Pokemon Brilliant Diamond and Shining Pearl Scyther is a Bug and Type Mantis Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Scyther can be found with Swarm, Technician and Steadfast as an Ability and has a Medium Fast growth rate with a 1 Attack EV Yield. We recommend the Adamant Nature, based on 500 combined Base Stats.
Scyther Stats and Abilities
Based on Scyther Base IVs we consider this pokemon B-Tier choice. Scyther Highest IV Stat is Attack 110 and the Lowest being Special Attack 55.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 70 | 250 | 344 |
| B | Attack | 110 | 202 | 350 |
| E | Defense | 80 | 148 | 284 |
| E | Special Attack | 55 | 103 | 229 |
| E | Special Defense | 80 | 148 | 284 |
| C | Speed | 105 | 193 | 339 |
| B | Total | 500 |
| Scyther | Detail |
|---|---|
| Best Nature | Adamant
↑ +10% Attack↓ -10% Special Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Attack |
| Growth Rate | Medium Fast |
| Catch Rate | 45 (5.9% with PokéBall, full HP) |
| Egg Groups | Bug |
| Egg Cycles | 25 (6,169–6,425 steps) |
| Abilities | Description |
|---|---|
Swarm Ability 1 | Swarm increases the power of Bug-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch). |
Technician Ability 2 | Technician increases the power of moves - that are usually base power 60 or below - by 50%. |
Steadfast Hidden Ability | Raises Speed each time the Pokémon flinches. |
How To Evolve Scyther in BDSP
Scyther can evolve into Kleavor Use Black Augurite or Scizor (trade holding Metal Coat).
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Scyther
| trade holding
Metal Coat ![]() → |
Scizor
|
Evolution ChartWhere To Find Scyther in BDSP
Scyther has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Scyther
Lv. 52
| |
|
National |
Scyther
Lv. 16-63
| |
|
Start |
Scyther
Lv. 16-63
| |
|
Start |
Scyther
Lv. 16-63
| |
|
Start |
Scyther
Lv. 16-63
| |
|
Start |
Scyther
Lv. 16-63
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Scyther Weakness
Scyther is a Bug and Type pokemon. This will cause Scyther to take More Damage from , Fire, Electric, Ice, Rock Type Moves, and Less Damage from Bug, Ground, Fighting, Grass Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
|
What pokemon is Scyther Weak Against?
What pokemon is Scyther Strong Against?
Type Weakness ChartBest Moves Scyther in BDSP
Best Moveset for Scyther Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 40 |
X-Scissor
| | Physical | 120 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
| 36 |
Air Slash
| | Special | 112.5 | 95 | 20 | May cause flinching. |
| 24 |
Slash
| | Physical | 70 | 100 | 20 | High critical hit ratio. |
| 12 |
Wing Attack
| | Physical | 90 | 100 | 35 |
Best Moveset for Scyther TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM62 |
Bug Buzz
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
| TM81 |
X-Scissor
| | Physical | 120 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. |
Scyther Level Up Moves
List of Moves Scyther can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
User attacks first.
|
| 1 |
Leer
|
Power: —
Acc: 100
PP: 30
Lowers opponent's Defense.
|
| 4 |
Fury Cutter
|
Power:
60 Acc: 95
PP: 20
Power increases each turn.
|
| 8 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| 12 |
Wing Attack
|
Power:
90 Acc: 100
PP: 35
|
| 16 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| 20 |
Double Hit
|
Power: 35
Acc: 90
PP: 10
Hits twice in one turn.
|
| 24 |
Slash
|
Power: 70
Acc: 100
PP: 20
High critical hit ratio.
|
| 28 |
Focus Energy
|
Power: —
Acc: —
PP: 30
Increases critical hit ratio.
|
| 32 |
Agility
|
Power: —
Acc: —
PP: 30
Sharply raises user's Speed.
|
| 36 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
May cause flinching.
|
| 40 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
| 44 |
Laser Focus
|
Power: —
Acc: —
PP: 30
User's next attack is guaranteed to result in a critical hit.
|
| 48 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
Scyther TM Moves
List of Moves Scyther can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM47 |
Steel Wing
|
Power: 70
Acc: 90
PP: 25
May raise user's Defense.
|
| TM51 |
Roost
|
Power: —
Acc: —
PP: 10
User recovers half of its max HP and loses the Flying type temporarily.
|
| TM54 |
False Swipe
|
Power: 40
Acc: 100
PP: 40
Always leaves opponent with at least 1 HP.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM75 |
Swords Dance
|
Power: —
Acc: —
PP: 20
Sharply raises user's Attack.
|
| TM81 |
X-Scissor
|
Power:
120 Acc: 100
PP: 15
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM89 |
U-turn
|
Power:
105 Acc: 100
PP: 20
User switches out immediately after attacking.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM93 |
Cut
|
Power: 50
Acc: 95
PP: 30
|
| TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Lowers opponent's Evasiveness and clears fog.
|
| TM98 |
Rock Smash
|
Power: 40
Acc: 100
PP: 15
May lower opponent's Defense.
|
Scyther Egg Moves
List of Egg Moves Scyther can learn.
| Egg Move | Desc |
|---|---|
|
Counter
|
Power: —
Acc: 100
PP: 20
When hit by a Physical Attack, user strikes back with 2x power.
|
|
Night Slash
|
Power: 70
Acc: 100
PP: 15
High critical hit ratio.
|
|
Feint
|
Power: 30
Acc: 100
PP: 10
Only hits if opponent uses Protect or Detect in the same turn.
|
|
Quick Guard
|
Power: —
Acc: —
PP: 15
Protects the user's team from high-priority moves.
|
|
Baton Pass
|
Power: —
Acc: —
PP: 40
User switches out and gives stat changes to the incoming Pokémon.
|
|
Reversal
|
Power: —
Acc: 100
PP: 15
The lower the user's HP, the higher the power.
|
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