MidChampion build

Syndra Classic Build 26.22

UnreleasedSyndra is not in League Classic and has not been announced for it. The build below is a classic era build, using the items, masteries and runes of that era.

Syndra Item Build

AP LOADOUT · SYNDRA

Syndra spends a cast creating each Dark Sphere before her other spells can exploit it. Force of Will throws one; Scatter the Weak knocks one back to stun the enemy it hits, and Unleashed Power uses them all against one champion. The builds preserve an AP carry line and a tankier AP route.

AP Syndra is the direct carry variant, lining up Shushei's Mana Jug, Rabadon's Deathcap, Void Staff, Zhonya's Hourglass, and Deathfire Grasp as its core. Dark Sphere (Q) takes first priority; Scatter the Weak (E) knocks its spheres into enemies for stuns, and Unleashed Power (R) sends all of them at one champion.

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Start · 0:00Boots of Speed×1Health Potion×1360gfull kit 15,655gIgniteFlash
01BootsSSorcerer's Shoes1,100g775gcombineBoots of Speed325g02CoreSShushei's Mana Jug2,600g900gcombineFiendish Codex820g+Chalice of Harmony880g03CoreRRabadon's Deathcap3,300g840gcombineNeedlessly Large Rod1,600g+Blasting Wand860g04CoreVVoid Staff2,295g1,000gcombineBlasting Wand860g+Amplifying Tome435g05FlexZZhonya's Hourglass3,260g500gcombineSeeker's Armguard1,160g+Needlessly Large Rod1,600g06FlexDDeathfire Grasp3,100g680gcombineNeedlessly Large Rod1,600g+Fiendish Codex820g
Situational items

Syndra Masteries Classic

21 / 0 / 9
Offense21 ptsSorcery 4/44/4Blast 4/44/4Havoc 3/33/3Arcane Knowledge 1/11/1Mental Force 3/33/3Spellsword 1/11/1Archmage 4/44/4Executioner 1/11/1
Defense0 pts
Utility9 ptsSummoner's Insight 1/11/1Meditation 3/33/3Mastermind 1/31/3Expanded Mind 3/33/3Runic Affinity 1/11/1
Node picks reconstructed from the build archetype. Tree totals are sourced.
Tree gives+4%Cooldown Reduction+1Ability Power per level+8%Magic Penetration+7%damage dealt+6Ability Power+5%Ability Power
Syndra skill orderQDark SphereQ - 1stEScatter the WeakE - 2ndWForce of WillW - 3rdRUnleashed PowerR - PrioLevel123456789101112131415161718Q5/5QQQQQW5/5WWWWWE5/5EEEEER3/3RRR

Syndra Runes Classic

~16,500 IP
Marks9×Magic Penetration+1 Magic PenetrationSeals9×Mana Regeneration+0.4 Mana Regen / 5 sec.Glyphs9×Magic Resist+1.4 Magic ResistQuints3×Ability Power+5 Ability Power
Page gives+9Magic Penetration+3.6Mana Regen / 5 sec.+12.6Magic Resist+15Ability Power
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Matchups
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FavoredHeimerdingerKatarinaKarthus
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Full Syndra counters

The full Syndra build guide

Build guide · every build, explained2 builds

These are the Syndra builds our editors keep coming back to. Each entry: the full loadout in game order, then the case for it.

01FlexNo lane
FlexNo lane sourcedFlex

Syndra Builds

AP Syndra is the direct carry variant, lining up Shushei's Mana Jug, Rabadon's Deathcap, Void Staff, Zhonya's Hourglass, and Deathfire Grasp as its core.
On the board
Syndra Flex build for League of Legends Classic: rune page, masteries and the core item build.
The flex loadout · in game orderhover any icon for detail
Summoner spellsIgnite + FlashIgniteFlashRune page30 runesMark of Magic Penetration x9×9Seal of Mana Regeneration x9×9Glyph of Magic Resist x9×9Quintessence of Ability Power x3×3Masteries21 / 0 / 92109
Starting items360gBoots of SpeedHealth PotionSkill orderR at 6 / 11 / 16Q: max 1stQE: max 2ndEW: max 3rdWR: ultimateRFull build15,655gShushei's Mana JugSorcerer's ShoesRabadon's DeathcapVoid StaffZhonya's HourglassDeathfire Grasp

AP Syndra Build

AP

Both Syndra builds max Dark Sphere first, take Sorcerer's Shoes and buy Deathfire Grasp, Void Staff and Zhonya's Hourglass. The AP page finishes with Rabadon's Deathcap and Shushei's Mana Jug, the only mana answer across the two. The AP Tank page finishes with Warmog's Armor and Shurelya's Reverie instead, giving up scaling for the ability to arrive and then survive. Transcendent rewards the first page more, since the upgrade matters most when the spells are already landing hard. Neither page buys magic resist, which for a champion wanting to stand still and cast is the weakness they share.

AP Tank Syndra Build

AP Tank
AP Tank Syndra keeps its magic-damage core inside a sturdier frame, making it the pick when added staying power is the priority.

Shurelya's Reverie and Warmog's Armor consume two core slots, shifting the setup toward durability without discarding its offensive spine. Force of Will (W) moves ahead of the knockback-and-stun spell in the skill order, prioritizing Syndra's pickup-and-throw magic damage and slow before her other control tool.

Our methodEvery Syndra build here is reviewed by our editors before it ships. When a patch, balance change, or update touches Syndra or the items in these builds, this page is re-reviewed and updated.
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