Pokemon Brilliant Diamond and Shining Pearl Wartortle is a Water Type Turtle Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Wartortle can be found with Torrent as an Ability and has a Medium Slow growth rate with a 1 Defense, 1 Special Defense EV Yield. We recommend the Relaxed Nature, based on 405 combined Base Stats.
Wartortle Stats and Abilities
Based on Wartortle Base IVs we consider this pokemon D-Tier choice. Wartortle Highest IV Stat is Defense 80 and the Lowest being Speed 58.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|    F   | HP | 59 | 228 | 322 | 
|    E   | Attack | 63 | 117 | 247 | 
|    E   | Defense | 80 | 148 | 284 | 
|    E   | Special Attack | 65 | 121 | 251 | 
|    E   | Special Defense | 80 | 148 | 284 | 
|    F   | Speed | 58 | 108 | 236 | 
|    D   | Total | 405 | 
| Wartortle | Detail | 
|---|---|
| Best Nature | Relaxed 
				↑ +10% Defense↓ -10% Speed | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes | 
				 | 
| EV Yield | 1 Defense, 1 Special Defense | 
| Growth Rate | Medium Slow | 
| Catch Rate | 45 (5.9% with PokéBall, full HP) | 
| Egg Groups | Monster, Water 1 | 
| Egg Cycles | 20 (4,884–5,140 steps) | 
| Abilities | Description | 
|---|---|
Torrent  Ability 1 | Torrent increases the power of Water-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). | 
Rain Dish  Hidden Ability | A Pokémon with Rain Dish will recover 1/16 of its maximum HP during rain, after each turn. | 
How To Evolve Wartortle in BDSP
Squirtle requires (Level 16) to evolve into Wartortle and then (Level 36) to evolve into Blastoise.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution | 
|---|---|---|---|---|
| 
									
									 Squirtle
									 
									
									 
									 | Level 16 →  | 
									
									 Wartortle
									 
									
									 
									 | Level 36 →  | 
										
										 Blastoise
										 
										
										 
										 | 
 Evolution ChartWhere To Find Wartortle in BDSP
Wartortle has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
| 
		
		 National  | 
		  
		   Squirtle 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Squirtle 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Squirtle 
		 Lv. 16-63 
		   | 
 Locations ListPokemon Brilliant Diamond and Shining Pearl Wartortle Weakness
Wartortle is a Water Type pokemon. This will cause Wartortle to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
| Damage | Types | 
|---|---|
| 4.0x  More Damage  | |
| 2.0x  More Damage  | 
					
					 | 
| 0.5x  Less Damage  | 
					
					 | 
| 0.25x  Less Damage  | |
| Immune to Damage | 
What pokemon is Wartortle Weak Against?
| Tier | Pokemon | 
|---|---|
 S  | |
 S  | |
 S  | |
 A  | |
 A  | 
What pokemon is Wartortle Strong Against?
 Type Weakness ChartBest Moves Wartortle in BDSP
Best Moveset for Wartortle Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 50 |  
						 Skull Bash  
						 |   | Physical |   130   | 100 | 10 | Raises Defense on first turn, attacks on second. | 
| 45 |  
						 Hydro Pump  
						 |   | Special |   165  | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | 
| 30 |  
						 Aqua Tail  
						 |   | Physical |   135  | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
| 12 |  
						 Bite  
						 |   | Physical |   60   | 100 | 25 | May cause flinching. | 
Best Moveset for Wartortle TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM01 |  
						 Focus Punch  
						 |   | Physical |   150   | 100 | 20 | If the user is hit before attacking, it flinches instead. | 
| TM14 |  
						 Blizzard  
						 |   | Special |   110   | 70 | 5 | May freeze opponent. | 
| TM23 |  
						 Iron Tail  
						 |   | Physical |   100   | 75 | 15 | May lower opponent's Defense. | 
| TM13 |  
						 Ice Beam  
						 |   | Special |   90   | 100 | 10 | May freeze opponent. | 
Wartortle Level Up Moves
List of Moves Wartortle can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 |  
					    	 Tackle  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 35 
					    	A physical attack in which the user charges and slams into the target with its whole body.  
					    	 | 
| 1 |  
					    	 Tail Whip  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 30 
					    	Lowers opponent's Defense.  
					    	 | 
| 1 |  
					    	 Water Gun  
					    	
					    	 |  
					    	 Power:  
					    	60 Acc: 100 
					    	PP: 25 
					    	 | 
| 1 |  
					    	 Withdraw  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 40 
					    	Raises user's Defense.  
					    	 | 
| 9 |  
					    	 Rapid Spin  
					    	
					    	 |  
					    	 Power: 20 
					    	Acc: 100 
					    	PP: 40 
					    	Removes effects of trap moves.  
					    	 | 
| 12 |  
					    	 Bite  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 25 
					    	May cause flinching.  
					    	 | 
| 15 |  
					    	 Water Pulse  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: 100 
					    	PP: 20 
					    	May confuse opponent.  
					    	 | 
| 20 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| 25 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
| 30 |  
					    	 Aqua Tail  
					    	
