LiveUpdated 1 hour ago26.22Builds updating
ARAM

Locke ARAM Build 26.21

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Locke has to load his burst before he can fire it, and the endless brawl on the Abyss keeps handing him the stacks. He rakes soul nails onto the packed enemy line, cashes them in through his attacks, then executes whatever his ult finds already low. Every takedown resets his blink, so once a squishy drops he chains straight to the next body in the clump. Play him as the cleanup that snowballs a fight, not the one who starts it.

#164 of 170 champions this patch · 139 games
Win rate41.0%−6.8Games139Pick rate4.2%Last 8 patches+5.8 since 26.14Damage profilei
AP
AP 86%AD 5%True 10%
DifficultyiModerateRewards fundamentals
ModernARAMCounter

Locke Item Build

Because no one on the Abyss can recall to full, health bars stay chipped across the whole enemy team, and that is exactly the state Locke's build wants to exploit. His attack speed, on-hit magic, and ability power all scale off the damage he piles onto a wounded target, so those items pay off more here than on a Rift where a target just walks home and heals.

Standard loadout · Locke The consensus path — reliable spikes, no dead time.
Starting items 1400g Blasting Wand×1Amplifying Tome×1Refillable Potion×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes88% · 37.1%Mercury's Treads13% · 60.0%
Situational items
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass5639.3%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.SStormsurge5644.6%VVoid Staff1942.1%

Best Locke Runes

Electrocute fits a champion who wants one loaded burst to land clean rather than a drawn-out duel. His nail stacks and empowered attack chain into the proc fast once he commits into the clump, and the constant 5v5 always leaves a fresh target to load. Build the rest around surviving the walk in, since his whole game is landing that first full combo.

The pre-game page Electrocute · Domination + Resolve · keystone + 5 runes + 3 shards
Domination Primary ElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Sudden Impact84% · 40.2%Grisly Mementos88% · 39.3%Ultimate Hunter84% · 39.3% Keystone plus three minors from Domination, two from Resolve, then three shards — no runebook, no masteries.
Resolve Secondary Bone Plating60% · 32.1%Revitalize61% · 31.8%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Build straight toward Lich Bane into Shadowflame, the item that turns his nail stacks from a poke into a kill. The fight never ends on the Abyss, so he keeps loading nails onto the clump and cashing them for enough to drop a target into ult execute range on its own. Rush that spike and let the takedown resets chain him through the packed team.

Locke Skill Order

The early ranks belong to Ritual Nails at 4, 5, 7 and 9, since the marks are what his attacks cash in. Ashen Pursuit follows through 8, 10, 12 and 13, and Soul Ignition sees no second rank until 14.

Skill order · Locke R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 3.
Lv 123456789101112131415161718
Q14579max 9
W214151718max 18
E38101213max 13
R61116max 16
Send early points into Q first, since the soul nails mark a target and feed his attacks the bonus damage that cashes the stacks, then E and W. One is the attack-speed rush that heals him back mid-brawl, the other the teleport-dash that closes onto a straggler in the pile. Mark, ramp the attacks as they drop, then throw the binding to seal the kill and reset.

Locke Changes This Patch

Stat & ability changesPatch 26.22
  • Q Damage per Stack18 / 26 / 34 / 42 / 50 15 / 22 / 29 / 36 / 43Nerf

Locke ARAM Abilities

Soul Ignition is the button that keeps him alive through a fight, spending his own health for attack speed and move speed, then refunding a share of the damage he took once it ends. Ashen Pursuit chains a teleport into a dash, letting him blink in and cut through anyone he passes.

Abilities on the Abyss · Lockepatch 26.22 base numbers · click an ability · all ranks shown
Silver StakePassivePRitual NailsMax 1stQSoul IgnitionMax lastWAshen PursuitMax 2ndEPurgatoryUltRRank-up levels here match the skill order below.
Ritual NailsMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamage+8 per rank+20% APlv 140lv 448lv 556lv 764lv 972Cooldown-1 per ranklv 110slv 49slv 58slv 77slv 96sConstant at every rankCost70same at all ranks
Abyss changeloghow the Abyss re-balances Locke: entries touching the selected ability light upRiot currently applies no ARAM-specific balance adjustments to Locke.

Locke Base Stats

Base stats · LockePatch 26.22
Base statslevel 1 · +per levelAD58+3AS0.688+3.3%MS340Range125HP620+109HP59+0.9Armor32+4.2MR32+2.05MP280+60MP57+0.8
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