Pokemon Brilliant Diamond and Shining Pearl Cloyster is a Water and Ice Type Bivalve Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Cloyster can be found with Shell Armor, Skill Link and Overcoat as an Ability and has a Slow growth rate with a 2 Defense EV Yield. We recommend the Lax Nature, based on 525 combined Base Stats.
Cloyster Stats and Abilities
Based on Cloyster Base IVs we consider this pokemon B-Tier choice. Cloyster Highest IV Stat is Defense 180 and the Lowest being Special Defense 45.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 50 | 210 | 304 |
| C | Attack | 95 | 175 | 317 |
| S | Defense | 180 | 328 | 504 |
| D | Special Attack | 85 | 157 | 295 |
| F | Special Defense | 45 | 85 | 207 |
| E | Speed | 70 | 130 | 262 |
| B | Total | 525 |
| Cloyster | Detail |
|---|---|
| Best Nature | Lax
↑ +10% Defense↓ -10% Special Defense |
| Caught in the Wild Held Item Chance | 50% Pearl 5% Big Pearl |
| Like/Dislikes |
|
| EV Yield | 2 Defense |
| Growth Rate | Slow |
| Catch Rate | 60 (7.8% with PokéBall, full HP) |
| Egg Groups | Water 3 |
| Egg Cycles | 20 (4,884–5,140 steps) |
| Abilities | Description |
|---|---|
Shell Armor Ability 1 | Shell Armor prevents the Pokémon from receiving a critical hit. |
Skill Link Ability 2 | Skill Link causes multi-strike moves to always hit their maximum number of times. The moves affected are listed below; note that moves such as Double Kick that always strike the same number of times are not affected. |
Overcoat Hidden Ability | Overcoat makes the Pokémon immune to residual damage from weather conditions (specifically Hail and Sandstorm). |
How To Evolve Cloyster in BDSP
Shellder requires (use Water Stone) to evolve into Cloyster.
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Shellder
| use
Water Stone ![]() → |
Cloyster
|
Evolution ChartWhere To Find Cloyster in BDSP
Cloyster has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Shellder
Lv. 20-40
| |
|
100 - 20% |
Shellder
Lv. 20-40
| |
|
100 - 20% |
Shellder
Lv. 20-40
| |
|
National |
Shellder
Lv. 16-63
| |
|
National |
Shellder
Lv. 16-63
| |
|
National |
Shellder
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Cloyster Weakness
Cloyster is a Water and Ice Type pokemon. This will cause Cloyster to take More Damage from Grass, Electric, Fighting, Rock Type Moves, and Less Damage from Water, Ice Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
What pokemon is Cloyster Weak Against?
What pokemon is Cloyster Strong Against?
Type Weakness ChartBest Moves Cloyster in BDSP
Best Moveset for Cloyster Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 1 |
Hydro Pump
| | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| 1 |
Ice Beam
| | Special | 135 | 100 | 10 | May freeze opponent. |
| 1 |
Icicle Crash
| | Physical | 127.5 | 90 | 10 | May cause flinching. |
| 1 |
Razor Shell
| | Physical | 112.5 | 95 | 10 | May lower opponent's Defense. |
Best Moveset for Cloyster TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM64 |
Explosion
| | Physical | 250 | 100 | 5 | User faints. |
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM14 |
Blizzard
| | Special | 165 | 70 | 5 | May freeze opponent. |
Cloyster Level Up Moves
List of Moves Cloyster can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Icicle Spear
|
Power:
37.5 Acc: 100
PP: 30
Hits 2-5 times in one turn.
|
| 1 |
Icicle Crash
|
Power:
127.5 Acc: 90
PP: 10
May cause flinching.
|
| 1 |
Toxic Spikes
|
Power: —
Acc: —
PP: 20
Poisons opponents when they switch into battle.
|
| 1 |
Spikes
|
Power: —
Acc: —
PP: 20
Hurts opponents when they switch into battle.
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 1 |
Whirlpool
|
Power:
52.5 Acc: 85
PP: 15
Traps opponent, damaging them for 4-5 turns.
|
| 1 |
Supersonic
|
Power: —
Acc: 55
PP: 20
Confuses opponent.
|
| 1 |
Aurora Beam
|
Power:
97.5 Acc: 100
PP: 20
May lower opponent's Attack.
|
| 1 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| 1 |
Razor Shell
|
Power:
112.5 Acc: 95
PP: 10
May lower opponent's Defense.
|
| 1 |
Iron Defense
|
Power: —
Acc: —
PP: 15
Sharply raises user's Defense.
|
| 1 |
Ice Beam
|
Power:
135 Acc: 100
PP: 10
May freeze opponent.
|
| 1 |
Shell Smash
|
Power: —
Acc: —
PP: 15
Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
|
| 1 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
The target is blasted by a huge volume of water launched under great pressure.
|
| 1 |
Tackle
|
Power: 40
Acc: 100
PP: 35
A physical attack in which the user charges and slams into the target with its whole body.
|
| 1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
|
| 1 |
Withdraw
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
| 1 |
Ice Shard
|
Power:
60 Acc: 100
PP: 30
User attacks first.
|
Cloyster TM Moves
List of Moves Cloyster can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
May confuse opponent.
|
| TM07 |
Hail
|
Power: —
Acc: —
PP: 10
Non-Ice types are damaged for 5 turns.
|
| TM13 |
Ice Beam
|
Power:
135 Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power:
165 Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM41 |
Torment
|
Power: —
Acc: 100
PP: 15
Opponent cannot use the same move in a row.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
Power doubles if opponent's HP is less than 50%.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM64 |
Explosion
|
Power: 250
Acc: 100
PP: 5
User faints.
|
| TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Power doubles if the user was attacked first.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM72 |
Avalanche
|
Power:
90 Acc: 100
PP: 10
Power doubles if user took damage first.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
May poison the opponent.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
Hits all adjacent Pokémon.
|
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