					    	 |  
					    	 Power:  
					    	135 Acc: 90 
					    	PP: 10 
					    	The user attacks by swinging its tail as if it were a vicious wave in a raging storm.  
					    	 | 
| 35 |  
					    	 Shell Smash  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.  
					    	 | 
| 40 |  
					    	 Iron Defense  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Sharply raises user's Defense.  
					    	 | 
| 45 |  
					    	 Hydro Pump  
					    	
					    	 |  
					    	 Power:  
					    	165 Acc: 80 
					    	PP: 5 
					    	The target is blasted by a huge volume of water launched under great pressure.  
					    	 | 
| 50 |  
					    	 Skull Bash  
					    	
					    	 |  
					    	 Power: 130 
					    	Acc: 100 
					    	PP: 10 
					    	Raises Defense on first turn, attacks on second.  
					    	 | 
Wartortle TM Moves
List of Moves Wartortle can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM01 |  
					    	 Focus Punch  
					    	
					    	 |  
					    	 Power: 150 
					    	Acc: 100 
					    	PP: 20 
					    	If the user is hit before attacking, it flinches instead.  
					    	 | 
| TM03 |  
					    	 Water Pulse  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: 100 
					    	PP: 20 
					    	May confuse opponent.  
					    	 | 
| TM07 |  
					    	 Hail  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Non-Ice types are damaged for 5 turns.  
					    	 | 
| TM10 |  
					    	 Work Up  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Raises user's Attack and Special Attack.  
					    	 | 
| TM13 |  
					    	 Ice Beam  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 10 
					    	May freeze opponent.  
					    	 | 
| TM14 |  
					    	 Blizzard  
					    	
					    	 |  
					    	 Power: 110 
					    	Acc: 70 
					    	PP: 5 
					    	May freeze opponent.  
					    	 | 
| TM17 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| TM18 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
| TM23 |  
					    	 Iron Tail  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 75 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
| TM28 |  
					    	 Dig  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 10 
					    	Digs underground on first turn, attacks on second. Can also escape from caves.  
					    	 | 
| TM31 |  
					    	 Brick Break  
					    	
					    	 |  
					    	 Power: 75 
					    	Acc: 100 
					    	PP: 15 
					    	Breaks through Reflect and Light Screen barriers.  
					    	 | 
| TM32 |  
					    	 Double Team  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Raises user's Evasiveness.  
					    	 | 
| TM39 |  
					    	 Rock Tomb  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 95 
					    	PP: 15 
					    	Lowers opponent's Speed.  
					    	 | 
| TM42 |  
					    	 Facade  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	Power doubles if user is burned, poisoned, or paralyzed.  
					    	 | 
| TM44 |  
					    	 Rest  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User sleeps for 2 turns, but user is fully healed.  
					    	 | 
| TM45 |  
					    	 Attract  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	If opponent is the opposite gender, it's less likely to attack.  
					    	 | 
| TM49 |  
					    	 Scald  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 100 
					    	PP: 15 
					    	May burn opponent.  
					    	 | 
| TM54 |  
					    	 False Swipe  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 40 
					    	Always leaves opponent with at least 1 HP.  
					    	 | 
| TM55 |  
					    	 Brine  
					    	
					    	 |  
					    	 Power:  
					    	97.5 Acc: 100 
					    	PP: 10 
					    	Power doubles if opponent's HP is less than 50%.  
					    	 | 
| TM56 |  
					    	 Fling  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 10 
					    	Power depends on held item.  
					    	 | 
| TM58 |  
					    	 Endure  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Always left with at least 1 HP, but may fail if used consecutively.  
					    	 | 
| TM59 |  
					    	 Dragon Pulse  
					    	
					    	 |  
					    	 Power: 85 
					    	Acc: 100 
					    	PP: 10 
					    	The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.  
					    	 | 
| TM74 |  
					    	 Gyro Ball  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 5 
					    	The slower the user, the stronger the attack.  
					    	 | 
| TM82 |  
					    	 Sleep Talk  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User performs one of its own moves while sleeping.  
					    	 | 
| TM87 |  
					    	 Swagger  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 15 
					    	Opponent becomes confused, but its Attack is sharply raised.  
					    	 | 
| TM90 |  
					    	 Substitute  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Uses HP to creates a decoy that takes hits.  
					    	 | 
| TM95 |  
					    	 Surf  
					    	
					    	 |  
					    	 Power:  
					    	135 Acc: 100 
					    	PP: 15 
					    	Hits all adjacent Pokémon.  
					    	 | 
| TM96 |  
					    	 Strength  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	 | 
| TM98 |  
					    	 Rock Smash  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
| TM99 |  
					    	 Waterfall  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 100 
					    	PP: 15 
					    	May cause flinching.  
					    	 | 
Click/Tap WATER Pokemon similar to Wartortle.


















































































