Pokemon Brilliant Diamond and Shining Pearl Croconaw is a Water Type Big Jaw Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Croconaw can be found with Torrent as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Defense EV Yield. We recommend the Brave Nature, based on 405 combined Base Stats.
Croconaw Stats and Abilities
Based on Croconaw Base IVs we consider this pokemon D-Tier choice. Croconaw Highest IV Stat is Attack 80 and the Lowest being Speed 58.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|    F   | HP | 65 | 240 | 334 | 
|    D   | Attack | 80 | 148 | 284 | 
|    E   | Defense | 80 | 148 | 284 | 
|    E   | Special Attack | 59 | 110 | 238 | 
|    F   | Special Defense | 63 | 117 | 247 | 
|    F   | Speed | 58 | 108 | 236 | 
|    D   | Total | 405 | 
| Croconaw | Detail | 
|---|---|
| Best Nature | Brave 
				↑ +10% Attack↓ -10% Speed | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes | 
				 | 
| EV Yield | 1 Attack, 1 Defense | 
| Growth Rate | Medium Slow | 
| Catch Rate | 45 (5.9% with PokéBall, full HP) | 
| Egg Groups | Monster, Water 1 | 
| Egg Cycles | 20 (4,884–5,140 steps) | 
| Abilities | Description | 
|---|---|
Torrent  Ability 1 | Torrent increases the power of Water-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). | 
Sheer Force  Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. | 
How To Evolve Croconaw in BDSP
Totodile requires (Level 18) to evolve into Croconaw and then (Level 30) to evolve into Feraligatr.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution | 
|---|---|---|---|---|
| 
									
									 Totodile
									 
									
									 
									 | Level 18 →  | 
									
									 Croconaw
									 
									
									 
									 | Level 30 →  | 
										
										 Feraligatr
										 
										
										 
										 | 
 Evolution ChartWhere To Find Croconaw in BDSP
Croconaw has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
| 
		
		 National  | 
		  
		   Totodile 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Totodile 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Totodile 
		 Lv. 16-63 
		   | 
 Locations ListPokemon Brilliant Diamond and Shining Pearl Croconaw Weakness
Croconaw is a Water Type pokemon. This will cause Croconaw to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
| Damage | Types | 
|---|---|
| 4.0x  More Damage  | |
| 2.0x  More Damage  | 
					
					 | 
| 0.5x  Less Damage  | 
					
					 | 
| 0.25x  Less Damage  | |
| Immune to Damage | 
What pokemon is Croconaw Weak Against?
| Tier | Pokemon | 
|---|---|
 S  | |
 S  | |
 S  | |
 A  | |
 A  | 
What pokemon is Croconaw Strong Against?
 Type Weakness ChartBest Moves Croconaw in BDSP
Best Moveset for Croconaw Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 57 |  
						 Superpower  
						 |   | Physical |   120   | 100 | 5 | Lowers user's Attack and Defense. | 
| 48 |  
						 Thrash  
						 |   | Physical |   120   | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | 
| 60 |  
						 Hydro Pump  
						 |   | Special |   165  | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | 
| 51 |  
						 Aqua Tail  
						 |   | Physical |   135  | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
Best Moveset for Croconaw TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM01 |  
						 Focus Punch  
						 |   | Physical |   150   | 100 | 20 | If the user is hit before attacking, it flinches instead. | 
| TM14 |  
						 Blizzard  
						 |   | Special |   110   | 70 | 5 | May freeze opponent. | 
| TM23 |  
						 Iron Tail  
						 |   | Physical |   100   | 75 | 15 | May lower opponent's Defense. | 
| TM13 |  
						 Ice Beam  
						 |   | Special |   90   | 100 | 10 | May freeze opponent. | 
Croconaw Level Up Moves
List of Moves Croconaw can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 |  
					    	 Scratch  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 35 
					    	 | 
| 1 |  
					    	 Leer  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 30 
					    	Lowers opponent's Defense.  
					    	 | 
| 6 |  
					    	 Water Gun  
					    	
					    	 |  
					    	 Power:  
					    	60 Acc: 100 
					    	PP: 25 
					    	 | 
| 8 |  
					    	 Mud-Slap  
					    	
					    	 |  
					    	 Power: 20 
					    	Acc: 100 
					    	PP: 10 
					    	Lowers opponent's Accuracy.  
					    	 | 
| 13 |  
					    	 Bite  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 25 
					    	May cause flinching.  
					    	 | 
| 15 |  
					    	 Scary Face  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 10 
					    	Sharply lowers opponent's Speed.  
					    	 | 
| 21 |  
					    	 Ice Fang  
					    	
					    	 |  
					    	 Power: 65 
					    	Acc: 95 
					    	PP: 15 
					    	May cause flinching and/or freeze opponent.  
					    	 | 
| 24 |  
					    	 Flail  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	The lower the user's HP, the higher the power.  
					    	 | 
| 30 |  
					    	 Crunch  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
| 33 |  
					    	 Low Kick  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	The heavier the opponent, the stronger the attack.  
					    	 | 
| 39 |  
					    	 Slash  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	High critical hit ratio.  
					    	 | 
| 42 |  
					    	 Screech  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 40 
					    	Sharply lowers opponent's Defense.  
					    	 | 
| 48 |  
					    	 Thrash  
					    	
