MidChampion build

Diana Classic Build 26.22

UnreleasedDiana is not in League Classic and has not been announced for it. The build below is a classic era build, using the items, masteries and runes of that era.

Diana Item Build

AP LOADOUT · DIANA

Nashor's Tooth into Rod of Ages lets Diana treat the first dive as the start of a longer melee exchange, not the whole play. Crescent Strike supplies Moonlight for Lunar Rush, and Pale Cascade protects the arrival. This AP spine records how her classic-era kit wanted damage to continue after contact.

AP Diana starts with Nashor's Tooth and Rod of Ages, giving Crescent Strike priority while her core keeps both spell casts and repeated attacks relevant. Rabadon's Deathcap and Lich Bane push the damage plan forward, with Guardian Angel occupying the final core slot after Diana commits with Lunar Rush.

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Start · 0:00Boots of Speed×1Health Potion×1360gfull kit 15,450gFlashSmite
01BootsSSorcerer's Shoes1,100g775gcombineBoots of Speed325g02CoreNNashor's Tooth2,500g430gcombineStinger1,250g+Fiendish Codex820g03CoreRRod of Ages2,800g740gcombineCatalyst the Protector1,200g+Blasting Wand860g04CoreRRabadon's Deathcap3,300g840gcombineNeedlessly Large Rod1,600g+Blasting Wand860g05FlexLLich Bane3,000g940gcombineSheen1,200g+Blasting Wand860g06FlexGGuardian Angel2,750g1,310gcombineNegatron Cloak720g+Chain Vest720g
Situational items
FrontlineVVoid Staff2,295gMMalady2,035g

Diana Masteries Classic

21 / 9 / 0
Offense21 ptsFury 4/44/4Deadliness 4/44/4Havoc 3/33/3Weapon Expertise 1/11/1Lethality 2/22/2Brute Force 2/22/2Frenzy 1/11/1Sunder 3/33/3Executioner 1/11/1
Defense9 ptsDurability 4/44/4Hardiness 3/33/3Resistance 1/31/3Veteran's Scars 1/11/1
Utility0 pts
Node picks reconstructed from the build archetype. Tree totals are sourced.
Tree gives+4%Attack Speed+0.66Attack Damage per level+8%Armor Penetration+7%damage dealt+3Attack Damage+5%Critical Strike Damage (5%/10% for melee)
Diana skill orderQCrescent StrikeQ - 1stWPale CascadeW - 2ndEMoonfallE - 3rdRLunar RushR - PrioLevel123456789101112131415161718Q5/5QQQQQW5/5WWWWWE5/5EEEEER3/3RRR

Diana Runes Classic

~16,500 IP
Marks9×Magic Penetration+1 Magic PenetrationSeals9×Armor+1 ArmorGlyphs9×Scaling Ability Power+0.2 Ability Power per level (+3.6 at level 18)Quints3×Ability Power+5 Ability Power
Page gives+9Magic Penetration+9Armor+1.8Ability Power per level+32.4Ability Power at level 18+15Ability Power
Rate this buildRan this build in a real game?
Matchups
ToughMordekaiserIreliaJax
FavoredKatarinaAniviaTwisted Fate
Good withAkaliLeonaKassadin
Full Diana counters

The full Diana build guide

Build guide · every build, explained3 builds

These are the Diana builds our editors keep coming back to. Each entry: the full loadout in game order, then the case for it.

01FlexNo lane
FlexNo lane sourcedFlex

Diana Builds

AP Diana starts with Nashor's Tooth and Rod of Ages, giving Crescent Strike priority while her core keeps both spell casts and repeated attacks relevant.
On the board
Diana Flex build for League of Legends Classic: rune page, masteries and the core item build.
The flex loadout · in game orderhover any icon for detail
Summoner spellsFlash + SmiteFlashSmiteRune page30 runesMark of Magic Penetration x9×9Seal of Armor x9×9Glyph of Scaling Ability Power x9×9Quintessence of Ability Power x3×3Masteries21 / 9 / 02190
Starting items360gBoots of SpeedHealth PotionSkill orderLevels 1-18Q: max 1stQW: max 2ndWE: max 3rdER: ultimateRFull build15,450gNashor's ToothSorcerer's ShoesRod of AgesRabadon's DeathcapLich BaneGuardian Angel

AP Diana Build

AP

Moonsilver Blade is why two of these three Diana builds buy Nashor's Tooth. The passive turns attack speed into a spell-damage payoff, so the AP page runs it beside Lich Bane and Rabadon's Deathcap, and the On-Hit page pushes further with Malady, keeping Shushei's Mana Jug to cover the casting. The AP Tank page abandons that idea entirely, stacking Rod of Ages, Zhonya's Hourglass and Banshee's Veil so Lunar Rush can be spent getting in rather than getting back out. Only that page takes Mercury's Treads. Pale Cascade is maxed second everywhere, which keeps the shield available regardless of the plan.

On-Hit Diana Build

On-Hit
On-Hit Diana makes repeated close-range attacks the center of the variant, so pick it when you want her shield and strikes working together.

Nashor's Tooth and Malady form the item core, while Pale Cascade (W) takes first priority and surrounds her with three orbiting spheres. Those spheres detonate on contact for area damage, and the temporary shield gains additional strength after the third detonates, giving Diana more protection as she stays close.

AP Tank Diana Build

AP Tank
AP Tank Diana buys durability for the moments after Lunar Rush (R), so pick it when a dive into the enemy team calls for more staying power than pure damage.

Rod of Ages and Rylai's Crystal Scepter carry health into the core, helping Diana live long enough to finish the fight after she arrives. The rest of the build pays for resistances before its single pure damage slot, keeping her spells threatening after the durability is covered.

Our methodEvery Diana build here is reviewed by our editors before it ships. When a patch, balance change, or update touches Diana or the items in these builds, this page is re-reviewed and updated.
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