Pokemon Brilliant Diamond and Shining Pearl Jigglypuff is a Normal and Fairy Type Balloon Pokémon, with a 22.2% Chance To Catch with a regular Pokeball. Jigglypuff can be found with Cute Charm, Competitive and Friend Guard as an Ability and has a Fast growth rate with a 2 HP EV Yield. We recommend the Lonely Nature, based on 270 combined Base Stats.
Jigglypuff Stats and Abilities
Based on Jigglypuff Base IVs we consider this pokemon F-Tier choice. Jigglypuff Highest IV Stat is Attack 45 and the Lowest being Defense 20.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| D | HP | 115 | 340 | 434 |
| F | Attack | 45 | 85 | 207 |
| F | Defense | 20 | 40 | 152 |
| F | Special Attack | 45 | 85 | 207 |
| F | Special Defense | 25 | 49 | 163 |
| F | Speed | 20 | 40 | 152 |
| F | Total | 270 |
| Jigglypuff | Detail |
|---|---|
| Best Nature | Lonely
↑ +10% Attack↓ -10% Defense |
| Caught in the Wild Held Item Chance | 5% Moon Stone |
| Like/Dislikes |
|
| EV Yield | 2 HP |
| Growth Rate | Fast |
| Catch Rate | 170 (22.2% with PokéBall, full HP) |
| Egg Groups | Fairy |
| Egg Cycles | 10 (2,314–2,570 steps) |
| Abilities | Description |
|---|---|
Cute Charm Ability 1 | Contact with the Pokémon may cause infatuation. |
Competitive Ability 2 | Competitive raises the ability-bearer's Special Attack when a stat-lowering move is targeted at it. |
Friend Guard Hidden Ability | Reduces damage done to allies. |
How To Evolve Jigglypuff in BDSP
Igglybuff requires (high Friendship) to evolve into Jigglypuff and then (use Moon Stone) to evolve into Wigglytuff.
| Base Form | Evolution Requirement | First Evolution | Evolution Requirement | Final Evolution |
|---|---|---|---|---|
|
Igglybuff
| high Friendship → |
Jigglypuff
| use
Moon Stone ![]() → |
Wigglytuff
|
Evolution ChartWhere To Find Jigglypuff in BDSP
Jigglypuff has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
100 - 20% |
Igglybuff
Lv. 16-18
| |
|
100 - 20% |
Jigglypuff
Lv. 16-18
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Jigglypuff Weakness
Jigglypuff is a Normal and Fairy Type pokemon. This will cause Jigglypuff to take More Damage from Poison, Steel Type Moves, and Less Damage from Bug, Dark, Ghost, Dragon Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage | |
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage | |
| Immune to Damage |
|
What pokemon is Jigglypuff Weak Against?
What pokemon is Jigglypuff Strong Against?
Type Weakness ChartBest Moves Jigglypuff in BDSP
Best Moveset for Jigglypuff Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 44 |
Double-Edge
| | Physical | 180 | 100 | 15 | User receives recoil damage. |
| 36 |
Hyper Voice
| | Special | 135 | 100 | 10 | |
| 40 |
Play Rough
| | Physical | 135 | 90 | 10 | May lower opponent's Attack. |
| 24 |
Body Slam
| | Physical | 127.5 | 100 | 15 | May paralyze opponent. |
Best Moveset for Jigglypuff TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM01 |
Focus Punch
| | Physical | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM14 |
Blizzard
| | Special | 110 | 70 | 5 | May freeze opponent. |
| TM38 |
Fire Blast
| | Special | 110 | 85 | 5 | May burn opponent. |
Jigglypuff Level Up Moves
List of Moves Jigglypuff can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 1 |
Sweet Kiss
|
Power: —
Acc: 75
PP: 10
Confuses opponent.
|
| 1 |
Disarming Voice
|
Power:
60 Acc: —
PP: 15
Ignores Accuracy and Evasiveness.
