LiveUpdated 1 hour ago26.22
ARAM

Syndra ARAM Build 26.22

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One narrow bridge means Syndra's spheres have nowhere safe to land but on the enemy, so she wins the poke war chunking the clump as they crowd the choke. Scatter the Weak fires those orbs back through the pack for a wide stun, and Unleashed Power dumps her whole arsenal into the front-to-back fight.

#46 of 58 champions this patch · 71 games
Win rate45.1%−7.0Games71Pick rate9.3%Last 8 patches−4.9 since 26.15Damage profilei
AP
AP 92%AD 2%True 6%
DifficultyiHighPunishes misplays
ClassicModernARAMCounter
ARAM BalanceDamage dealt+5%Ability haste+5Details ↓

Syndra Item Build

A single burst rotation that has to outright delete its target is Syndra's whole payoff, so she funnels everything into ability power. The Abyss lets her build toward that ceiling for free, farming sphere value on a grouped enemy through the standoff before the fight commits, so her itemization ignores durability entirely and buys the raw magic power that removes a caught squishy before they can react.

Standard loadout · Syndra The consensus path — reliable spikes, no dead time.
Starting items 1350g Refillable Potion×1Lost Chapter×1 Core path · click an item for its recipe ››› Boots Sorcerer's Shoes91% · 44.1%Ionian Boots of Lucidity9% · 50.0%
Situational items
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.ZZhonya's Hourglass1258.3%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.VVoid Staff1250.0%SStormsurge3148.4%

Best Syndra Runes

Dark Harvest plays into the poke war on the bridge, where Syndra rains Dark Spheres onto the stacked enemy team from range between the bigger fights. She is zoning the clump rather than chasing anyone, so build around spacing and mana to keep the spheres flying. Everything supports landing that Scatter the Weak stun and unloading Unleashed Power on a caught target.

The pre-game page Dark Harvest · Domination + Sorcery · keystone + 5 runes + 3 shards
Domination Primary Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim. Cheap Shot63% · 44.4%Grisly Mementos66% · 44.7%Ultimate Hunter65% · 43.5% Keystone plus three minors from Domination, two from Sorcery, then three shards — no runebook, no masteries.
Sorcery Secondary Gathering Storm37% · 42.3%Transcendence68% · 43.8%
Stat shards OffenseAdaptive Force+9 Adaptive ForceFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +18Adaptive Force+10–180 Health (by level)
Build Luden's Echo first, then Shadowflame, and play Syndra for the pick that ends a fight before it starts. On the Abyss both teams clump on the choke, so a Dark Sphere lobbed into the pile chips several of them at once while she hunts for the Scatter the Weak stun. Rush the damage so her full sphere burst deletes a squishy the moment they group too tight.

Syndra Skill Order

Second priority flips on the Abyss: Scatter the Weak claims 8, 10, 12 and 13 while Force of Will slides back to 14, favoring the knockback that turns loose spheres into a stun over the thrown damage. Dark Sphere is untouched at 4, 5, 7 and 9.

Skill order · Syndra R at 6 / 11 / 16 — always
PriorityRR›QQ›EE›WW›Max Q first; E at level 3.
Lv 123456789101112131415161718
Q14579max 9
W214151718max 18
E38101213max 13
R61116max 16
Level Q first for the Dark Sphere poke that keeps a grouped enemy team chipped on the narrow bridge, then E, then W. The spheres pile up for her burst while Scatter the Weak turns them into a stun on the clump. Hold Unleashed Power for the moment the fight commits, then delete whoever got caught stacking too close.

Syndra ARAM Abilities

Behind the sphere combo runs Transcendent, a passive that collects Splinters of Wrath to upgrade each spell, an extra Dark Sphere charge, true damage on the throw, a wider stun, and an execute on the ultimate. Force of Will can hurl a minion for the slow when no sphere is handy.

Abilities on the Abyss · Syndrapatch 26.22 · Abyss-tuned numbers · click an ability · all ranks shown
TranscendentPassivePDark SphereMax 1stQForce of WillMax lastWScatter the WeakMax 2ndEUnleashed PowerUltRRank-up levels here match the skill order below.
Dark SphereMagic damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXDamagevaries per rank+70% APlv 19590lv 4131125lv 5168160lv 7205195lv 9242230Cost+5 per ranklv 140lv 445lv 550lv 755lv 960Constant at every rankCooldown7ssame at all ranks
Abyss changeloghow the Abyss re-balances Syndra: entries touching the selected ability light upDamage dealt+5%champion tuningAbility haste+5champion tuning

Syndra Base Stats

Base stats · SyndraPatch 26.22
Base statslevel 1 · +per levelAD54+2.9AS0.658+2%MS330Range550HP583+100HP56.5+0.6Armor25+4MR30+1.3MP480+40MP58+0.8
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