Pokemon Brilliant Diamond and Shining Pearl Kingler is a Water Type Pincer Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Kingler can be found with Hyper Cutter, Shell Armor and Sheer Force as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Adamant Nature, based on 475 combined Base Stats.
Kingler Stats and Abilities
Based on Kingler Base IVs we consider this pokemon C-Tier choice. Kingler Highest IV Stat is Attack 130 and the Lowest being Special Attack 50.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|    F   | HP | 55 | 220 | 314 | 
|    S   | Attack | 130 | 238 | 394 | 
|    C   | Defense | 115 | 211 | 361 | 
|    F   | Special Attack | 50 | 94 | 218 | 
|    F   | Special Defense | 50 | 94 | 218 | 
|    E   | Speed | 75 | 139 | 273 | 
|    C   | Total | 475 | 
| Kingler | Detail | 
|---|---|
| Best Nature | Adamant 
				↑ +10% Attack↓ -10% Special Attack | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes | 
				 | 
| EV Yield | 2 Attack | 
| Growth Rate | Medium Fast | 
| Catch Rate | 60 (7.8% with PokéBall, full HP) | 
| Egg Groups | Water 3 | 
| Egg Cycles | 20 (4,884–5,140 steps) | 
| Abilities | Description | 
|---|---|
Hyper Cutter  Ability 1 | Hyper Cutter prevents the bearer's Attack stat from being lowered by other Pokémon, through moves such as Growl or abilities such as Intimidate. | 
Shell Armor  Ability 2 | Shell Armor prevents the Pokémon from receiving a critical hit. | 
Sheer Force  Hidden Ability | Sheer Force increases the power of moves that have beneficial secondary effects by 30%, but removes those additional effects. | 
How To Evolve Kingler in BDSP
Krabby requires (Level 28) to evolve into Kingler.
 Evolution ChartWhere To Find Kingler in BDSP
Kingler has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
| 
		
		 National  | 
		  
		   Krabby 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Krabby 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Krabby 
		 Lv. 16-63 
		   | |
| 
		
		 5 - 1%  | 
		  
		   Krabby 
		 Lv. 52 
		   | 
 Locations ListPokemon Brilliant Diamond and Shining Pearl Kingler Weakness
Kingler is a Water Type pokemon. This will cause Kingler to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
| Damage | Types | 
|---|---|
| 4.0x  More Damage  | |
| 2.0x  More Damage  | 
					
					 | 
| 0.5x  Less Damage  | 
					
					 | 
| 0.25x  Less Damage  | |
| Immune to Damage | 
What pokemon is Kingler Weak Against?
| Tier | Pokemon | 
|---|---|
 S  | |
 S  | |
 S  | |
 A  | |
 A  | 
 Type Weakness ChartBest Moves Kingler in BDSP
Best Moveset for Kingler Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 54 |  
						 Crabhammer  
						 |   | Physical |   150  | 90 | 10 | High critical hit ratio. | 
| 1 |  
						 Hammer Arm  
						 |   | Physical |   100   | 90 | 10 | Lowers user's Speed. | 
| 42 |  
						 Slam  
						 |   | Physical |   80   | 75 | 20 | |
| 36 |  
						 Razor Shell  
						 |   | Physical |   112.5  | 95 | 10 | May lower opponent's Defense. | 
Best Moveset for Kingler TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM68 |  
						 Giga Impact  
						 |   | Physical |   150   | 90 | 5 | User must recharge next turn. | 
| TM15 |  
						 Hyper Beam  
						 |   | Special |   150   | 90 | 5 | User must recharge next turn. | 
| TM14 |  
						 Blizzard  
						 |   | Special |   110   | 70 | 5 | May freeze opponent. | 
| TM13 |  
						 Ice Beam  
						 |   | Special |   90   | 100 | 10 | May freeze opponent. | 
Kingler Level Up Moves
List of Moves Kingler can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 |  
					    	 Wide Guard  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user's team from multi-target attacks.  
					    	 | 
| 1 |  
					    	 Hammer Arm  
					    	
					    	 |  
					    	 Power: 100 
					    	Acc: 90 
					    	PP: 10 
					    	Lowers user's Speed.  
					    	 | 
| 1 |  
					    	 Water Gun  
					    	
					    	 |  
					    	 Power:  
					    	60 Acc: 100 
					    	PP: 25 
					    	 | 
| 1 |  
					    	 Leer  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 30 
					    	Lowers opponent's Defense.  
					    	 | 
| 1 |  
					    	 Harden  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Raises user's Defense.  
					    	 | 
| 1 |  
					    	 Metal Claw  
					    	
					    	 |  
					    	 Power: 50 
					    	Acc: 95 
					    	PP: 35 
					    	May raise user's Attack.  
					    	 | 
| 12 |  
					    	 Mud Shot  
					    	
					    	 |  
					    	 Power: 55 
					    	Acc: 95 
					    	PP: 15 
					    	Lowers opponent's Speed.  
					    	 | 
| 16 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| 20 |  
					    	 Bubble Beam  
					    	
					    	 |  
					    	 Power:  
					    	97.5 Acc: 100 
					    	PP: 20 
					    	May lower opponent's Speed.  
					    	 | 
| 24 |  
					    	 Stomp  
					    	
