Pokemon Brilliant Diamond and Shining Pearl Gorebyss is a Water Type South Sea Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Gorebyss can be found with Swift Swim as an Ability and has a Erratic growth rate with a 2 Special Attack EV Yield. We recommend the Quiet Nature, based on 485 combined Base Stats.
Gorebyss Stats and Abilities
Based on Gorebyss Base IVs we consider this pokemon C-Tier choice. Gorebyss Highest IV Stat is Special Attack 114 and the Lowest being Speed 52.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 55 | 220 | 314 |
| D | Attack | 84 | 155 | 293 |
| D | Defense | 105 | 193 | 339 |
| A | Special Attack | 114 | 209 | 359 |
| E | Special Defense | 75 | 139 | 273 |
| F | Speed | 52 | 98 | 223 |
| C | Total | 485 |
| Gorebyss | Detail |
|---|---|
| Best Nature | Quiet
↑ +10% Special Attack↓ -10% Speed |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 2 Special Attack |
| Growth Rate | Erratic |
| Catch Rate | 60 (7.8% with PokéBall, full HP) |
| Egg Groups | Water 1 |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Swift Swim Ability 1 | Swift Swim doubles the ability-bearer's Speed during rain. |
Hydration Hidden Ability | A Pokémon with Hydration will cure itself of any status conditions during rain, at the end of each turn. This includes self-inflicted conditions such as from using Rest. |
How To Evolve Gorebyss in BDSP
Clamperl can evolve into Gorebyss (trade holding Deep Sea Scale) or Huntail (trade holding Deep Sea Tooth).
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Clamperl
| trade holding
Deep Sea Tooth ![]() → |
Huntail
|
|
Clamperl
| trade holding
Deep Sea Scale ![]() → |
Gorebyss
|
Evolution ChartWhere To Find Gorebyss in BDSP
Gorebyss has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Clamperl
Lv. 20-30
| |
|
100 - 20% |
Clamperl
Lv. 20-30
| |
|
National |
Clamperl
Lv. 16-63
| |
|
National |
Clamperl
Lv. 16-63
| |
|
National |
Clamperl
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Gorebyss Weakness
Gorebyss is a Water Type pokemon. This will cause Gorebyss to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
What pokemon is Gorebyss Weak Against?
| Tier | Pokemon |
|---|---|
S | |
S | |
S | |
A | |
A |
What pokemon is Gorebyss Strong Against?
Type Weakness ChartBest Moves Gorebyss in BDSP
Best Moveset for Gorebyss Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 50 |
Hydro Pump
| | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 39 |
Aqua Tail
| | Physical | 135 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 34 |
Psychic
| | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
| 26 |
Dive
| | Physical | 120 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
Best Moveset for Gorebyss TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM14 |
Blizzard
| | Special | 110 | 70 | 5 | May freeze opponent. |
| TM13 |
Ice Beam
| | Special | 90 | 100 | 10 | May freeze opponent. |
Gorebyss Level Up Moves
List of Moves Gorebyss can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Whirlpool
|
Power:
52.5 Acc: 85
PP: 15
Traps opponent, damaging them for 4-5 turns.
|
| 1 |
Confusion
|
Power: 50
Acc: 100
PP: 25
May confuse opponent.
|
| 5 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| 9 |
Agility
|
Power: —
Acc: —
PP: 30
Sharply raises user's Speed.
|
| 11 |
Draining Kiss
|
Power: 50
Acc: 100
PP: 10
User recovers most the HP inflicted on opponent.
|
| 14 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
May confuse opponent.
|
| 16 |
Amnesia
|
Power: —
Acc: —
PP: 20
Sharply raises user's Special Defense.
|
| 19 |
Aqua Ring
|
Power: —
Acc: —
PP: 20
Restores a little HP each turn.
|
| 23 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| 26 |
Dive
|
Power:
120 Acc: 100
PP: 10
Dives underwater on first turn, attacks on second turn.
|
| 29 |
Baton Pass
|
Power: —
Acc: —
PP: 40
User switches out and gives stat changes to the incoming Pokémon.
|
| 34 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| 39 |
Aqua Tail
|
Power:
135 Acc: 90
PP: 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
| 45 |
Coil
|
Power: —
Acc: —
PP: 20
Raises user's Attack, Defense and Accuracy.
|
| 50 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
The target is blasted by a huge volume of water launched under great pressure.
|
Gorebyss TM Moves
List of Moves Gorebyss can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
May confuse opponent.
|
| TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Non-Ice types are damaged for 5 turns.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
May burn opponent.
|
| TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Power doubles if opponent's HP is less than 50%.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
| TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
May cause flinching.
|
Click/Tap WATER Pokemon similar to Gorebyss.




















































































