Pokemon Brilliant Diamond and Shining Pearl Gligar is a Ground and Type FlyScorpion Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Gligar can be found with Hyper Cutter, Sand Veil and Immunity as an Ability and has a Medium Slow growth rate with a 1 Defense EV Yield. We recommend the Impish Nature, based on 430 combined Base Stats.
Gligar Stats and Abilities
Based on Gligar Base IVs we consider this pokemon D-Tier choice. Gligar Highest IV Stat is Defense 105 and the Lowest being Special Attack 35.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 65 | 240 | 334 |
| D | Attack | 75 | 139 | 273 |
| D | Defense | 105 | 193 | 339 |
| F | Special Attack | 35 | 67 | 185 |
| F | Special Defense | 65 | 121 | 251 |
| D | Speed | 85 | 157 | 295 |
| D | Total | 430 |
| Gligar | Detail |
|---|---|
| Best Nature | Impish
↑ +10% Defense↓ -10% Special Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Defense |
| Growth Rate | Medium Slow |
| Catch Rate | 60 (7.8% with PokéBall, full HP) |
| Egg Groups | Bug |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Hyper Cutter Ability 1 | Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate. |
Sand Veil Ability 2 | Sand Veil raises the ability-bearer's evasion by 20% in a sandstorm. It also gives immunity to sandstorm damage (if they are not already protected by being Ground/Rock/Steel type). |
Immunity Hidden Ability | Prevents the Pokémon from getting poisoned. |
How To Evolve Gligar in BDSP
Gligar requires (hold Razor Fang, Nighttime) to evolve into Gliscor.
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Gligar
| hold
Razor Fang , Nighttime→ |
Gliscor
|
Evolution ChartWhere To Find Gligar in BDSP
Gligar has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Gligar
Lv. 16-63
| |
|
Start |
Gligar
Lv. 16-63
| |
|
Start |
Gligar
Lv. 16-63
| |
|
Start |
Gligar
Lv. 16-63
| |
|
Start |
Gligar
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Gligar Weakness
Gligar is a Ground and Type pokemon. This will cause Gligar to take More Damage from Water, Ice Type Moves, and Less Damage from Poison, Fighting, Bug, Ground Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Gligar Strong Against?
Type Weakness ChartBest Moves Gligar in BDSP
Best Moveset for Gligar Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 45 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| 40 |
X-Scissor
| | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
| 27 |
Slash
| | Physical | 70 | 100 | 20 | High critical hit ratio. |
| 30 |
U-turn
| | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
Best Moveset for Gligar TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM26 |
Earthquake
| | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
| TM71 |
Stone Edge
| | Physical | 100 | 80 | 5 | High critical hit ratio. |
| TM36 |
Sludge Bomb
| | Special | 90 | 100 | 10 | May poison opponent. |
Gligar Level Up Moves
List of Moves Gligar can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Poison Sting
|
Power: 15
Acc: 100
PP: 35
May poison the opponent.
|
| 4 |
Sand Attack
|
Power: —
Acc: 100
PP: 15
Lowers opponent's Accuracy.
|
| 7 |
Harden
|
Power: —
Acc: —
PP: 30
Raises user's Defense.
|
| 10 |
Knock Off
|
Power: 65
Acc: 100
PP: 20
Removes opponent's held item for the rest of the battle.
|
| 13 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
User attacks first.
|
| 16 |
Fury Cutter
|
Power: 40
Acc: 95
PP: 20
Power increases each turn.
|
| 19 |
Mud-Slap
|
Power:
30 Acc: 100
PP: 10
Lowers opponent's Accuracy.
|
| 22 |
Acrobatics
|
Power:
82.5 Acc: 100
PP: 15
Stronger when the user does not have a held item.
|
| 27 |
Slash
|
Power: 70
Acc: 100
PP: 20
High critical hit ratio.
|
| 30 |
U-turn
|
Power: 70
Acc: 100
PP: 20
User switches out immediately after attacking.
|
| 35 |
Screech
|
Power: —
Acc: 85
PP: 40
Sharply lowers opponent's Defense.
|
| 40 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
| 45 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| 50 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| 55 |
Guillotine
|
Power: —
Acc: —
PP: 5
One-Hit-KO, if it hits.
|
Gligar TM Moves
List of Moves Gligar can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM12 |
Taunt
|
Power: —
Acc: 100
PP: 20
Opponent can only use moves that attack.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM26 |
Earthquake
|
Power:
150 Acc: 100
PP: 10
Power is doubled if opponent is underground from using Dig.
|
| TM28 |
Dig
|
Power:
120 Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM36 |
Sludge Bomb
|
Power: 90
Acc: 100
PP: 10
May poison opponent.
|
| TM37 |
Sandstorm
|
Power: —
Acc: —
PP: 10
Creates a sandstorm for 5 turns.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
May raise user's Defense.
|
| TM51 |
Roost
|
Power: —
Acc: —
PP: 10
User recovers half of its max HP and loses the Flying type temporarily.
|
| TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM69 |
Rock Polish
|
Power: —
Acc: —
PP: 20
Sharply raises user's Speed.
|
| TM71 |
Stone Edge
|
Power: 100
Acc: 80
PP: 5
High critical hit ratio.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM79 |
Dark Pulse
|
Power: 80
Acc: 100
PP: 15
May cause flinching.
|
| TM80 |
Rock Slide
|
Power: 75
Acc: 90
PP: 10
May cause flinching.
|
| TM81 |
X-Scissor
|
Power: 80
Acc: 100
PP: 15
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM83 |
Bulldoze
|
Power:
90 Acc: 100
PP: 20
Lowers opponent's Speed.
|
| TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
May poison the opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM89 |
U-turn
|
Power: 70
Acc: 100
PP: 20
User switches out immediately after attacking.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Lowers opponent's Evasiveness and clears fog.
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Gligar Egg Moves
List of Egg Moves Gligar can learn.
| Egg Move | Desc |
|---|---|
|
Metal Claw
|
Power: 50
Acc: 95
PP: 35
May raise user's Attack.
|
|
Wing Attack
|
Power:
90 Acc: 100
PP: 35
|
|
Counter
|
Power: —
Acc: 100
PP: 20
When hit by a Physical Attack, user strikes back with 2x power.
|
|
Sand Tomb
|
Power:
52.5 Acc: 85
PP: 15
Traps opponent, damaging them for 4-5 turns.
|
|
Agility
|
Power: —
Acc: —
PP: 30
Sharply raises user's Speed.
|
|
Baton Pass
|
Power: —
Acc: —
PP: 40
User switches out and gives stat changes to the incoming Pokémon.
|
|
Double-Edge
|
Power: 120
Acc: 100
PP: 15
User receives recoil damage.
|
|
Feint
|
Power: 30
Acc: 100
PP: 10
Only hits if opponent uses Protect or Detect in the same turn.
|
|
Night Slash
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
|
Cross Poison
|
Power: 70
Acc: 100
PP: 20
High critical hit ratio. May poison opponent.
|
|
Power Trick
|
Power: —
Acc: —
PP: 10
User's own Attack and Defense switch.
|
|
Poison Tail
|
Power: 50
Acc: 100
PP: 25
High critical hit ratio. May poison opponent.
|
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