Pokemon Brilliant Diamond and Shining Pearl Masquerain is a Bug and Type Eyeball Pokémon, with a 9.8% Chance To Catch with a regular Pokeball. Masquerain can be found with Intimidate as an Ability and has a Medium Fast growth rate with a 1 Special Attack, 1 Special Defense EV Yield. We recommend the Modest Nature, based on 454 combined Base Stats.
Masquerain Stats and Abilities
Based on Masquerain Base IVs we consider this pokemon C-Tier choice. Masquerain Highest IV Stat is Special Attack 100 and the Lowest being Attack 60.
| Tier | Stat | Base | Min | Max |
|---|---|---|---|---|
| F | HP | 70 | 250 | 344 |
| E | Attack | 60 | 112 | 240 |
| F | Defense | 62 | 116 | 245 |
| C | Special Attack | 100 | 184 | 328 |
| E | Special Defense | 82 | 152 | 289 |
| D | Speed | 80 | 148 | 284 |
| C | Total | 454 |
| Masquerain | Detail |
|---|---|
| Best Nature | Modest
↑ +10% Special Attack↓ -10% Attack |
| Caught in the Wild Held Item Chance | |
| Like/Dislikes |
|
| EV Yield | 1 Special Attack, 1 Special Defense |
| Growth Rate | Medium Fast |
| Catch Rate | 75 (9.8% with PokéBall, full HP) |
| Egg Groups | Bug, Water 1 |
| Egg Cycles | 15 (3,599–3,855 steps) |
| Abilities | Description |
|---|---|
Intimidate Ability 1 | Intimidate lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle). |
Unnerve Hidden Ability | Makes the foe nervous and unable to eat Berries. |
How To Evolve Masquerain in BDSP
Surskit requires (Level 22) to evolve into Masquerain.
| Base Form | Evolution Requirement | First Evolution |
|---|---|---|
|
Surskit
| Level 22 → |
Masquerain
|
Evolution ChartWhere To Find Masquerain in BDSP
Masquerain has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
| Location | How To Catch | Pokemon Spawns |
|---|---|---|
|
National |
Surskit
Lv. 16-63
| |
|
National |
Surskit
Lv. 16-63
| |
|
National |
Surskit
Lv. 16-63
| |
|
5 - 1% |
Surskit
Lv. 2
|
Locations ListPokemon Brilliant Diamond and Shining Pearl Masquerain Weakness
Masquerain is a Bug and Type pokemon. This will cause Masquerain to take More Damage from , Fire, Electric, Ice, Rock Type Moves, and Less Damage from Bug, Ground, Fighting, Grass Type moves.
| Damage | Types |
|---|---|
| 4.0x More Damage |
|
| 2.0x More Damage |
|
| 0.5x Less Damage |
|
| 0.25x Less Damage |
|
| Immune to Damage |
|
What pokemon is Masquerain Weak Against?
What pokemon is Masquerain Strong Against?
Type Weakness ChartBest Moves Masquerain in BDSP
Best Moveset for Masquerain Lv Up Moves based on Power.
| Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| 42 |
Bug Buzz
| | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
| 38 |
Air Slash
| | Special | 112.5 | 95 | 20 | May cause flinching. |
| 22 |
Air Cutter
| | Special | 90 | 95 | 25 | High critical hit ratio. |
| 17 |
Gust
| | Special | 60 | 100 | 35 | Hits Pokémon using Fly/Bounce with double power. |
Best Moveset for Masquerain TM Moves based on Power.
| TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
|---|---|---|---|---|---|---|---|
| TM68 |
Giga Impact
| | Physical | 150 | 90 | 5 | User must recharge next turn. |
| TM15 |
Hyper Beam
| | Special | 150 | 90 | 5 | User must recharge next turn. |
| TM22 |
Solar Beam
| | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
| TM14 |
Blizzard
| | Special | 110 | 70 | 5 | May freeze opponent. |
Masquerain Level Up Moves
List of Moves Masquerain can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
| Lvl | Move | Desc |
|---|---|---|
| 52 |
Quiver Dance
|
Power: —
Acc: —
PP: 20
Raises user's Special Attack, Special Defense and Speed.