					    	 |  
					    	 Power: 120 
					    	Acc: 100 
					    	PP: 10 
					    	User attacks for 2-3 turns but then becomes confused.  
					    	 | 
| 51 |  
					    	 Aqua Tail  
					    	
					    	 |  
					    	 Power:  
					    	135 Acc: 90 
					    	PP: 10 
					    	The user attacks by swinging its tail as if it were a vicious wave in a raging storm.  
					    	 | 
| 57 |  
					    	 Superpower  
					    	
					    	 |  
					    	 Power: 120 
					    	Acc: 100 
					    	PP: 5 
					    	Lowers user's Attack and Defense.  
					    	 | 
| 60 |  
					    	 Hydro Pump  
					    	
					    	 |  
					    	 Power:  
					    	165 Acc: 80 
					    	PP: 5 
					    	The target is blasted by a huge volume of water launched under great pressure.  
					    	 | 
Croconaw TM Moves
List of Moves Croconaw can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM01 |  
					    	 Focus Punch  
					    	
					    	 |  
					    	 Power: 150 
					    	Acc: 100 
					    	PP: 20 
					    	If the user is hit before attacking, it flinches instead.  
					    	 | 
| TM02 |  
					    	 Dragon Claw  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.  
					    	 | 
| TM03 |  
					    	 Water Pulse  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: 100 
					    	PP: 20 
					    	May confuse opponent.  
					    	 | 
| TM05 |  
					    	 Roar  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	In battles, the opponent switches. In the wild, the Pokémon runs.  
					    	 | 
| TM07 |  
					    	 Hail  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Non-Ice types are damaged for 5 turns.  
					    	 | 
| TM10 |  
					    	 Work Up  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Raises user's Attack and Special Attack.  
					    	 | 
| TM13 |  
					    	 Ice Beam  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 10 
					    	May freeze opponent.  
					    	 | 
| TM14 |  
					    	 Blizzard  
					    	
					    	 |  
					    	 Power: 110 
					    	Acc: 70 
					    	PP: 5 
					    	May freeze opponent.  
					    	 | 
| TM17 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| TM18 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
| TM23 |  
					    	 Iron Tail  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 75 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
| TM28 |  
					    	 Dig  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 10 
					    	Digs underground on first turn, attacks on second. Can also escape from caves.  
					    	 | 
| TM31 |  
					    	 Brick Break  
					    	
					    	 |  
					    	 Power: 75 
					    	Acc: 100 
					    	PP: 15 
					    	Breaks through Reflect and Light Screen barriers.  
					    	 | 
| TM32 |  
					    	 Double Team  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Raises user's Evasiveness.  
					    	 | 
| TM39 |  
					    	 Rock Tomb  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 95 
					    	PP: 15 
					    	Lowers opponent's Speed.  
					    	 | 
| TM40 |  
					    	 Aerial Ace  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: — 
					    	PP: 20 
					    	Ignores Accuracy and Evasiveness.  
					    	 | 
| TM42 |  
					    	 Facade  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	Power doubles if user is burned, poisoned, or paralyzed.  
					    	 | 
| TM44 |  
					    	 Rest  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User sleeps for 2 turns, but user is fully healed.  
					    	 | 
| TM45 |  
					    	 Attract  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	If opponent is the opposite gender, it's less likely to attack.  
					    	 | 
| TM49 |  
					    	 Scald  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 100 
					    	PP: 15 
					    	May burn opponent.  
					    	 | 
| TM56 |  
					    	 Fling  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 10 
					    	Power depends on held item.  
					    	 | 
| TM58 |  
					    	 Endure  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Always left with at least 1 HP, but may fail if used consecutively.  
					    	 | 
| TM65 |  
					    	 Shadow Claw  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 15 
					    	High critical hit ratio.  
					    	 | 
| TM75 |  
					    	 Swords Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Sharply raises user's Attack.  
					    	 | 
| TM80 |  
					    	 Rock Slide  
					    	
					    	 |  
					    	 Power: 75 
					    	Acc: 90 
					    	PP: 10 
					    	May cause flinching.  
					    	 | 
| TM82 |  
					    	 Sleep Talk  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User performs one of its own moves while sleeping.  
					    	 | 
| TM87 |  
					    	 Swagger  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 15 
					    	Opponent becomes confused, but its Attack is sharply raised.  
					    	 | 
| TM90 |  
					    	 Substitute  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Uses HP to creates a decoy that takes hits.  
					    	 | 
| TM93 |  
					    	 Cut  
					    	
					    	 |  
					    	 Power: 50 
					    	Acc: 95 
					    	PP: 30 
					    	 | 
| TM95 |  
					    	 Surf  
					    	
					    	 |  
					    	 Power:  
					    	135 Acc: 100 
					    	PP: 15 
					    	Hits all adjacent Pokémon.  
					    	 | 
| TM96 |  
					    	 Strength  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	 | 
| TM98 |  
					    	 Rock Smash  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
| TM99 |  
					    	 Waterfall  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 100 
					    	PP: 15 
					    	May cause flinching.  
					    	 | 
Click/Tap WATER Pokemon similar to Croconaw.


















































































