Pokemon Brilliant Diamond and Shining Pearl Horsea is a Water Type Dragon Pokémon, with a 29.4% Chance To Catch with a regular Pokeball. Horsea can be found with Swift Swim, Sniper and Damp as an Ability and has a Medium Fast growth rate with a 1 Special Attack EV Yield. We recommend the Lax Nature, based on 295 combined Base Stats.
Horsea Stats and Abilities
Based on Horsea Base IVs we consider this pokemon F-Tier choice. Horsea Highest IV Stat is Defense 70 and the Lowest being Special Defense 25.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|    F   | HP | 30 | 170 | 264 | 
|    F   | Attack | 40 | 76 | 196 | 
|    E   | Defense | 70 | 130 | 262 | 
|    D   | Special Attack | 70 | 130 | 262 | 
|    F   | Special Defense | 25 | 49 | 163 | 
|    E   | Speed | 60 | 112 | 240 | 
|    F   | Total | 295 | 
| Horsea | Detail | 
|---|---|
| Best Nature | Lax 
				↑ +10% Defense↓ -10% Special Defense | 
| Caught in the Wild Held Item Chance | 5% Dragon Scale  | 
| Like/Dislikes | 
				 | 
| EV Yield | 1 Special Attack | 
| Growth Rate | Medium Fast | 
| Catch Rate | 225 (29.4% with PokéBall, full HP) | 
| Egg Groups | Dragon, Water 1 | 
| Egg Cycles | 20 (4,884–5,140 steps) | 
| Abilities | Description | 
|---|---|
Swift Swim  Ability 1 | Swift Swim doubles the ability-bearer's Speed during rain. | 
Sniper  Ability 2 | Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x. | 
Damp  Hidden Ability | Damp prevents all Pokémon on the field from using the moves Selfdestruct and Explosion. It also prevents damage (to the Damp Pokémon only) from the ability Aftermath. | 
How To Evolve Horsea in BDSP
Horsea requires (Level 32) to evolve into Seadra and then (trade holding Dragon Scale) to evolve into Kingdra.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution | 
|---|---|---|---|---|
| 
									
									 Horsea
									 
									
									 
									 | Level 32 →  | 
									
									 Seadra
									 
									
									 
									 | trade holding 
						Dragon Scale ![]() →  | 
										
										 Kingdra
										 
										
										 
										 | 
 Evolution ChartWhere To Find Horsea in BDSP
Horsea has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
| 
		
		 5 - 1%  | 
		  
		   Horsea 
		 Lv. 10-25 
		   | |
| 
		
		 5 - 1%  | 
		  
		   Seadra 
		 Lv. 30-55 
		   | |
| 
		
		 National  | 
		  
		   Horsea 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Horsea 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Horsea 
		 Lv. 16-63 
		   | 
 Locations ListPokemon Brilliant Diamond and Shining Pearl Horsea Weakness
Horsea is a Water Type pokemon. This will cause Horsea to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
| Damage | Types | 
|---|---|
| 4.0x  More Damage  | |
| 2.0x  More Damage  | 
					
					 | 
| 0.5x  Less Damage  | 
					
					 | 
| 0.25x  Less Damage  | |
| Immune to Damage | 
What pokemon is Horsea Weak Against?
| Tier | Pokemon | 
|---|---|
 S  | |
 S  | |
 S  | |
 A  | |
 A  | 
 Type Weakness ChartBest Moves Horsea in BDSP
Best Moveset for Horsea Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 45 |  
						 Hydro Pump  
						 |   | Special |   165  | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. | 
| 40 |  
						 Dragon Pulse  
						 |   | Special |   85   | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. | 
| 25 |  
						 Bubble Beam  
						 |   | Special |   97.5  | 100 | 20 | May lower opponent's Speed. | 
| 20 |  
						 Dragon Breath  
						 |   | Special |   60   | 100 | 20 | May paralyze opponent. | 
Best Moveset for Horsea TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM14 |  
						 Blizzard  
						 |   | Special |   110   | 70 | 5 | May freeze opponent. | 
| TM13 |  
						 Ice Beam  
						 |   | Special |   90   | 100 | 10 | May freeze opponent. | 
| TM95 |  
						 Surf  
						 |   | Special |   135  | 100 | 15 | Hits all adjacent Pokémon. | 
| TM59 |  
						 Dragon Pulse  
						 |   | Special |   85   | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses. | 
Horsea Level Up Moves
List of Moves Horsea can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 1 |  
					    	 Water Gun  
					    	
					    	 |  
					    	 Power:  
					    	60 Acc: 100 
					    	PP: 25 
					    	 | 
| 1 |  
					    	 Leer  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 30 
					    	Lowers opponent's Defense.  
					    	 | 
| 5 |  
					    	 Smokescreen  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	Lowers opponent's Accuracy.  
					    	 | 
| 10 |  
					    	 Twister  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 20 
					    	May cause flinching. Hits Pokémon using Fly/Bounce with double power.  
					    	 | 
| 15 |  
					    	 Focus Energy  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Increases critical hit ratio.  
					    	 | 
| 20 |  
					    	 Dragon Breath  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 20 
					    	May paralyze opponent.  
					    	 | 
| 25 |  
					    	 Bubble Beam  
					    	