|
| 48 |
Whirlwind
|
Power: —
Acc: —
PP: 20
In battles, the opponent switches. In the wild, the Pokémon runs.
|
| 42 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| 6 |
Quick Attack
|
Power: 40
Acc: 100
PP: 30
User attacks first.
|
| 9 |
Sweet Scent
|
Power: —
Acc: —
PP: 20
Lowers opponent's Evasiveness.
|
| 14 |
Soak
|
Power: —
Acc: 100
PP: 20
Changes the target's type to water.
|
| 17 |
Gust
|
Power:
60 Acc: 100
PP: 35
Hits Pokémon using Fly/Bounce with double power.
|
| 22 |
Scary Face
|
Power: —
Acc: 100
PP: 10
Sharply lowers opponent's Speed.
|
| 22 |
Air Cutter
|
Power:
90 Acc: 95
PP: 25
High critical hit ratio.
|
| 26 |
Stun Spore
|
Power: —
Acc: 75
PP: 30
Paralyzes opponent.
|
| 32 |
Supersonic
|
Power: —
Acc: 55
PP: 20
Confuses opponent.
|
| 38 |
Air Slash
|
Power:
112.5 Acc: 95
PP: 20
May cause flinching.
|
Masquerain TM Moves
List of Moves Masquerain can learn using (TMs) Technical Machine Items.
| TM | Move | Desc |
|---|---|---|
| TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
May confuse opponent.
|
| TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Makes it sunny for 5 turns.
|
| TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
May freeze opponent.
|
| TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
May freeze opponent.
|
| TM15 |
Hyper Beam
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Protects the user, but may fail if used consecutively.
|
| TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Makes it rain for 5 turns.
|
| TM19 |
Giga Drain
|
Power: 75
Acc: 100
PP: 10
User recovers half the HP inflicted on opponent.
|
| TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Charges on first turn, attacks on second.
|
| TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
May lower opponent's Special Defense.
|
| TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Raises user's Evasiveness.
|
| TM40 |
Aerial Ace
|
Power:
90 Acc: —
PP: 20
Ignores Accuracy and Evasiveness.
|
| TM42 |
Facade
|
Power: 70
Acc: 100
PP: 20
Power doubles if user is burned, poisoned, or paralyzed.
|
| TM44 |
Rest
|
Power: —
Acc: —
PP: 10
User sleeps for 2 turns, but user is fully healed.
|
| TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
If opponent is the opposite gender, it's less likely to attack.
|
| TM46 |
Thief
|
Power: 60
Acc: 100
PP: 25
Also steals opponent's held item.
|
| TM49 |
Scald
|
Power: 80
Acc: 100
PP: 15
May burn opponent.
|
| TM51 |
Roost
|
Power: —
Acc: —
PP: 10
User recovers half of its max HP and loses the Flying type temporarily.
|
| TM53 |
Energy Ball
|
Power: 90
Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Always left with at least 1 HP, but may fail if used consecutively.
|
| TM62 |
Bug Buzz
|
Power:
135 Acc: 100
PP: 10
May lower opponent's Special Defense.
|
| TM68 |
Giga Impact
|
Power: 150
Acc: 90
PP: 5
User must recharge next turn.
|
| TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Lowers opponent's Accuracy.
|
| TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Copies the opponent's stat changes.
|
| TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
User performs one of its own moves while sleeping.
|
| TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Opponent becomes confused, but its Attack is sharply raised.
|
| TM89 |
U-turn
|
Power:
105 Acc: 100
PP: 20
User switches out immediately after attacking.
|
| TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Uses HP to creates a decoy that takes hits.
|
| TM97 |
Defog
|
Power: —
Acc: —
PP: 15
Lowers opponent's Evasiveness and clears fog.
|
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