Pokemon Brilliant Diamond and Shining Pearl Masquerain is a Bug and Type Eyeball Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Masquerain can be found with Intimidate as an Ability and has a Medium Fast growth rate with a 1 Special Attack, 1 Special Defense EV Yield. We recommend the Modest Nature, based on 454 combined Base Stats.
Masquerain Stats and Abilities
Based on Masquerain Base IVs we consider this pokemon C-Tier choice. Masquerain Highest IV Stat is Special Attack 100 and the Lowest being Attack 60.
| Tier | Stat | Base | Min | Max | 
|---|---|---|---|---|
|    F   | HP | 70 | 250 | 344 | 
|    E   | Attack | 60 | 112 | 240 | 
|    F   | Defense | 62 | 116 | 245 | 
|    C   | Special Attack | 100 | 184 | 328 | 
|    E   | Special Defense | 82 | 152 | 289 | 
|    D   | Speed | 80 | 148 | 284 | 
|    C   | Total | 454 | 
| Masquerain | Detail | 
|---|---|
| Best Nature | Modest 
				↑ +10% Special Attack↓ -10% Attack | 
| Caught in the Wild Held Item Chance | |
| Like/Dislikes | 
				 | 
| EV Yield | 1 Special Attack, 1 Special Defense | 
| Growth Rate | Medium Fast | 
| Catch Rate | 75 (9.8% with PokéBall, full HP) | 
| Egg Groups | Bug, Water 1 | 
| Egg Cycles | 15 (3,599–3,855 steps) | 
| Abilities | Description | 
|---|---|
Intimidate  Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). | 
Unnerve  Hidden Ability | Makes the foe nervous and unable to eat Berries. | 
How To Evolve Masquerain in BDSP
Surskit requires (Level 22) to evolve into Masquerain.
| Base Form | Evolution Requirement | First Evolution | 
|---|---|---|
| 
									
									 Surskit
									 
									
									 
									 | Level 22 →  | 
									
									 Masquerain
									 
									
									 
									 | 
 Evolution ChartWhere To Find Masquerain in BDSP
Masquerain has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns | 
|---|---|---|
| 
		
		 National  | 
		  
		   Surskit 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Surskit 
		 Lv. 16-63 
		   | |
| 
		
		 National  | 
		  
		   Surskit 
		 Lv. 16-63 
		   | |
| 
		
		 5 - 1%  | 
		  
		   Surskit 
		 Lv. 2 
		   | 
 Locations ListPokemon Brilliant Diamond and Shining Pearl Masquerain Weakness
Masquerain is a Bug and Type pokemon. This will cause Masquerain to take More Damage from , Fire, Electric, Ice, Rock Type Moves, and Less Damage from Bug, Ground, Fighting, Grass Type moves.
| Damage | Types | 
|---|---|
| 4.0x  More Damage  | 
					 | 
| 2.0x  More Damage  | 
					
					 | 
| 0.5x  Less Damage  | 
					
					 | 
| 0.25x  Less Damage  | 
					
					 | 
| Immune to Damage | 
					
					 | 
What pokemon is Masquerain Weak Against?
What pokemon is Masquerain Strong Against?
 Type Weakness ChartBest Moves Masquerain in BDSP
Best Moveset for Masquerain Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| 42 |  
						 Bug Buzz  
						 |   | Special |   135  | 100 | 10 | May lower opponent's Special Defense. | 
| 38 |  
						 Air Slash  
						 |   | Special |   112.5  | 95 | 20 | May cause flinching. | 
| 22 |  
						 Air Cutter  
						 |   | Special |   90  | 95 | 25 | High critical hit ratio. | 
| 17 |  
						 Gust  
						 |   | Special |   60  | 100 | 35 | Hits Pokémon using Fly/Bounce with double power. | 
Best Moveset for Masquerain TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect | 
|---|---|---|---|---|---|---|---|
| TM68 |  
						 Giga Impact  
						 |   | Physical |   150   | 90 | 5 | User must recharge next turn. | 
| TM15 |  
						 Hyper Beam  
						 |   | Special |   150   | 90 | 5 | User must recharge next turn. | 
| TM22 |  
						 Solar Beam  
						 |   | Special |   120   | 100 | 10 | Charges on first turn, attacks on second. | 
| TM14 |  
						 Blizzard  
						 |   | Special |   110   | 70 | 5 | May freeze opponent. | 
Masquerain Level Up Moves
List of Moves Masquerain can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc | 
|---|---|---|
| 52 |  
					    	 Quiver Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Raises user's Special Attack, Special Defense and Speed.  
					    	 | 
| 48 |  
					    	 Whirlwind  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	In battles, the opponent switches. In the wild, the Pokémon runs.  
					    	 | 
| 42 |  
					    	 Bug Buzz  
					    	
					    	 |  
					    	 Power:  
					    	135 Acc: 100 
					    	PP: 10 
					    	May lower opponent's Special Defense.  
					    	 | 
| 6 |  
					    	 Quick Attack  
					    	
					    	 |  
					    	 Power: 40 
					    	Acc: 100 
					    	PP: 30 
					    	User attacks first.  
					    	 | 
| 9 |  
					    	 Sweet Scent  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 20 
					    	Lowers opponent's Evasiveness.  
					    	 | 
| 14 |  
					    	 Soak  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	Changes the target's type to water.  
					    	 | 
| 17 |  
					    	 Gust  
					    	
