Diana Item Build
AP LOADOUT · DIANANashor's Tooth into Rod of Ages lets Diana treat the first dive as the start of a longer melee exchange, not the whole play. Crescent Strike supplies Moonlight for Lunar Rush, and Pale Cascade protects the arrival. This AP spine records how her classic-era kit wanted damage to continue after contact.
AP Diana starts with Nashor's Tooth and Rod of Ages, giving Crescent Strike priority while her core keeps both spell casts and repeated attacks relevant. Rabadon's Deathcap and Lich Bane push the damage plan forward, with Guardian Angel occupying the final core slot after Diana commits with Lunar Rush.
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Diana Masteries Classic
21 / 9 / 0Diana Runes Classic
~16,500 IP
9×Seals
9×Glyphs
9×Quints
3×The full Diana build guide
Build guide · every build, explainedThese are the Diana builds our editors keep coming back to. Each entry: the full loadout in game order, then the case for it.
Diana Builds
AP Diana starts with Nashor's Tooth and Rod of Ages, giving Crescent Strike priority while her core keeps both spell casts and repeated attacks relevant.On the board
AP Diana Build
AP
Moonsilver Blade is why two of these three Diana builds buy
Nashor's Tooth. The passive turns attack speed into a spell-damage payoff, so the AP page runs it beside
Lich Bane and
Rabadon's Deathcap, and the On-Hit page pushes further with
Malady, keeping
Shushei's Mana Jug to cover the casting. The AP Tank page abandons that idea entirely, stacking
Rod of Ages,
Zhonya's Hourglass and
Banshee's Veil so
Lunar Rush can be spent getting in rather than getting back out. Only that page takes
Mercury's Treads.
Pale Cascade is maxed second everywhere, which keeps the shield available regardless of the plan.
On-Hit Diana Build
On-Hit
Nashor's Tooth and
Malady form the item core, while
Pale Cascade (W) takes first priority and surrounds her with three orbiting spheres. Those spheres detonate on contact for area damage, and the temporary shield gains additional strength after the third detonates, giving Diana more protection as she stays close.
AP Tank Diana Build
AP Tank
Lunar Rush (R), so pick it when a dive into the enemy team calls for more staying power than pure damage.
Rod of Ages and
Rylai's Crystal Scepter carry health into the core, helping Diana live long enough to finish the fight after she arrives. The rest of the build pays for resistances before its single pure damage slot, keeping her spells threatening after the durability is covered.
























































































