Pokemon Brilliant Diamond and Shining Pearl Gliscor is a Ground and Type Fang Scorp Pokémon, with a 3.9% Chance To Catch with a regular Pokeball. Gliscor can be found with Hyper Cutter, Sand Veil and Poison Heal as an Ability and has a Medium Slow growth rate with a 2 Defense EV Yield. We recommend the Impish Nature, based on 510 combined Base Stats.
Gliscor Stats and Abilities
Based on Gliscor Base IVs we consider this pokemon B-Tier choice. Gliscor Highest IV Stat is Defense 125 and the Lowest being Special Attack 45.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|    F   | HP | 75 | 260 | 354 | 
|    C   | Attack | 95 | 175 | 317 | 
|    C   | Defense | 125 | 229 | 383 | 
|    F   | Special Attack | 45 | 85 | 207 | 
|    E   | Special Defense | 75 | 139 | 273 | 
|    D   | Speed | 95 | 175 | 317 | 
|    B   | Total | 510 | 
| Gliscor | Detail | 
|---|---|
| Best Nature | Impish 
				↑ +10% Defense↓ -10% Special Attack | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes | 
				 | 
| EV Yield | 2 Defense | 
| Growth Rate | Medium Slow | 
| Catch Rate | 30 (3.9% with PokéBall, full HP) | 
| Egg Groups | Bug | 
| Egg Cycles | 20 (4,884–5,140 steps) | 
| Abilities | Description | 
|---|---|
Hyper Cutter  Ability 1 | Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate. | 
Sand Veil  Ability 2 | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). | 
Poison Heal  Hidden Ability | Restores HP if the Pokémon is poisoned. | 
How To Evolve Gliscor in BDSP
Gligar requires (hold Razor Fang, Nighttime) to evolve into Gliscor.
| Base Form | Evolution Requirement | First Evolution | 
|---|---|---|
| 
									
									 Gligar
									 
									
									 
									 | hold 
						Razor Fang  , Nighttime→  | 
									
									 Gliscor
									 
									
									 
									 | 
 Evolution ChartWhere To Find Gliscor in BDSP
Gliscor has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
| 
		
		 National  | 
		  
		   Gligar 
		 Lv. 16-63 
		   | |
| 
		
		 Start  | 
		  
		   Gligar 
		 Lv. 16-63 
		   | |
| 
		
		 Start  | 
		  
		   Gligar 
		 Lv. 16-63 
		   | |
| 
		
		 Start  | 
		  
		   Gligar 
		 Lv. 16-63 
		   | |
| 
		
		 Start  | 
		  
		   Gligar 
		 Lv. 16-63 
		   | 
 Locations ListPokemon Brilliant Diamond and Shining Pearl Gliscor Weakness
Gliscor is a Ground and Type pokemon. This will cause Gliscor to take More Damage from Water, Ice Type Moves, and Less Damage from Poison, Fighting, Bug, Ground Type moves.
| Damage | Types | 
|---|---|
| 4.0x  More Damage  | 
					 | 
| 2.0x  More Damage  | 
					
					 | 
| 0.5x  Less Damage  | 
					
					 | 
| 0.25x  Less Damage  | |
| Immune to Damage | 
					
					 | 
What pokemon is Gliscor Strong Against?
 Type Weakness ChartBest Moves Gliscor in BDSP
Best Moveset for Gliscor Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 45 |  
						 Earthquake  
						 |   | Physical |   150  | 100 | 10 | Power is doubled if opponent is underground from using Dig. | 
| 1 |  
						 Poison Jab  
						 |   | Physical |   80   | 100 | 20 | May poison the opponent. | 
| 40 |  
						 X-Scissor  
						 |   | Physical |   80   | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. | 
| 27 |  
						 Night Slash  
						 |   | Physical |   70   | 100 | 15 | High critical hit ratio. | 
Best Moveset for Gliscor TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM68 |  
						 Giga Impact  
						 |   | Physical |   150   | 90 | 5 | User must recharge next turn. | 
| TM15 |  
						 Hyper Beam  
						 |   | Special |   150   | 90 | 5 | User must recharge next turn. | 
| TM26 |  
						 Earthquake  
						 |   | Physical |   150  | 100 | 10 | Power is doubled if opponent is underground from using Dig. | 
| TM23 |  
						 Iron Tail  
						 |   | Physical |   100   | 75 | 15 | May lower opponent's Defense. | 
Gliscor Level Up Moves
List of Moves Gliscor can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 55 |  
					    	 Guillotine  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	One-Hit-KO, if it hits.  
					    	 | 
| 1 |  
					    	 Thunder Fang  
					    	
