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ARAM

Kha'Zix ARAM Build 26.21

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Kha'Zix has a problem on the Abyss: the enemy never splits apart, so the isolation bonus he loves almost never triggers in the packed five. Lean into it instead by evolving Void Spike, whose spikes poke the whole clump and heal you back with no fountain trip to refill. Leap in on a straggler when the brawl finally cracks open.

#145 of 170 champions this patch · 153 games
Win rate45.1%+0.9Games153Pick rate4.6%Last 8 patches−4.1 since 26.14Damage profilei
AD
AP 5%AD 88%True 7%
DifficultyiModerateRewards fundamentals
ClassicModernARAMCounter
ARAM BalanceDamage dealt+10%Damage taken-10%Healing done+20%Tenacity+20%Details ↓

Kha'Zix Item Build

Denied the isolated target his burst is priced around, Kha'Zix spends his lethality and attack damage on a slightly different job here: not deleting a lone carry, but hitting hard enough to punish whoever oversteps the pack. He can skip some of the Rift's all-in fragility, since the heal off his spikes already refills him in the brawl, so the gold leans into the flat burst that still finds a kill when the fight cracks open.

Standard loadout · Kha'Zix The consensus path — reliable spikes, no dead time.
Starting items 1400g Tear of the Goddess×1Serrated Dirk×1 Core path · click an item for its recipe ››› Boots Ionian Boots of Lucidity72% · 42.1%Mercury's Treads28% · 50.0%
Situational items
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.MMaw of Malmortius1330.8%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.LLord Dominik's Regards1070.0%VVoltaic Cyclosword6152.5%MMuramana7147.9%

Best Kha'Zix Runes

Dark Harvest fits the patient way Kha'Zix plays the Abyss, chipping the grouped team with Void Spike and waiting for a straggler to fall out of the clump so his isolation damage triggers. The bridge rarely hands him a lone target, so the page supports the sustained poke war until one appears. Play around a Leap reset on a pick, not a blind dive into five.

The pre-game page Dark Harvest · Domination + Precision · keystone + 5 runes + 3 shards
Domination Primary Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Sudden Impact91% · 46.8%Grisly Mementos95% · 45.2%Treasure Hunter73% · 51.4% Keystone plus three minors from Domination, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Coup de Grace72% · 44.5%Presence of Mind50% · 49.4%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Chase Hubris into The Collector and hunt the one target who drifts off the pack. Kha'Zix's Taste Their Fear bonus wants an isolated victim, and on a bridge where everyone clumps that means punishing whoever oversteps the choke. Lean the evolutions and the build toward the Void Spike poke that keeps him healthy through the endless fighting with no recall.

Kha'Zix Skill Order

Void Spike takes the Abyss max in place of Taste Their Fear, and the split shows from level 4 onward as it claims 4, 5, 7, 8 and 10 while Taste Their Fear waits until 9 for a second rank. Poke and self-healing beat an isolation bonus the packed bridge rarely grants.

Skill order · Kha'Zix R at 6 / 11 / 16 — always
PriorityRR›WW›QQ›EE›Max W first; Q at level 1.
Lv 123456789101112131415161718
Q19111415max 15
W2457810max 10
E3131617max 17
R61218max 18
Prioritize W to sharpen the tool that does the most into a team stacked on the choke, then Q, then E. Void Spike keeps Kha'Zix topped up during the poke war while Taste Their Fear waits for isolation, so rank up whichever pressures the clump hardest. Hold Void Assault to reposition and finish a low target.

Kha'Zix ARAM Abilities

Void Spike is the piece his hunt talk leaves out, a ranged line that explodes for physical damage and heals him whenever he sits inside the blast. His passive, Unseen Threat, adds more: dropping out of the enemy's sight arms his next attack with bonus magic damage and a slow.

Abilities on the Abyss · Kha'Zixpatch 26.22 · Abyss-tuned numbers · click an ability · all ranks shown
Unseen ThreatPassivePTaste Their FearMax 2ndQVoid SpikeMax 1stWLeapMax lastEVoid AssaultUltRRank-up levels here match the skill order below.
Void SpikePhysical damageMax 1stStatLV 2rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 8MAXDamage+33 per ranklv 28375lv 4116105lv 5149135lv 7182165lv 8215195Cost+5 per ranklv 255lv 460lv 565lv 770lv 875Constant at every rankCooldown9ssame at all ranks
Abyss changeloghow the Abyss re-balances Kha'Zix: entries touching the selected ability light upDamage dealt+10%champion tuningDamage taken−10%champion tuningHealing done+20%champion tuningTenacity+20%champion tuning

Kha'Zix Base Stats

Base stats · Kha'ZixPatch 26.22
Base statslevel 1 · +per levelAD60+3.1AS0.668+2.7%MS345Range125HP643+99HP57.5+0.75Armor32+4.2MR32+2.05MP327+40MP57.59+0.5
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