 16
Send early points into Q to strengthen the AoE that punishes a team packed onto one bridge, before E and W. Ground Slam and Seismic Shard both hit into a clump that cannot spread out, so every point does more when the enemy is grouped. Keep Unstoppable Force for the moment the whole team lines up on the choke.

Malphite ARAM Abilities

Thunderclap barely rates a level yet still matters, charging his next few swings so they throw aftershocks out in front of him. Ground Slam is the reason armor doubles as offense, dealing magic damage off his own armor while cutting the attack speed of everyone caught.

Abilities on the Abyss · Malphitepatch 26.22 base numbers · click an ability · all ranks shown
Granite ShieldPassivePSeismic ShardMax 1stQThunderclapMax lastWGround SlamMax 2ndEUnstoppable ForceUltRRank-up levels here match the skill order below.
Seismic ShardMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+50 per rank+60% APlv 170lv 4120lv 5170lv 7220lv 9270Cost+5 per ranklv 170lv 475lv 580lv 785lv 990Constant at every rankCooldown8ssame at all ranks
Abyss changeloghow the Abyss re-balances Malphite: entries touching the selected ability light upRiot currently applies no ARAM-specific balance adjustments to Malphite.

Malphite Base Stats

Base stats · MalphitePatch 26.22
Base statslevel 1 · +per levelAD62+4AS0.736+3.4%MS335Range125HP665+104HP57+0.55Armor40+4.95MR28+2.05MP280+60MP57.3+0.55
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