Swain Item Build
The longer a fight lasts on the Abyss, the more a Swain built for it takes over, which is why his items pair ability power with real durability instead of burst. His damage arrives slowly, as health siphoned from a packed line, so the stats exist to keep him alive inside his own range long enough for the drain to swing a fight nobody can recall out of.
Best Swain Runes
Conqueror anchors a Swain page tuned for the endless 5v5 on the bridge, where he is parked in the middle of the enemy clump siphoning life from all of them. All he wants is the group packed together so he can root them with Nevermove and drain the whole pile through his ult, and the constant fighting keeps them there. Back it with resolve so he outlasts the clump he is draining.
Precision
Primary
ConquerorGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
86% · 56.2%70% · 58.9%50% · 51.9%
Keystone plus three minors from Precision, two from Resolve, then three shards — no runebook, no masteries.
Resolve
Secondary
47% · 51.0%47% · 51.0%
Swain Skill Order
Taking 15 percent extra damage on the Abyss with healing cut to 80 percent, Swain cannot win a fight by standing in it and draining, so Death's Hand carries the early ranks and Vision of Empire the ones through 13. Nevermove holds a single rank until 14.
Swain ARAM Abilities
Death's Hand is the short-range shotgun the fight chain glosses over, a fan of bolts that piles on extra damage for every one that catches the same enemy. Vision of Empire reveals every champion caught in the demon eye and feeds him another soul fragment to bank into health.











































