
Zac Counters Classic 26.22
Watch for the Elastic Slingshot windup, because Zac's fight starts wherever he lands. Spread out so Let's Bounce catches one of you rather than the whole team, and finish the bloblets after he goes down, or Cell Division puts him straight back on his feet.
The play Unstable Matter needs no target, so sidestepping stops mattering the moment he is beside you.
Who Counters Zac in LoL Classic?
The threat board · every lane, gradedOnce Cell Division has burned its five minute cooldown, four rows remain. Two count among the hardest, one carries an edge worth respecting, and the contested row runs through Ahri's Spirit Rush.
The matchups on this board are heavily disputed. Treat these as unconfirmed.
Cho'GathTankCho'Gath BuildCounter strengthGoodCho'Gath's hard crowd control makes Zac a poor mid-lane pick
FizzBurst mageFizz BuildCounter strengthGoodFizz can match Zac's mobility, making Zac a poor mid-lane pick
HeimerdingerMageHeimerdinger BuildCounter strengthGoodThe spell rotation wins from range.| # | Championnames open counters | Counter strength | Difficulty | Counter buys |
|---|---|---|---|---|
| 01 | Cho'GathTankCho'Gath Build | Good | Moderate | ![]() ![]() ![]() |
| 02 | FizzBurst mageFizz Build | Good | Moderate | ![]() ![]() ![]() |
| 03 | HeimerdingerMageHeimerdinger Build | Good | High | ![]() ![]() ![]() |
| 04 | VayneMarksmanVayne Build | Fair | High | ![]() ![]() ![]() |
| 05 | IreliaBruiserIrelia Build | Fair | Moderate | ![]() ![]() ![]() |
| 06 | EliseMageElise Build | Fair | High | ![]() ![]() ![]() |
| 07 | AhriBurst mageAhri Build | Mixed | Moderate | ![]() ![]() ![]() |
No champions match that search.
More matchups unlock as the Classic roster grows. Open any threat to see who they fear, then hit Build for the loadout you're about to face.
How to Counter Zac in LoL Classic
Counter guideZac's kit only works on whatever is nearby, so he has to come to you first. Cho'Gath's firm edge comes from hard crowd control. Heimerdinger's damage is planted before Zac ever moves, and that is a firm edge as well. Vayne holds a tilt, and one crossbow bolt is enough to knock him off her.
Playing Cho'Gath into Zac
Every chunk he reabsorbs started as an ability landing, and Feral Scream stops those cold.
| Counter strengthGood | TakeChamp select Flash | BuyThe answers![]() ![]() ![]() |
Health comes back to Zac off chunks, and a chunk only drops when an ability of his connects, so a silenced Zac sheds nothing new to pick up.
Feral Scream is what shuts that down, and its cone stops far short of where
Rupture lands. The silence only works from close in.
Rupture goes down on a spot you choose, so one thrown late lands where Zac already is. Thrown early it puts a knockup between the two of you.
Let's Bounce! hands him movement speed as he comes in. Rupture's slow takes that straight back off him.
Walk in only when the fight is already on him, then put
Feast on Zac and let the wave go: true damage reads neither armor nor magic resist. A death hands back half of what you grew, which is the price of a cast that needs you touching him.
Playing Fizz into Zac

VS

Buy thesethe answers to ZacPick Fizz to beat Zac| Counter strengthGood | TakeChamp select Flash | BuyThe answers![]() ![]() ![]() |
Playing Heimerdinger into Zac
A nest that cannot follow him, a stun that never grows, and turret fire that outlasts his death.
| Counter strengthGood | TakeChamp select Flash | BuyThe answers![]() ![]() ![]() |
Zac closes this distance and you never will, so the turrets have to be standing before he arrives. Rebuilding each turret he knocks over costs a charge, and charges refresh in twenty five seconds until
UPGRADE!!! trims that. At rank five each turret shot splashes, which is what counts once
Cell Division scatters him.
Your feet belong behind the turrets, with the whole nest between you and the lane.
Techmaturgical Repair Bots reaches nearby allied turrets as well as you, so that spacing keeps every one of them regenerating. A Zac who wants you has to land in the middle of them.
Leave the turrets firing after Zac drops. Cell Division leaves four bloblets behind, and any still alive after eight seconds bring him back. Turret fire does not pause for that. UPGRADE!!! heals every turret to full in one press, and healthy guns are what beat that timer.
Every Zac counter grade on this page is reviewed by our editors before it ships. When a patch, balance change, or update touches Zac, the champions who counter them, or the items bought into that matchup, this page is re-reviewed and updated.





























































































