Pokemon Brilliant Diamond and Shining Pearl Remoraid is a Water Type Jet Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Remoraid can be found with Hustle, Sniper and Moody as an Ability and has a Medium Fast growth rate with a 1 Special Attack EV Yield. We recommend the Lonely Nature, based on 300 combined Base Stats.
Remoraid Stats and Abilities
Based on Remoraid Base IVs we consider this pokemon F-Tier choice. Remoraid Highest IV Stat is Attack 65 and the Lowest being Defense 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 35 | 180 | 274 |
E | Attack | 65 | 121 | 251 |
F | Defense | 35 | 67 | 185 |
E | Special Attack | 65 | 121 | 251 |
F | Special Defense | 35 | 67 | 185 |
E | Speed | 65 | 121 | 251 |
F | Total | 300 |
Remoraid | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
![]() ![]() |
EV Yield | 1 Special Attack |
Growth Rate | Medium Fast |
Catch Rate | 190 (24.8% with PokéBall, full HP) |
Egg Groups | Water 1, Water 2 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Hustle Ability 1 | Hustle increases the ability-bearer's Attack by 50%, however, it also reduces the Accuracy of all Physical moves by 20%. |
Sniper Ability 2 | Sniper increases the power of critical hits by 1.5x. This means a critical hit will deal 2.25x normal damage instead of 1.5x. |
Moody Hidden Ability | Raises one stat and lowers another. |
How To Evolve Remoraid in BDSP
Remoraid requires (Level 25) to evolve into Octillery.

Where To Find Remoraid in BDSP
Remoraid has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.









Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Remoraid
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Octillery
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Remoraid
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Octillery
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Remoraid
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Octillery
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Remoraid
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Octillery
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Remoraid
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Octillery
Lv. 20-50
| |
Advertisement | ||
![]() 5 - 1% ![]() ![]() ![]() |
![]() Remoraid
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Octillery
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Remoraid
Lv. 10-25
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Octillery
Lv. 40-55
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Remoraid
Lv. 10-25
| |
![]() 100 - 20% ![]() ![]() ![]() |
![]() Octillery
Lv. 40-55
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Remoraid
Lv. 10-25
| |
![]() ![]() Waterfall |
![]() Octillery
Lv. 16-63
| |
![]() ![]() Waterfall |
![]() Octillery
Lv. 16-63
| |
![]() ![]() Waterfall |
![]() Octillery
Lv. 16-63
| |
Advertisement |

Pokemon Brilliant Diamond and Shining Pearl Remoraid Weakness
Remoraid is a Water Type pokemon. This will cause Remoraid to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Remoraid Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |
What pokemon is Remoraid Strong Against?

Best Moves Remoraid in BDSP
Best Moveset for Remoraid Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
44 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
36 |
Hydro Pump
| ![]() | Special | 165 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
32 |
Ice Beam
| ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
16 |
Aurora Beam
| ![]() | Special | 65 | 100 | 20 | May lower opponent's Attack. |
Best Moveset for Remoraid TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM38 |
Fire Blast
| ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TM35 |
Flamethrower
| ![]() | Special | 90 | 100 | 15 | May burn opponent. |



Remoraid Level Up Moves
List of Moves Remoraid can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Water Gun
|
Power:
60 Acc: 100
PP: 25
![]() |
1 |
Helping Hand
|
Power: —
Acc: —
PP: 20
![]() In Double Battles, boosts the power of the partner's move.
|
4 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
8 |
Focus Energy
|
Power: —
Acc: —
PP: 30
![]() Increases critical hit ratio.
|
12 |
Psybeam
|
Power: 65
Acc: 100
PP: 20
![]() May confuse opponent.
|
16 |
Aurora Beam
|
Power: 65
Acc: 100
PP: 20
![]() May lower opponent's Attack.
|
20 |
Bubble Beam
|
Power:
97.5 Acc: 100
PP: 20
![]() May lower opponent's Speed.
|
24 |
Lock-On
|
Power: —
Acc: —
PP: 5
![]() User's next attack is guaranteed to hit.
|
28 |
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
32 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
36 |
Hydro Pump
|
Power:
165 Acc: 80
PP: 5
![]() The target is blasted by a huge volume of water launched under great pressure.
|
40 |
Soak
|
Power: —
Acc: 100
PP: 20
![]() Changes the target's type to water.
|
44 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
Remoraid TM Moves
List of Moves Remoraid can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM09 |
Bullet Seed
|
Power: 25
Acc: 100
PP: 30
![]() Hits 2-5 times in one turn.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
![]() Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
![]() May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
![]() May burn opponent.
|
TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
![]() May burn opponent.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
![]() Also steals opponent's held item.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
TM55 |
Brine
|
Power:
97.5 Acc: 100
PP: 10
![]() Power doubles if opponent's HP is less than 50%.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
![]() May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
![]() Paralyzes opponent.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
Remoraid Egg Moves
List of Egg Moves Remoraid can learn.
Egg Move | Desc |
---|---|
Octazooka
|
Power:
97.5 Acc: 85
PP: 10
![]() May lower opponent's Accuracy.
|
Supersonic
|
Power: —
Acc: 55
PP: 20
![]() Confuses opponent.
|
Haze
|
Power: —
Acc: —
PP: 30
![]() Resets all stat changes.
|
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
Water Spout
|
Power:
225 Acc: 100
PP: 5
![]() The higher the user's HP, the higher the damage caused.
|
Acid Spray
|
Power: 40
Acc: 100
PP: 20
![]() Sharply lowers opponent's Special Defense.
|
Aurora Beam
|
Power: 65
Acc: 100
PP: 20
![]() May lower opponent's Attack.
|
Screech
|
Power: —
Acc: 85
PP: 40
![]() Sharply lowers opponent's Defense.
|
Rock Blast
|
Power: 25
Acc: 90
PP: 10
![]() Hits 2-5 times in one turn.
|
Snore
|
Power: 50
Acc: 100
PP: 15
![]() Can only be used if asleep. May cause flinching.
|
Mud Shot
|
Power: 55
Acc: 95
PP: 15
![]() Lowers opponent's Speed.
|
Swift
|
Power: 60
Acc: —
PP: 20
![]() Ignores Accuracy and Evasiveness.
|
Entrainment
|
Power: —
Acc: 100
PP: 15
![]() Makes target's ability same as user's.
|
Click/Tap WATER Pokemon similar to Remoraid.

































































