|
| 1 |
Disable
|
Power: —
Acc: 100
PP: 20
Opponent can't use its last attack for a few turns.
|
| 1 |
Charm
|
Power: —
Acc: 100
PP: 20
Sharply lowers opponent's Attack.
|
| 1 |
Sing
|
Power: —
Acc: 55
PP: 15
Puts opponent to sleep.
|
| 1 |
Pound
|
Power:
60 Acc: 100
PP: 35
|
| 1 |
Copycat
|
Power: —
Acc: —
PP: 20
Copies opponent's last move.
|
| 1 |
Defense Curl
|
Power: —
Acc: —
PP: 40
Raises user's Defense.
|
| 4 |
Echoed Voice
|
Power:
60 Acc: 100
PP: 15
Power increases each turn.
|
| 8 |
Covet
|
Power:
90 Acc: 100
PP: 25
Opponent's item is stolen by the user.
|
| 12 |
Stockpile
|
Power: —
Acc: —
PP: 20
Stores energy for use with Spit Up and Swallow.
|
| 12 |
Swallow
|
Power: —
Acc: —
PP: 10
The more times the user has performed Stockpile, the more HP is recovered.
|
| 12 |
Spit Up
|
Power: —
Acc: 100
PP: 10
Power depends on how many times the user performed Stockpile.
|
| 16 |
Round
|
Power:
90 Acc: 100
PP: 15
Power increases if teammates use it in the same turn.
|
| 20 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| 24 |
Body Slam
|
Power:
127.5 Acc: 100
PP: 15
May paralyze opponent.
|
| 28 |
Mimic
|
Power: —
Acc: —
PP: 10
Copies the opponent's last move.
|
| 32 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
The slower the user, the stronger the attack.
|
| 36 |
Hyper Voice
|
Power:
135 Acc: 100
PP: 10
|
| 40 |
Play Rough
|
Power:
135 Acc: 90
PP: 10
May lower opponent's Attack.
|
| 44 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
User receives recoil damage.
|
Jigglypuff TM Moves
List of Moves Jigglypuff can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM01 |
Focus Punch
|
Power: 150
Acc: 100
PP: 20
If the user is hit before attacking, it flinches instead.
|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Raises user's Attack and Special Attack.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM16 |
Light Screen
|
Power: —
Acc: —
PP: 30
Halves damage from Special attacks for 5 turns.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
The user's party is protected from status conditions.
|
| TM21 |
Dazzling Gleam
|
Power:
120 Acc: 100
PP: 10
Hits all adjacent opponents.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
May paralyze opponent.
|
| TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
May paralyze opponent.
|
| TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Digs underground on first turn, attacks on second. Can also escape from caves.
|
| TM29 |
Psychic
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM31 |
Brick Break
|
Power: 75
Acc: 100
PP: 15
Breaks through Reflect and Light Screen barriers.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM33 |
Reflect
|
Power: —
Acc: —
PP: 20
Halves damage from Physical attacks for 5 turns.
|
| TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM35 |
Flamethrower
|
Power: 90
Acc: 100
PP: 15
May burn opponent.
|
| TM38 |
Fire Blast
|
Power: 110
Acc: 85
PP: 5
May burn opponent.
|
| TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM56 |
Fling
|
Power: —
Acc: 100
PP: 10
Power depends on held item.
|
| TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
May raise user's Special Attack.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM60 |
Drain Punch
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM67 |
Recycle
|
Power: —
Acc: —
PP: 10
User's used hold item is restored.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Paralyzes opponent.
|
| TM74 |
Gyro Ball
|
Power: —
Acc: 100
PP: 5
The slower the user, the stronger the attack.
|
| TM76 |
Stealth Rock
|
Power: —
Acc: —
PP: 20
Damages opponent switching into battle.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
User recovers half the HP inflicted on a sleeping opponent.
|
| TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
The heavier the opponent, the stronger the attack.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM96 |
Strength
|
Power:
120 Acc: 100
PP: 15
|
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