Pokemon Brilliant Diamond and Shining Pearl Crawdaunt is a Water and Dark Type Rogue Pokémon, with a 20.3% Chance To Catch with a regular Pokeball. Crawdaunt can be found with Hyper Cutter, Shell Armor and Adaptability as an Ability and has a Fluctuating growth rate with a 2 Attack EV Yield. We recommend the Brave Nature, based on 468 combined Base Stats.
Crawdaunt Stats and Abilities
Based on Crawdaunt Base IVs we consider this pokemon C-Tier choice. Crawdaunt Highest IV Stat is Attack 120 and the Lowest being Speed 55.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 63 | 236 | 330 |
A | Attack | 120 | 220 | 372 |
E | Defense | 85 | 157 | 295 |
C | Special Attack | 90 | 166 | 306 |
F | Special Defense | 55 | 103 | 229 |
F | Speed | 55 | 103 | 229 |
C | Total | 468 |
Crawdaunt | Detail |
---|---|
Best Nature | Brave
↑ +10% Attack↓ -10% Speed |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Fluctuating |
Catch Rate | 155 (20.3% with PokéBall, full HP) |
Egg Groups | Water 1, Water 3 |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Hyper Cutter Ability 1 | Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate. |
Shell Armor Ability 2 | Shell Armor prevents the Pokémon from receiving a critical hit. |
Adaptability Hidden Ability | Adaptability increases the effectiveness of STAB moves from the usual 1.5x to 2x. |
How To Evolve Crawdaunt in BDSP
Corphish requires (Level 30) to evolve into Crawdaunt.

Where To Find Crawdaunt in BDSP
Crawdaunt has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Crawdaunt
Lv. 35-55
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Corphish
Lv. 30-40
| |
![]() ![]() National |
![]() Corphish
Lv. 16-63
| |
![]() ![]() National |
![]() Crawdaunt
Lv. 16-63
| |
![]() ![]() National |
![]() Corphish
Lv. 16-63
| |
![]() ![]() National |
![]() Crawdaunt
Lv. 16-63
| |
![]() ![]() National |
![]() Corphish
Lv. 16-63
| |
![]() ![]() National |
![]() Crawdaunt
Lv. 16-63
| |
![]() ![]() National |
![]() Corphish
Lv. 16-63
| |
![]() ![]() National |
![]() Crawdaunt
Lv. 16-63
| |
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Pokemon Brilliant Diamond and Shining Pearl Crawdaunt Weakness
Crawdaunt is a Water and Dark Type pokemon. This will cause Crawdaunt to take More Damage from Grass, Electric, Fighting, Bug, Fairy Type Moves, and Less Damage from Steel, Fire, Water, Ice, Ghost, Dark, Psychic Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() ![]() ![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
![]() |
What pokemon is Crawdaunt Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |

Best Moves Crawdaunt in BDSP
Best Moveset for Crawdaunt Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
52 |
Crabhammer
| ![]() | Physical | 150 | 90 | 10 | High critical hit ratio. |
46 |
Crunch
| ![]() | Physical | 120 | 100 | 15 | May lower opponent's Defense. |
34 |
Razor Shell
| ![]() | Physical | 112.5 | 95 | 10 | May lower opponent's Defense. |
28 |
Night Slash
| ![]() | Physical | 105 | 100 | 15 | High critical hit ratio. |
Best Moveset for Crawdaunt TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM13 |
Ice Beam
| ![]() | Special | 90 | 100 | 10 | May freeze opponent. |


Crawdaunt Level Up Moves
List of Moves Crawdaunt can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Swift
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
![]() |
1 |
Harden
|
Power: —
Acc: —
PP: 30
![]() Raises user's Defense.
|
1 |
Leer
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
12 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
![]() May lower opponent's Speed.
|
16 |
Knock Off
|
Power:
97.5 Acc: 100
PP: 20
![]() Removes opponent's held item for the rest of the battle.
|
20 |
Double Hit
|
Power: 35
Acc: 90
PP: 10
![]() Hits twice in one turn.
|
24 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
28 |
Night Slash
|
Power:
105 Acc: 100
PP: 15
![]() High critical hit ratio.
|
34 |
Razor Shell
|
Power:
112.5 Acc: 95
PP: 10
![]() May lower opponent's Defense.
|
40 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
46 |
Crunch
|
Power:
120 Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
52 |
Crabhammer
|
Power:
150 Acc: 90
PP: 10
![]() High critical hit ratio.
|
58 |
Endeavor
|
Power: —
Acc: 100
PP: 5
![]() Reduces opponent's HP to same as user's.
|
64 |
Guillotine
|
Power: —
Acc: —
PP: 5
![]() One-Hit-KO, if it hits.
|
Crawdaunt TM Moves
List of Moves Crawdaunt can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
![]() Opponent can only use moves that attack.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
![]() Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
![]() Breaks through Reflect and Light Screen barriers.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
![]() May poison opponent.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM40 |
Aerial Ace
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
![]() Always leaves opponent with at least 1 HP.
|
TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
![]() Power depends on held item.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power:
75 Acc: 100
PP: 10
![]() Power doubles if the user was attacked first.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if user took damage first.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM78 |
Snarl
|
Power:
82.5 Acc: 95
PP: 15
![]() Lowers opponent's Special Attack.
|
TM79 |
Dark Pulse
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
![]() May cause flinching.
|
TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
![]() The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
![]() |
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
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