Pokemon Brilliant Diamond and Shining Pearl Wartortle is a Water Type Turtle Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Wartortle can be found with Torrent as an Ability and has a Medium Slow growth rate with a 1 Defense, 1 Special Defense EV Yield. We recommend the Relaxed Nature, based on 405 combined Base Stats.
Wartortle Stats and Abilities
Based on Wartortle Base IVs we consider this pokemon D-Tier choice. Wartortle Highest IV Stat is Defense 80 and the Lowest being Speed 58.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 59 | 228 | 322 |
| E | Attack | 63 | 117 | 247 |
| E | Defense | 80 | 148 | 284 |
| E | Special Attack | 65 | 121 | 251 |
| E | Special Defense | 80 | 148 | 284 |
| F | Speed | 58 | 108 | 236 |
| D | Total | 405 |
| Wartortle | Detail |
|---|---|
| Best Nature | Relaxed
↑ +10% Defense↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Defense, 1 Special Defense |
| Growth Rate | Medium Slow |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Monster, Water 1 |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Torrent Ability 1 | Torrent increases the power of Water-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Rain Dish Hidden Ability | A Pokémon with Rain Dish will recover 1/16 of its maximum HP during rain, after each turn. |
How To Evolve Wartortle in BDSP
Squirtle requires (Level 16) to evolve into Wartortle and then (Level 36) to evolve into Blastoise.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Squirtle
| Level 16 → |
Wartortle
| Level 36 → |
Blastoise
|
Evolution ChartWhere To Find Wartortle in BDSP
Wartortle has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Squirtle
Lv. 16-63
| |
|
National |
Squirtle
Lv. 16-63
| |
|
National |
Squirtle
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Wartortle Weakness
Wartortle is a Water Type pokemon. This will cause Wartortle to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Wartortle Weak Against?
| Tier | Pokemon |
|---|---|
S | |
S | |
S | |
A | |
A |
What pokemon is Wartortle Strong Against?
Type Weakness ChartBest Moves Wartortle in BDSP
Best Moveset for Wartortle Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 50 |
Skull Bash
| | Physical | 130 | 100 | 10 | Raises Defense on first turn, attacks on second. |
| 45 |
Hydro Pump
| | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 30 |
Aqua Tail
| | Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 12 |
Bite
| | Physical | 60 | 100 | 25 | May cause flinching. |
Best Moveset for Wartortle TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM14 |
Blizzard
| | Special | 110 | 70 | 5 | May freeze opponent. |
| TM23 |
Iron Tail
| | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
| TM13 |
Ice Beam
| | Special | 90 | 100 | 10 | May freeze opponent. |
Wartortle Level Up Moves
List of Moves Wartortle can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
|
| 1 |
Withdraw
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
| 9 |
Rapid Spin
|
Power: 20
Acc: 100
PP: 40
Removes effects of trap moves.
|
| 12 |
Bite
|
Power: 60
Acc: 100
PP: 25
May cause flinching.
|
| 15 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
May confuse opponent.
|
| 20 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| 25 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| 30 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
| 35 |
Shell Smash
|
Power: —
Acc: —
PP: 15
Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
|
| 40 |
Iron Defense
|
Power: —
Acc: —
PP: 15
Sharply raises user's Defense.
|
| 45 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
The target is blasted by a huge volume of water launched under great pressure.
|
| 50 |
Skull Bash
|
Power: 130
Acc: 100
PP: 10
Raises Defense on first turn, attacks on second.
|
Wartortle TM Moves
List of Moves Wartortle can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
May confuse opponent.
|
| TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Non-Ice types are damaged for 5 turns.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
May lower opponent's Defense.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
Lowers opponent's Speed.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
May burn opponent.
|
| TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Power doubles if opponent's HP is less than 50%.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM59 |
Dragon Pulse
|
Power: 85
Acc: 100
PP: 10
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
| TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
The slower the user, the stronger the attack.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
| TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
Click/Tap WATER Pokemon similar to Wartortle.


















































































