Pokemon Brilliant Diamond and Shining Pearl Wailord is a Water Type Float Whale Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Wailord can be found with Water Veil, Oblivious and Pressure as an Ability and has a Fluctuating growth rate with a 2 HP EV Yield. We recommend the Lonely Nature, based on 500 combined Base Stats.
Wailord Stats and Abilities
Based on Wailord Base IVs we consider this pokemon B-Tier choice. Wailord Highest IV Stat is Attack 90 and the Lowest being Defense 45.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
A | HP | 170 | 450 | 544 |
C | Attack | 90 | 166 | 306 |
F | Defense | 45 | 85 | 207 |
C | Special Attack | 90 | 166 | 306 |
F | Special Defense | 45 | 85 | 207 |
E | Speed | 60 | 112 | 240 |
B | Total | 500 |
Wailord | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 HP |
Growth Rate | Fluctuating |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Field, Water 2 |
Egg Cycles | 40 (10,024–10,280 steps) |
Abilities | Description |
---|---|
Water Veil Ability 1 | Prevents the Pokémon from getting a burn. |
Oblivious Ability 2 | Oblivious makes the Pokémon immune to gender-based moves and abilities, specifically Attract, Captivate and Cute Charm. |
Pressure Hidden Ability | Pressure makes any attack targeted at the ability-bearer - regardless of whether it hits - use 2 PP instead of 1. |
How To Evolve Wailord in BDSP
Wailmer requires (Level 40) to evolve into Wailord.

Where To Find Wailord in BDSP
Wailord has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 100 - 20% ![]() ![]() ![]() |
![]() Wailord
Lv. 35-55
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Wailmer
Lv. 30-40
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Wailord
Lv. 35-55
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Wailmer
Lv. 30-40
|

Pokemon Brilliant Diamond and Shining Pearl Wailord Weakness
Wailord is a Water Type pokemon. This will cause Wailord to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Wailord Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |

Best Moves Wailord in BDSP
Best Moveset for Wailord Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
54 |
Water Spout
| ![]() | Special | 225 | 100 | 5 | The higher the user's HP, the higher the damage caused. |
49 |
Hydro Pump
| ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
36 |
Body Slam
| ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
33 |
Bounce
| ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
Best Moveset for Wailord TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM26 |
Earthquake
| ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |


Wailord Level Up Moves
List of Moves Wailord can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Soak
|
Power: —
Acc: 100
PP: 20
![]() Changes the target's type to water.
|
1 |
Noble Roar
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Attack and Special Attack.
|
1 |
Splash
|
Power: —
Acc: —
PP: 40
![]() Doesn't do ANYTHING.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
![]() Lowers opponent's Attack.
|
1 |
Astonish
|
Power: 30
Acc: 100
PP: 15
![]() May cause flinching.
|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
![]() |
15 |
Mist
|
Power: —
Acc: —
PP: 30
![]() User's stats cannot be changed for a period of time.
|
18 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
21 |
Heavy Slam
|
Power: —
Acc: 100
PP: 10
![]() The heavier the user, the stronger the attack.
|
24 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
27 |
Whirlpool
|
Power:
52.5 Acc: 85
PP: 15
![]() Traps opponent, damaging them for 4-5 turns.
|
30 |
Dive
|
Power:
120 Acc: 100
PP: 10
![]() Dives underwater on first turn, attacks on second turn.
|
33 |
Bounce
|
Power: 85
Acc: 85
PP: 5
![]() Springs up on first turn, attacks on second. May paralyze opponent.
|
36 |
Body Slam
|
Power: 85
Acc: 100
PP: 15
![]() May paralyze opponent.
|
39 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
44 |
Amnesia
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Special Defense.
|
49 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
![]() The target is blasted by a huge volume of water launched under great pressure.
|
54 |
Water Spout
|
Power:
225 Acc: 100
PP: 5
![]() The higher the user's HP, the higher the damage caused.
|
Wailord TM Moves
List of Moves Wailord can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM05 |
Roar
|
Power: —
Acc: —
PP: 20
![]() In battles, the opponent switches. In the wild, the Pokémon runs.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM26 |
Earthquake
|
Power: 100
Acc: 100
PP: 10
![]() Power is doubled if opponent is underground from using Dig.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM39 |
Rock Tomb
|
Power: 60
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM72 |
Avalanche
|
Power: 60
Acc: 100
PP: 10
![]() Power doubles if user took damage first.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM83 |
Bulldoze
|
Power: 60
Acc: 100
PP: 20
![]() Lowers opponent's Speed.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM96 |
Strength
|
Power: 80
Acc: 100
PP: 15
![]() |
TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
![]() May lower opponent's Defense.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
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