					    	 |  
					    	 Power:  
					    	97.5 Acc: 100 
					    	PP: 20 
					    	May lower opponent's Speed.  
					    	 | 
| 30 |  
					    	 Agility  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	Sharply raises user's Speed.  
					    	 | 
| 35 |  
					    	 Laser Focus  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 30 
					    	User's next attack is guaranteed to result in a critical hit.  
					    	 | 
| 40 |  
					    	 Dragon Pulse  
					    	
					    	 |  
					    	 Power: 85 
					    	Acc: 100 
					    	PP: 10 
					    	The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.  
					    	 | 
| 45 |  
					    	 Hydro Pump  
					    	
					    	 |  
					    	 Power:  
					    	165 Acc: 80 
					    	PP: 5 
					    	The target is blasted by a huge volume of water launched under great pressure.  
					    	 | 
| 50 |  
					    	 Dragon Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Raises user's Attack and Speed.  
					    	 | 
| 55 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
Horsea TM Moves
List of Moves Horsea can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM03 |  
					    	 Water Pulse  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: 100 
					    	PP: 20 
					    	May confuse opponent.  
					    	 | 
| TM07 |  
					    	 Hail  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Non-Ice types are damaged for 5 turns.  
					    	 | 
| TM13 |  
					    	 Ice Beam  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 10 
					    	May freeze opponent.  
					    	 | 
| TM14 |  
					    	 Blizzard  
					    	
					    	 |  
					    	 Power: 110 
					    	Acc: 70 
					    	PP: 5 
					    	May freeze opponent.  
					    	 | 
| TM17 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| TM18 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
| TM32 |  
					    	 Double Team  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Raises user's Evasiveness.  
					    	 | 
| TM42 |  
					    	 Facade  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	Power doubles if user is burned, poisoned, or paralyzed.  
					    	 | 
| TM44 |  
					    	 Rest  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User sleeps for 2 turns, but user is fully healed.  
					    	 | 
| TM45 |  
					    	 Attract  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	If opponent is the opposite gender, it's less likely to attack.  
					    	 | 
| TM49 |  
					    	 Scald  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 100 
					    	PP: 15 
					    	May burn opponent.  
					    	 | 
| TM55 |  
					    	 Brine  
					    	
					    	 |  
					    	 Power:  
					    	97.5 Acc: 100 
					    	PP: 10 
					    	Power doubles if opponent's HP is less than 50%.  
					    	 | 
| TM58 |  
					    	 Endure  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Always left with at least 1 HP, but may fail if used consecutively.  
					    	 | 
| TM59 |  
					    	 Dragon Pulse  
					    	
					    	 |  
					    	 Power: 85 
					    	Acc: 100 
					    	PP: 10 
					    	The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.  
					    	 | 
| TM82 |  
					    	 Sleep Talk  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User performs one of its own moves while sleeping.  
					    	 | 
| TM87 |  
					    	 Swagger  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 15 
					    	Opponent becomes confused, but its Attack is sharply raised.  
					    	 | 
| TM90 |  
					    	 Substitute  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Uses HP to creates a decoy that takes hits.  
					    	 | 
| TM91 |  
					    	 Flash Cannon  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 10 
					    	May lower opponent's Special Defense.  
					    	 | 
| TM95 |  
					    	 Surf  
					    	
					    	 |  
					    	 Power:  
					    	135 Acc: 100 
					    	PP: 15 
					    	Hits all adjacent Pokémon.  
					    	 | 
| TM99 |  
					    	 Waterfall  
					    	
					    	 |  
					    	 Power:  
					    	120 Acc: 100 
					    	PP: 15 
					    	May cause flinching.  
					    	 | 
Horsea Egg Moves
List of Egg Moves Horsea can learn.
| Egg Move | Desc | 
|---|---|
|  
					    	 Aurora Beam  
					    	
					    	 |  
					    	 Power: 65 
					    	Acc: 100 
					    	PP: 20 
					    	May lower opponent's Attack.  
					    	 | 
|  
					    	 Clear Smog  
					    	
					    	 |  
					    	 Power: 50 
					    	Acc: — 
					    	PP: 15 
					    	Removes all of the target's stat changes.  
					    	 | 
|  
					    	 Disable  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	Opponent can't use its last attack for a few turns.  
					    	 | 
|  
					    	 Flail  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	The lower the user's HP, the higher the power.  
					    	 | 
|  
					    	 Octazooka  
					    	
					    	 |  
					    	 Power:  
					    	97.5 Acc: 85 
					    	PP: 10 
					    	May lower opponent's Accuracy.  
					    	 | 
|  
					    	 Splash  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 40 
					    	Doesn't do ANYTHING.  
					    	 | 
|  
					    	 Dragon Breath  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 20 
					    	May paralyze opponent.  
					    	 | 
|  
					    	 Muddy Water  
					    	
					    	 |  
					    	 Power:  
					    	135 Acc: 85 
					    	PP: 10 
					    	May lower opponent's Accuracy.  
					    	 | 
|  
					    	 Outrage  
					    	
					    	 |  
					    	 Power: 120 
					    	Acc: 100 
					    	PP: 10 
					    	User attacks for 2-3 turns but then becomes confused.  
					    	 | 
Click/Tap WATER Pokemon similar to Horsea.



















































