					    	 |  
					    	 Power: 65 
					    	Acc: 100 
					    	PP: 20 
					    	May cause flinching.  
					    	 | 
| 31 |  
					    	 Flail  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	The lower the user's HP, the higher the power.  
					    	 | 
| 36 |  
					    	 Razor Shell  
					    	
					    	 |  
					    	 Power:  
					    	112.5 Acc: 95 
					    	PP: 10 
					    	May lower opponent's Defense.  
					    	 | 
| 42 |  
					    	 Slam  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 75 
					    	PP: 20 
					    	 | 
| 48 |  
					    	 Swords Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Sharply raises user's Attack.  
					    	 | 
| 54 |  
					    	 Crabhammer  
					    	
					    	 |  
					    	 Power:  
					    	150 Acc: 90 
					    	PP: 10 
					    	High critical hit ratio.  
					    	 | 
| 60 |  
					    	 Guillotine  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	One-Hit-KO, if it hits.  
					    	 | 
Kingler TM Moves
List of Moves Kingler can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM03 |  
					    	 Water Pulse  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: 100 
					    	PP: 20 
					    	May confuse opponent.  
					    	 | 
| TM07 |  
					    	 Hail  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Non-Ice types are damaged for 5 turns.  
					    	 | 
| TM13 |  
					    	 Ice Beam  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 10 
					    	May freeze opponent.  
					    	 | 
| TM14 |  
					    	 Blizzard  
					    	
					    	 |  
					    	 Power: 110 
					    	Acc: 70 
					    	PP: 5 
					    	May freeze opponent.  
					    	 | 
| TM15 |  
					    	 Hyper Beam  
					    	
					    	 |  
					    	 Power: 150 
					    	Acc: 90 
					    	PP: 5 
					    	User must recharge next turn.  
					    	 | 
| TM17 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| TM18 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
| TM28 |  
					    	 Dig  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 10 
					    	Digs underground on first turn, attacks on second. Can also escape from caves.  
					    	 | 
| TM31 |  
					    	 Brick Break  
					    	
					    	 |  
					    	 Power: 75 
					    	Acc: 100 
					    	PP: 15 
					    	Breaks through Reflect and Light Screen barriers.  
					    	 | 
| TM32 |  
					    	 Double Team  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Raises user's Evasiveness.  
					    	 | 
| TM39 |  
					    	 Rock Tomb  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 95 
					    	PP: 15 
					    	Lowers opponent's Speed.  
					    	 | 
| TM42 |  
					    	 Facade  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	Power doubles if user is burned, poisoned, or paralyzed.  
					    	 | 
| TM44 |  
					    	 Rest  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User sleeps for 2 turns, but user is fully healed.  
					    	 | 
| TM45 |  
					    	 Attract  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	If opponent is the opposite gender, it's less likely to attack.  
					    	 | 
| TM46 |  
					    	 Thief  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 25 
					    	Also steals opponent's held item.  
					    	 | 
| TM49 |  
					    	 Scald  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 100 
					    	PP: 15 
					    	May burn opponent.  
					    	 | 
| TM54 |  
					    	 False Swipe  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 40 
					    	Always leaves opponent with at least 1 HP.  
					    	 | 
| TM55 |  
					    	 Brine  
					    	
					    	 |  
					    	 Power:  
					    	97.5 Acc: 100 
					    	PP: 10 
					    	Power doubles if opponent's HP is less than 50%.  
					    	 | 
| TM56 |  
					    	 Fling  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 10 
					    	Power depends on held item.  
					    	 | 
| TM58 |  
					    	 Endure  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Always left with at least 1 HP, but may fail if used consecutively.  
					    	 | 
| TM68 |  
					    	 Giga Impact  
					    	
					    	 |  
					    	 Power: 150 
					    	Acc: 90 
					    	PP: 5 
					    	User must recharge next turn.  
					    	 | 
| TM75 |  
					    	 Swords Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Sharply raises user's Attack.  
					    	 | 
| TM80 |  
					    	 Rock Slide  
					    	
					    	 |  
					    	 Power: 75 
					    	Acc: 90 
					    	PP: 10 
					    	May cause flinching.  
					    	 | 
| TM81 |  
					    	 X-Scissor  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.  
					    	 | 
| TM82 |  
					    	 Sleep Talk  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User performs one of its own moves while sleeping.  
					    	 | 
| TM87 |  
					    	 Swagger  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 15 
					    	Opponent becomes confused, but its Attack is sharply raised.  
					    	 | 
| TM90 |  
					    	 Substitute  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Uses HP to creates a decoy that takes hits.  
					    	 | 
| TM93 |  
					    	 Cut  
					    	
					    	 |  
					    	 Power: 50 
					    	Acc: 95 
					    	PP: 30 
					    	 | 
| TM95 |  
					    	 Surf  
					    	
					    	 |  
					    	 Power:  
					    	135 Acc: 100 
					    	PP: 15 
					    	Hits all adjacent Pokémon.  
					    	 | 
| TM96 |  
					    	 Strength  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	 | 
| TM98 |  
					    	 Rock Smash  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 15 
					    	May lower opponent's Defense.  
					    	 | 
Click/Tap WATER Pokemon similar to Kingler.


















































































