Pokemon Brilliant Diamond and Shining Pearl Seaking is a Water Type Goldfish Pokémon, with a 7.8% Chance To Catch with a regular Pokeball. Seaking can be found with Swift Swim, Water Veil and Lightning Rod as an Ability and has a Medium Fast growth rate with a 2 Attack EV Yield. We recommend the Lonely Nature, based on 450 combined Base Stats.
Seaking Stats and Abilities
Based on Seaking Base IVs we consider this pokemon C-Tier choice. Seaking Highest IV Stat is Attack 92 and the Lowest being Defense 65.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
E | HP | 80 | 270 | 364 |
C | Attack | 92 | 170 | 311 |
F | Defense | 65 | 121 | 251 |
E | Special Attack | 65 | 121 | 251 |
E | Special Defense | 80 | 148 | 284 |
E | Speed | 68 | 126 | 258 |
C | Total | 450 |
Seaking | Detail |
---|---|
Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
Caught in the Wild Held Item Chance | 5% Mystic Water ![]() |
Like/Dislikes |
![]() ![]() |
EV Yield | 2 Attack |
Growth Rate | Medium Fast |
Catch Rate | 60 (7.8% with PokéBall, full HP) |
Egg Groups | Water 2 |
Egg Cycles | 20 (4,884–5,140 steps) |
Abilities | Description |
---|---|
Swift Swim Ability 1 | Swift Swim doubles the ability-bearer's Speed during rain. |
Water Veil Ability 2 | Prevents the Pokémon from getting a burn. |
Lightning Rod Hidden Ability | Lightning Rod forces all single-target Electric-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status move Thunder Wave. The ability is most useful in double/triple battles. |
How To Evolve Seaking in BDSP
Goldeen requires (Level 33) to evolve into Seaking.

Where To Find Seaking in BDSP
Seaking has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.



Location | How To Catch | Pokemon Spawns |
---|---|---|
![]() 5 - 1% ![]() ![]() ![]() |
![]() Goldeen
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Seaking
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Goldeen
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Seaking
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Goldeen
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Seaking
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Goldeen
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Seaking
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Goldeen
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Seaking
Lv. 20-50
| |
Advertisement | ||
![]() 5 - 1% ![]() ![]() ![]() |
![]() Goldeen
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Seaking
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Goldeen
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Seaking
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Goldeen
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Seaking
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Goldeen
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Seaking
Lv. 20-50
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Goldeen
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Seaking
Lv. 20-50
| |
Advertisement | ||
![]() 5 - 1% ![]() ![]() ![]() |
![]() Goldeen
Lv. 10-25
| |
![]() 5 - 1% ![]() ![]() ![]() |
![]() Seaking
Lv. 20-50
|

Pokemon Brilliant Diamond and Shining Pearl Seaking Weakness
Seaking is a Water Type pokemon. This will cause Seaking to take More Damage from Grass, Electric Type Moves, and Less Damage from Steel, Fire, Water, Ice Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
![]() ![]() |
0.5x Less Damage |
![]() ![]() ![]() ![]() |
0.25x Less Damage | |
Immune to Damage |
What pokemon is Seaking Weak Against?
Tier | Pokemon |
---|---|
S | |
S | |
S | |
A | |
A |

Best Moves Seaking in BDSP
Best Moveset for Seaking Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
51 |
Megahorn
| ![]() | Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target to inflict damage. |
37 |
Waterfall
| ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
15 |
Horn Attack
| ![]() | Physical | 65 | 100 | 25 | |
1 |
Water Pulse
| ![]() | Special | 90 | 100 | 20 | May confuse opponent. |
Best Moveset for Seaking TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM68 |
Giga Impact
| ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM15 |
Hyper Beam
| ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM14 |
Blizzard
| ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TM13 |
Ice Beam
| ![]() | Special | 90 | 100 | 10 | May freeze opponent. |


Seaking Level Up Moves
List of Moves Seaking can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Peck
|
Power: 35
Acc: 100
PP: 35
![]() |
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
![]() Lowers opponent's Defense.
|
1 |
Supersonic
|
Power: —
Acc: 55
PP: 20
![]() Confuses opponent.
|
1 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
15 |
Horn Attack
|
Power: 65
Acc: 100
PP: 25
![]() |
20 |
Agility
|
Power: —
Acc: —
PP: 30
![]() Sharply raises user's Speed.
|
25 |
Aqua Ring
|
Power: —
Acc: —
PP: 20
![]() Restores a little HP each turn.
|
30 |
Flail
|
Power: —
Acc: 100
PP: 15
![]() The lower the user's HP, the higher the power.
|
37 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
44 |
Soak
|
Power: —
Acc: 100
PP: 20
![]() Changes the target's type to water.
|
51 |
Megahorn
|
Power: 120
Acc: 85
PP: 10
![]() Using its tough and impressive horn, the user rams into the target to inflict damage.
|
58 |
Horn Drill
|
Power: —
Acc: —
PP: 5
![]() One-Hit-KO, if it hits.
|
Seaking TM Moves
List of Moves Seaking can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power:
90 Acc: 100
PP: 20
![]() May confuse opponent.
|
TM07 |
Hail
|
Power: —
Acc: —
PP: 10
![]() Non-Ice types are damaged for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
![]() May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
![]() May freeze opponent.
|
TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
![]() Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
![]() Makes it rain for 5 turns.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
![]() Raises user's Evasiveness.
|
TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
![]() Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
![]() User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
![]() If opponent is the opposite gender, it's less likely to attack.
|
TM49 |
Scald
|
Power:
120 Acc: 100
PP: 15
![]() May burn opponent.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
![]() Always left with at least 1 HP, but may fail if used consecutively.
|
TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
![]() User must recharge next turn.
|
TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
![]() Sharply raises user's Attack.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
![]() User performs one of its own moves while sleeping.
|
TM84 |
Poison Jab
|
Power: 80
Acc: 100
PP: 20
![]() May poison the opponent.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
![]() Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
![]() Uses HP to creates a decoy that takes hits.
|
TM95 |
Surf
|
Power:
135 Acc: 100
PP: 15
![]() Hits all adjacent Pokémon.
|
TM99 |
Waterfall
|
Power:
120 Acc: 100
PP: 15
![]() May cause flinching.
|
Click/Tap WATER Pokemon similar to Seaking.

































































































