Pokemon Brilliant Diamond and Shining Pearl Empoleon is a Water and Steel Type Emperor Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Empoleon can be found with Torrent as an Ability and has a Medium Slow growth rate with a 3 Special Attack EV Yield. We recommend the Quiet Nature, based on 530 combined Base Stats.
Empoleon Stats and Abilities
Based on Empoleon Base IVs we consider this pokemon A-Tier choice. Empoleon Highest IV Stat is Special Attack 111 and the Lowest being Speed 60.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| E | HP | 84 | 278 | 372 |
| D | Attack | 86 | 159 | 298 |
| E | Defense | 88 | 162 | 302 |
| B | Special Attack | 111 | 204 | 353 |
| D | Special Defense | 101 | 186 | 331 |
| E | Speed | 60 | 112 | 240 |
| A | Total | 530 |
| Empoleon | Detail |
|---|---|
| Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 3 Special Attack |
| Growth Rate | Medium Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Field, Water 1 |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Torrent Ability 1 | Torrent increases the power of Water-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Defiant Hidden Ability | When its stats are lowered its Attack increases. (Single Use Only) |
How To Evolve Empoleon in BDSP
Piplup requires (Level 16) to evolve into Prinplup and then (Level 36) to evolve into Empoleon.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Piplup
| Level 16 → |
Prinplup
| Level 36 → |
Empoleon
|
Evolution ChartWhere To Find Empoleon in BDSP
Empoleon has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Piplup
Lv. 16-63
| |
|
National |
Piplup
Lv. 16-63
| |
|
National |
Piplup
Lv. 16-63
| |
|
Interact |
Piplup
Lv. 5
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Empoleon Weakness
Empoleon is a Water and Steel Type pokemon. This will cause Empoleon to take More Damage from Electric, Fighting, Ground Type Moves, and Less Damage from Water, Normal, , Rock, Bug, Psychic, Dragon, Fairy, Poison, Steel, Ice Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
|
What pokemon is Empoleon Weak Against?
| Tier | Pokemon |
|---|---|
S | |
S | |
S | |
S | |
A |
Type Weakness ChartBest Moves Empoleon in BDSP
Best Moveset for Empoleon Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 59 |
Hydro Pump
| | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 52 |
Drill Peck
| | Physical | 80 | 100 | 20 | |
| 33 |
Brine
| | Special | 97.5 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
| 19 |
Bubble Beam
| | Special | 97.5 | 100 | 20 | May lower opponent's Speed. |
Best Moveset for Empoleon TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM14 |
Blizzard
| | Special | 110 | 70 | 5 | May freeze opponent. |
| TM26 |
Earthquake
| | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
Empoleon Level Up Moves
List of Moves Empoleon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Aqua Jet
|
Power:
60 Acc: 100
PP: 20
User attacks first.
|
| 1 |
Metal Claw
|
Power:
75 Acc: 95
PP: 35
May raise user's Attack.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 4 |
Growl
|
Power: —
Acc: 100
PP: 40
Lowers opponent's Attack.
|
| 8 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
|
| 11 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| 15 |
Peck
|
Power: 35
Acc: 100
PP: 35
|
| 19 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
May lower opponent's Speed.
|
| 24 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| 28 |
Fury Attack
|
Power: 15
Acc: 85
PP: 20
Hits 2-5 times in one turn.
|
| 33 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Power doubles if opponent's HP is less than 50%.
|
| 39 |
Whirlpool
|
Power:
52.5 Acc: 85
PP: 15
Traps opponent, damaging them for 4-5 turns.
|
| 46 |
Mist
|
Power: —
Acc: —
PP: 30
User's stats cannot be changed for a period of time.
|
| 52 |
Drill Peck
|
Power: 80
Acc: 100
PP: 20
|
| 59 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
The target is blasted by a huge volume of water launched under great pressure.
|
Empoleon TM Moves
List of Moves Empoleon can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
May confuse opponent.
|
| TM05 |
Roar
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Non-Ice types are damaged for 5 turns.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM47 |
Steel Wing
|
Power:
105 Acc: 90
PP: 25
May raise user's Defense.
|
| TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
May burn opponent.
|
| TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Power doubles if opponent's HP is less than 50%.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM65 |
Shadow Claw
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
Power doubles if user took damage first.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM88 |
Pluck
|
Power: 60
Acc: 100
PP: 20
If the opponent is holding a berry, its effect is stolen by user.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM91 |
Flash Cannon
|
Power:
120 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Lowers opponent's Evasiveness and clears fog.
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
| TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
Empoleon Tutor Moves
List of Tutor Moves Empoleon can learn.
| Egg Move | Desc |
|---|---|
|
Hydro Cannon
|
Power:
225 Acc: 90
PP: 5
User must recharge next turn.
|
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