					    	 |  
					    	 Power: 65 
					    	Acc: 95 
					    	PP: 15 
					    	May cause flinching and/or paralyze opponent.  
					    	 | 
| 1 |  
					    	 Ice Fang  
					    	
					    	 |  
					    	 Power: 65 
					    	Acc: 95 
					    	PP: 15 
					    	May cause flinching and/or freeze opponent.  
					    	 | 
| 1 |  
					    	 Fire Fang  
					    	
					    	 |  
					    	 Power: 65 
					    	Acc: 95 
					    	PP: 15 
					    	May cause flinching and/or burn opponent.  
					    	 | 
| 1 |  
					    	 Poison Jab  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 20 
					    	May poison the opponent.  
					    	 | 
| 4 |  
					    	 Sand Attack  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	Lowers opponent's Accuracy.  
					    	 | 
| 7 |  
					    	 Harden  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Raises user's Defense.  
					    	 | 
| 10 |  
					    	 Knock Off  
					    	
					    	 |  
					    	 Power: 65 
					    	Acc: 100 
					    	PP: 20 
					    	Removes opponent's held item for the rest of the battle.  
					    	 | 
| 13 |  
					    	 Quick Attack  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 30 
					    	User attacks first.  
					    	 | 
| 16 |  
					    	 Fury Cutter  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 95 
					    	PP: 20 
					    	Power increases each turn.  
					    	 | 
| 19 |  
					    	 Mud-Slap  
					    	
					    	 |  
					    	 Power:  
					    	30 Acc: 100 
					    	PP: 10 
					    	Lowers opponent's Accuracy.  
					    	 | 
| 22 |  
					    	 Acrobatics  
					    	
					    	 |  
					    	 Power:  
					    	82.5 Acc: 100 
					    	PP: 15 
					    	Stronger when the user does not have a held item.  
					    	 | 
| 27 |  
					    	 Night Slash  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 15 
					    	High critical hit ratio.  
					    	 | 
| 30 |  
					    	 U-turn  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	User switches out immediately after attacking.  
					    	 | 
| 35 |  
					    	 Screech  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 40 
					    	Sharply lowers opponent's Defense.  
					    	 | 
| 40 |  
					    	 X-Scissor  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.  
					    	 | 
| 45 |  
					    	 Earthquake  
					    	
					    	 |  
					    	 Power:  
					    	150 Acc: 100 
					    	PP: 10 
					    	Power is doubled if opponent is underground from using Dig.  
					    	 | 
| 50 |  
					    	 Swords Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Sharply raises user's Attack.  
					    	 | 
Gliscor TM Moves
List of Moves Gliscor can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM11 |  
					    	 Sunny Day  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it sunny for 5 turns.  
					    	 | 
| TM12 |  
					    	 Taunt  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	Opponent can only use moves that attack.  
					    	 | 
| TM15 |  
					    	 Hyper Beam  
					    	
					    	 |  
					    	 Power: 150 
					    	Acc: 90 
					    	PP: 5 
					    	User must recharge next turn.  
					    	 | 
| TM17 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| TM18 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
| TM23 |  
					    	 Iron Tail  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 75 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
| TM26 |  
					    	 Earthquake  
					    	
					    	 |  
					    	 Power:  
					    	150 Acc: 100 
					    	PP: 10 
					    	Power is doubled if opponent is underground from using Dig.  
					    	 | 
| TM28 |  
					    	 Dig  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 100 
					    	PP: 10 
					    	Digs underground on first turn, attacks on second. Can also escape from caves.  
					    	 | 
| TM31 |  
					    	 Brick Break  
					    	