					    	 |  
					    	 Power:  
					    	60 Acc: 100 
					    	PP: 35 
					    	Hits Pokémon using Fly/Bounce with double power.  
					    	 | 
| 22 |  
					    	 Scary Face  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 10 
					    	Sharply lowers opponent's Speed.  
					    	 | 
| 22 |  
					    	 Air Cutter  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: 95 
					    	PP: 25 
					    	High critical hit ratio.  
					    	 | 
| 26 |  
					    	 Stun Spore  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 75 
					    	PP: 30 
					    	Paralyzes opponent.  
					    	 | 
| 32 |  
					    	 Supersonic  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 55 
					    	PP: 20 
					    	Confuses opponent.  
					    	 | 
| 38 |  
					    	 Air Slash  
					    	
					    	 |  
					    	 Power:  
					    	112.5 Acc: 95 
					    	PP: 20 
					    	May cause flinching.  
					    	 | 
Masquerain TM Moves
List of Moves Masquerain can learn using (TMs) Technical Machine Items.
| TM | Move | Desc | 
|---|---|---|
| TM03 |  
					    	 Water Pulse  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 20 
					    	May confuse opponent.  
					    	 | 
| TM11 |  
					    	 Sunny Day  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it sunny for 5 turns.  
					    	 | 
| TM13 |  
					    	 Ice Beam  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 10 
					    	May freeze opponent.  
					    	 | 
| TM14 |  
					    	 Blizzard  
					    	
					    	 |  
					    	 Power: 110 
					    	Acc: 70 
					    	PP: 5 
					    	May freeze opponent.  
					    	 | 
| TM15 |  
					    	 Hyper Beam  
					    	
					    	 |  
					    	 Power: 150 
					    	Acc: 90 
					    	PP: 5 
					    	User must recharge next turn.  
					    	 | 
| TM17 |  
					    	 Protect  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Protects the user, but may fail if used consecutively.  
					    	 | 
| TM18 |  
					    	 Rain Dance  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 5 
					    	Makes it rain for 5 turns.  
					    	 | 
| TM19 |  
					    	 Giga Drain  
					    	
					    	 |  
					    	 Power: 75 
					    	Acc: 100 
					    	PP: 10 
					    	User recovers half the HP inflicted on opponent.  
					    	 | 
| TM22 |  
					    	 Solar Beam  
					    	
					    	 |  
					    	 Power: 120 
					    	Acc: 100 
					    	PP: 10 
					    	Charges on first turn, attacks on second.  
					    	 | 
| TM30 |  
					    	 Shadow Ball  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	May lower opponent's Special Defense.  
					    	 | 
| TM32 |  
					    	 Double Team  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Raises user's Evasiveness.  
					    	 | 
| TM40 |  
					    	 Aerial Ace  
					    	
					    	 |  
					    	 Power:  
					    	90 Acc: — 
					    	PP: 20 
					    	Ignores Accuracy and Evasiveness.  
					    	 | 
| TM42 |  
					    	 Facade  
					    	
					    	 |  
					    	 Power: 70 
					    	Acc: 100 
					    	PP: 20 
					    	Power doubles if user is burned, poisoned, or paralyzed.  
					    	 | 
| TM44 |  
					    	 Rest  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User sleeps for 2 turns, but user is fully healed.  
					    	 | 
| TM45 |  
					    	 Attract  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 15 
					    	If opponent is the opposite gender, it's less likely to attack.  
					    	 | 
| TM46 |  
					    	 Thief  
					    	
					    	 |  
					    	 Power: 60 
					    	Acc: 100 
					    	PP: 25 
					    	Also steals opponent's held item.  
					    	 | 
| TM49 |  
					    	 Scald  
					    	
					    	 |  
					    	 Power: 80 
					    	Acc: 100 
					    	PP: 15 
					    	May burn opponent.  
					    	 | 
| TM51 |  
					    	 Roost  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User recovers half of its max HP and loses the Flying type temporarily.  
					    	 | 
| TM53 |  
					    	 Energy Ball  
					    	
					    	 |  
					    	 Power: 90 
					    	Acc: 100 
					    	PP: 10 
					    	May lower opponent's Special Defense.  
					    	 | 
| TM58 |  
					    	 Endure  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Always left with at least 1 HP, but may fail if used consecutively.  
					    	 | 
| TM62 |  
					    	 Bug Buzz  
					    	
					    	 |  
					    	 Power:  
					    	135 Acc: 100 
					    	PP: 10 
					    	May lower opponent's Special Defense.  
					    	 | 
| TM68 |  
					    	 Giga Impact  
					    	
					    	 |  
					    	 Power: 150 
					    	Acc: 90 
					    	PP: 5 
					    	User must recharge next turn.  
					    	 | 
| TM70 |  
					    	 Flash  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 100 
					    	PP: 20 
					    	Lowers opponent's Accuracy.  
					    	 | 
| TM77 |  
					    	 Psych Up  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Copies the opponent's stat changes.  
					    	 | 
| TM82 |  
					    	 Sleep Talk  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	User performs one of its own moves while sleeping.  
					    	 | 
| TM87 |  
					    	 Swagger  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: 85 
					    	PP: 15 
					    	Opponent becomes confused, but its Attack is sharply raised.  
					    	 | 
| TM89 |  
					    	 U-turn  
					    	
					    	 |  
					    	 Power:  
					    	105 Acc: 100 
					    	PP: 20 
					    	User switches out immediately after attacking.  
					    	 | 
| TM90 |  
					    	 Substitute  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 10 
					    	Uses HP to creates a decoy that takes hits.  
					    	 | 
| TM97 |  
					    	 Defog  
					    	
					    	 |  
					    	 Power: — 
					    	Acc: — 
					    	PP: 15 
					    	Lowers opponent's Evasiveness and clears fog.  
					    	 | 
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