LiveUpdated 23 hours ago26.22
ARAM

Gnar ARAM Build 26.22

S+

Gnar plays both sides of the Abyss brawl: as Mini Gnar he peppers boomerangs down the bridge in the poke war, and once his Rage boils over, Mega Gnar wades into the packed team. Time the transform right and GNAR! hurls the whole clumped enemy line into a wall, a game-ending stun on a mode where all five players are always bunched together.

#11 of 122 champions this patch · 58 games
Win rate60.3%+20.5Games58Pick rate4.4%Last 8 patches+6.6 since 26.15Damage profilei
AP
AD
AP 15%AD 81%True 3%
DifficultyiHighPunishes misplays
ModernARAMCounter
ARAM BalanceDamage dealt+5%Damage taken-5%Attack speed+2%Details ↓

Gnar Item Build

Gnar splits his gold between attack damage for Mini Gnar's boomerang harass and the health and resistances that let Mega Gnar crash into the fight and live. The rage bar swaps him between poke and dive constantly on a single lane, so he needs both sides funded on one pool of items, durable enough to hold the front while GNAR! lines up the enemy team against a wall.

Standard loadout · Gnar The consensus path — reliable spikes, no dead time.
Starting items 1400g Boots×1Phage×1 Core path · click an item for its recipe ››› Boots Mercury's Treads70% · 59.0%Plated Steelcaps30% · 64.7%
Situational items
vs AP threatsbuy this gameTheir damage is mostly magic — stack magic resist before their second item.WWit's End2369.6%
vs AD threatsbuy this gamePhysical threats spike with lethality — armor answers buy the mid game back.DDeath's Dance1973.7%
vs stacked resistsbuy this gameWhen resists stack, penetration beats raw stats — swap a damage slot.BBlack Cleaver2263.6%

Best Gnar Runes

Grasp of the Undying lines up with how Gnar swings the bridge fight, poking the clumped enemy in mini form and waiting for the rage bar to flip. When Mega Gnar arrives, the packed team on the choke is the perfect target to pin against a wall with his ultimate. Build the page around surviving the poke war long enough to reach that transform.

The pre-game page Grasp of the Undying · Resolve + Precision · keystone + 5 runes + 3 shards
Resolve Primary Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Font of Life33% · 68.4%Conditioning55% · 65.6%Overgrowth59% · 67.6% Keystone plus three minors from Resolve, two from Precision, then three shards — no runebook, no masteries.
Precision Secondary Legend: Haste38% · 63.6%Triumph97% · 62.5%
Stat shards OffenseAttack Speed+10% Attack SpeedFlexAdaptive Force+9 Adaptive ForceDefenseHealth Scaling+10–180 Health (by level)
Shards give +10%Attack Speed+9Adaptive Force+10–180 Health (by level)
Stack toward Trinity Force after Heartsteel and lean into the two sides of Gnar's rage bar. Mini Gnar chucks Boomerang Throw across the choke to poke the clump from safety, then Mega Gnar crashes in and his GNAR ultimate flings the whole packed team into the Abyss walls. Build so both forms hit hard, the ranged harass and the all-in slam.

Gnar Skill Order

Boomerang Throw is maxed at 9 and Hyper fills in from 8 to 13, so the small form's chip scales before anything else. That fits an Abyss Gnar dealing 5 percent more damage and taking 5 percent less, leaning on range in a fight where health only comes back on death.

Skill order · Gnar R at 6 / 11 / 16 — always
PriorityRR›QQ›WW›EE›Max Q first; W at level 2.
Lv 123456789101112131415161718
Q14579max 9
W28101213max 13
E314151718max 18
R61116max 16
Put your early points into Q first for the boomerang poke that chips a team with no room to dodge on the bridge, then W, then E. The trick is timing the rage bar so Mega Gnar lands right as the clump collapses, turning his knockback ultimate into a wall-slam on multiple enemies at once.

Gnar ARAM Abilities

Hyper quietly powers Mini Gnar between boomerangs, stacking bonus damage and Move Speed onto his attacks, while the same slot becomes Wallop, a ground-slam stun, once he transforms. Hop springs him off a unit head for extra distance, the reposition that keeps the small form safe.

Abilities on the Abyss · Gnarpatch 26.22 · Abyss-tuned numbers · click an ability · all ranks shown
Rage GenePassivePBoomerang Throw / Boulder TossMax 1stQHyper / WallopMax 2ndWHop / CrunchMax lastEGNAR!UltRRank-up levels here match the skill order below.
Boomerang Throw / Boulder TossPhysical damageMax 1stStatLV 1rank 1LV 4rank 2LV 5rank 3LV 7rank 4LV 9MAXBoomerang Damage+42 per rank+125% ADlv 155lv 44745lv 58985lv 7131125lv 9173165Cooldown-1.5 per ranklv 116slv 414.5slv 513slv 711.5slv 910s
Abyss changeloghow the Abyss re-balances Gnar: entries touching the selected ability light upDamage dealt+5%champion tuningDamage taken−5%champion tuningAttack speed+2%champion tuning

Gnar Base Stats

Base stats · GnarPatch 26.22
Base statslevel 1 · +per levelAD60+3.2AS0.625+6%MS335Range175HP540+79HP54.5+1.25Armor32+3.7MR30+1.3Fury100
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