					    	 |  
					    	 Power: 75 
					    	Acc: 100 
					    	PP: 15 
					    	Breaks through Reflect and Light Screen barriers.  
					    	 | 
| TM32 |  
					    	 Double Team  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Raises user's Evasiveness.  
					    	 | 
| TM36 |  
					    	 Sludge Bomb  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 10 
					    	May poison opponent.  
					    	 | 
| TM37 |  
					    	 Sandstorm  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Creates a sandstorm for 5 turns.  
					    	 | 
| TM39 |  
					    	 Rock Tomb  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 95 
					    	PP: 15 
					    	Lowers opponent's Speed.  
					    	 | 
| TM40 |  
					    	 Aerial Ace  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: — 
					    	PP: 20 
					    	Ignores Accuracy and Evasiveness.  
					    	 | 
| TM41 |  
					    	 Torment  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	Opponent cannot use the same move in a row.  
					    	 | 
| TM42 |  
					    	 Facade  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	Power doubles if user is burned, poisoned, or paralyzed.  
					    	 | 
| TM44 |  
					    	 Rest  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User sleeps for 2 turns, but user is fully healed.  
					    	 | 
| TM45 |  
					    	 Attract  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	If opponent is the opposite gender, it's less likely to attack.  
					    	 | 
| TM46 |  
					    	 Thief  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 25 
					    	Also steals opponent's held item.  
					    	 | 
| TM47 |  
					    	 Steel Wing  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 90 
					    	PP: 25 
					    	May raise user's Defense.  
					    	 | 
| TM51 |  
					    	 Roost  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User recovers half of its max HP and loses the Flying type temporarily.  
					    	 | 
| TM54 |  
					    	 False Swipe  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 40 
					    	Always leaves opponent with at least 1 HP.  
					    	 | 
| TM56 |  
					    	 Fling  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 10 
					    	Power depends on held item.  
					    	 | 
| TM58 |  
					    	 Endure  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Always left with at least 1 HP, but may fail if used consecutively.  
					    	 | 
| TM66 |  
					    	 Payback  
					    	
					    	 |  
					    	 Power: 50 
					    	Acc: 100 
					    	PP: 10 
					    	Power doubles if the user was attacked first.  
					    	 | 
| TM68 |  
					    	 Giga Impact  
					    	
					    	 |  
					    	 Power: 150 
					    	Acc: 90 
					    	PP: 5 
					    	User must recharge next turn.  
					    	 | 
| TM69 |  
					    	 Rock Polish  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Sharply raises user's Speed.  
					    	 | 
| TM71 |  
					    	 Stone Edge  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 80 
					    	PP: 5 
					    	High critical hit ratio.  
					    	 | 
| TM75 |  
					    	 Swords Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Sharply raises user's Attack.  
					    	 | 
| TM76 |  
					    	 Stealth Rock  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Damages opponent switching into battle.  
					    	 | 
| TM79 |  
					    	 Dark Pulse  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	May cause flinching.  
					    	 | 
| TM80 |  
					    	 Rock Slide  
					    	
					    	 |  
					    	 Power: 75 
					    	Acc: 90 
					    	PP: 10 
					    	May cause flinching.  
					    	 | 
| TM81 |  
					    	 X-Scissor  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.  
					    	 | 
| TM82 |  
					    	 Sleep Talk  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User performs one of its own moves while sleeping.  
					    	 | 
| TM83 |  
					    	 Bulldoze  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: 100 
					    	PP: 20 
					    	Lowers opponent's Speed.  
					    	 | 
| TM84 |  
					    	 Poison Jab  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 20 
					    	May poison the opponent.  
					    	 | 
| TM87 |  
					    	 Swagger  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 15 
					    	Opponent becomes confused, but its Attack is sharply raised.  
					    	 | 
| TM89 |  
					    	 U-turn  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	User switches out immediately after attacking.  
					    	 | 
| TM90 |  
					    	 Substitute  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Uses HP to creates a decoy that takes hits.  
					    	 | 
| TM93 |  
					    	 Cut  
					    	
					    	 |  
					    	 Power: 50 
					    	Acc: 95 
					    	PP: 30 
					    	 | 
| TM96 |  
					    	 Strength  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	 | 
| TM97 |  
					    	 Defog  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Lowers opponent's Evasiveness and clears fog.  
					    	 | 
| TM98 |  
					    	 Rock Smash  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
Click/Tap GROUND Pokemon similar to Gliscor.




















Click/Tap FLYING Pokemon similar to Gliscor.

































































